public virtual void Visit(ObjectLiteralField node) { // no children }
public void Visit(ObjectLiteralField node) { // not applicable; terminate }
public void Visit(ObjectLiteralField node) { Debug.Fail("shouldn't get here"); }
public override bool Walk(ObjectLiteralField node) { AddNode(node); return(true); }
public void Visit(ObjectLiteralField node) { ReportError(node); }
public virtual void PostWalk(ObjectLiteralField node) { }
public virtual bool Walk(ObjectLiteralField node) { return true; }
public virtual bool Walk(ObjectLiteralField node) { return(true); }