Example #1
0
        private void SelectMostPushedLane()
        {
            Obj_HQ nMyNexus = ObjectManager.Get <Obj_HQ>().First(hq => hq.IsEnemy);

            Obj_AI_Minion andrzej =
                ObjectManager.Get <Obj_AI_Minion>()
                .Where(min => min.Name.Contains("Minion") && min.IsAlly && min.Health > 0)
                .OrderBy(min => min.Distance(nMyNexus))
                .First();

            status = "selected most pushed lane: " + andrzej.GetLane();

            Obj_AI_Base ally =
                ObjectManager.Get <Obj_AI_Turret>()
                .Where(tur => tur.IsAlly && tur.Health > 0 && tur.GetLane() == andrzej.GetLane())
                .OrderBy(tur => tur.Distance(andrzej))
                .FirstOrDefault();

            if (ally == null)
            {
                Console.WriteLine("ally 1");
                ally =
                    ObjectManager.Get <Obj_AI_Turret>()
                    .Where(tur => tur.Health > 0 && tur.IsAlly &&
                           tur.GetLane() == Lane.HQ)
                    .OrderBy(tur => tur.Distance(andrzej))
                    .FirstOrDefault();
            }
            if (ally == null)
            {
                Console.WriteLine("ally 2");
                ally =
                    ObjectManager.Get <Obj_AI_Turret>().FirstOrDefault(tur => tur.IsAlly && tur.GetLane() == Lane.Spawn);
            }

            Obj_AI_Base enemy =
                ObjectManager.Get <Obj_AI_Turret>()
                .Where(tur => tur.IsEnemy && tur.Health > 0 && tur.GetLane() == andrzej.GetLane())
                .OrderBy(tur => tur.Distance(andrzej))
                .FirstOrDefault();

            if (enemy == null)
            {
                Console.WriteLine("enemy 1");
                enemy =
                    ObjectManager.Get <Obj_AI_Turret>()
                    .Where(tur => tur.Health > 0 && tur.IsEnemy &&
                           tur.GetLane() == Lane.HQ)
                    .OrderBy(tur => tur.Distance(andrzej))
                    .FirstOrDefault();
            }
            if (enemy == null)
            {
                Console.WriteLine("enemy 2");
                enemy =
                    ObjectManager.Get <Obj_AI_Turret>().FirstOrDefault(tur => tur.IsEnemy && tur.GetLane() == Lane.Spawn);
            }

            currentLogic.pushLogic.Reset(ally, enemy, andrzej.GetLane());
        }
Example #2
0
        private void Obj_AI_Minion_OnCreate(GameObject sender, EventArgs args)
        {
            if (!IsActive())
            {
                return;
            }

            Obj_AI_Minion minion = sender as Obj_AI_Minion;

            if (minion != null)
            {
                if (minionPower.ContainsKey(minion.BaseSkinName))
                {
                    minions.Add(minion, new MinionStruct()
                    {
                        Lane = minion.GetLane(), Power = minionPower[minion.BaseSkinName]
                    });
                }
            }
        }