public static void Unregister(NodeUi nodeUi) { if (nodeUi.IsSidebarNode) { return; } nodes.Remove(nodeUi.Node); RRCSManager.Instance.selectionManager.SetSelectables(GetSelectables()); }
private void DoDrag(PointerEventData eventData) { NodeUi node = draggingInstance ?? this; DebugUtils.Assert(node.rectTransform != null); DebugUtils.Assert(node.canvasRectTransform != null); Vector2 worldPosition = eventData.position; if (eventData.pressEventCamera != null) { worldPosition = eventData.pressEventCamera.ScreenToWorldPoint(eventData.position); } node.rectTransform.position = (Vector3)(worldPosition) - pointerWorldOffset; }
public void OnBeginDrag(PointerEventData eventData) { if (eventData.button != 0) { return; } if (draggingInstance != null) { return; } if (IsSidebarNode) { draggingInstance = Instantiate(this, canvasRectTransform); draggingInstance.EnableRaycast(false); } RRCSManager.Instance.selectionManager.SelectionEnabled = false; }
public void OnEndDrag(PointerEventData eventData) { if (eventData.button != 0) { return; } RRCSManager.Instance.selectionManager.SelectionEnabled = true; if (draggingInstance == null) { return; } Canvas worldCanvas = RRCSManager.Instance.WorldCanvas; bool isWorldPos = (eventData.hovered.Count == 0); if (!isWorldPos) { print("Drop world: " + worldCanvas.gameObject); foreach (GameObject h in eventData.hovered) { print("Drop hover: " + h); if (object.ReferenceEquals(h, worldCanvas.gameObject)) { isWorldPos = true; break; } } } if (!isWorldPos) { Destroy(draggingInstance.gameObject); } else { Vector2 newPos = worldCanvas.worldCamera.ScreenToWorldPoint(draggingInstance.rectTransform.position); draggingInstance.rectTransform.SetParent(worldCanvas.transform, false); draggingInstance.transform.SetAsFirstSibling(); draggingInstance.rectTransform.position = newPos; draggingInstance.canvas = worldCanvas; draggingInstance.canvasRectTransform = (RectTransform)worldCanvas.transform; draggingInstance.IsSidebarNode = false; } draggingInstance = null; }
public static void Register(NodeUi nodeUi) { if (nodeUi.IsSidebarNode) { return; } DebugUtils.Assert(!nodes.ContainsKey(nodeUi.Node)); if (nodes.ContainsKey(nodeUi.Node)) { return; } nodes[nodeUi.Node] = nodeUi; RRCSManager.Instance.selectionManager.SetSelectables(GetSelectables()); nodeUi.IndexTextActive = showOrderLabels; GizmoUi gimoUi = nodeUi as GizmoUi; if (gimoUi != null) { gimoUi.TextActive = showPortLabels; } }
public void Fill() { List <CircuitNode> nodes = RRCSManager.Instance.circuitManager.Nodes; graph = new StorageNode[nodes.Count]; for (int i = 0; i < graph.Length; i++) { CircuitNode node = nodes[i]; DebugUtils.Assert(node.RingEvaluationPriority == i); StorageNode storageNode = new StorageNode(); NodeUi ui = UiManager.GetUi(node); storageNode.uiType = ui.GetType().FullName; storageNode.typeParams = ui.GetParams(); storageNode.position = ui.transform.position; storageNode.settings = new NodeSettingContainer[node.settings.Length]; for (int j = 0; j < storageNode.settings.Length; j++) { NodeSetting setting = node.settings[j]; storageNode.settings[j] = new NodeSettingContainer { type = setting.type, value = setting.currentValue.ToString() }; } graph[i] = storageNode; } for (int nodeIndex = 0; nodeIndex < graph.Length; nodeIndex++) { CircuitNode node = nodes[nodeIndex]; StorageNode storageNode = graph[nodeIndex]; storageNode.connections = new NodeConnection[node.inputPorts.Length]; for (int portIndex = 0; portIndex < node.inputPorts.Length; portIndex++) { InputPort port = node.inputPorts[portIndex]; if (port.IsConnected) { NodeConnection connection = new NodeConnection(); OutputPort connectedPort = ((DataConnection)port.connections[0]).SourceDataPort; connection.nodeIndex = connectedPort.RingEvaluationPriority; connection.portIndex = Array.IndexOf(connectedPort.Node.outputPorts, connectedPort); storageNode.connections[portIndex] = connection; } } } for (int nodeIndex = 0; nodeIndex < graph.Length; nodeIndex++) { CircuitNode node = nodes[nodeIndex]; StorageNode storageNode = graph[nodeIndex]; if (node.statePort != null) { List <StateMachineTransition> outgoingTransitions = node.statePort.GetOutgoingTransitions().ToList(); storageNode.transitions = new NodeTransition[outgoingTransitions.Count]; for (int transitionIndex = 0; transitionIndex < storageNode.transitions.Length; transitionIndex++) { StateMachineTransition outgoingTransition = outgoingTransitions[transitionIndex]; NodeTransition transition = new NodeTransition { sourceNodeIndex = outgoingTransition.SourceStatePort.RingEvaluationPriority, targetNodeIndex = outgoingTransition.TargetStatePort.RingEvaluationPriority }; if (outgoingTransition.TransitionEnabledPort != null && outgoingTransition.TransitionEnabledPort.IsConnected) { OutputPort connectedPort = ((DataConnection)outgoingTransition.TransitionEnabledPort.connections[0]).SourceDataPort; NodeConnection connection = new NodeConnection { nodeIndex = connectedPort.RingEvaluationPriority, portIndex = Array.IndexOf(connectedPort.Node.outputPorts, connectedPort) }; transition.transitionEnabledConnection = connection; } storageNode.transitions[transitionIndex] = transition; } } else { storageNode.transitions = new NodeTransition[0]; } } }
public IEnumerator Restore(RRCSManager manager) { Dictionary <string, GameObject> typeMap = new Dictionary <string, GameObject>(); typeMap.Add(typeof(RRButtonUi).FullName, manager.NodeUiPrefabRoot.GetComponentInChildren <RRButtonUi>(true).gameObject); typeMap.Add(typeof(StageLightUi).FullName, manager.NodeUiPrefabRoot.GetComponentInChildren <StageLightUi>(true).gameObject); typeMap.Add(typeof(SignUi).FullName, manager.NodeUiPrefabRoot.GetComponentInChildren <SignUi>(true).gameObject); var chipPrefabs = manager.NodeUiPrefabRoot.GetComponentsInChildren <ChipUi>(true); foreach (var prefab in chipPrefabs) { typeMap.Add(Enum.GetName(typeof(ChipUi.ChipType), prefab.type), prefab.gameObject); } var gizmoPrefabs = manager.NodeUiPrefabRoot.GetComponentsInChildren <GizmoUi>(true); foreach (var prefab in gizmoPrefabs) { typeMap.Add(Enum.GetName(typeof(GizmoUi.GizmoType), prefab.type), prefab.gameObject); } Dictionary <NodeSetting.SettingType, int> settingsTypeIndex = new Dictionary <NodeSetting.SettingType, int>(); foreach (StorageNode storageNode in graph) { settingsTypeIndex.Clear(); var typeKey = storageNode.uiType; if (typeKey == typeof(ChipUi).FullName) { typeKey = storageNode.typeParams; } if (typeKey == typeof(GizmoUi).FullName) { typeKey = storageNode.typeParams; } if (!typeMap.ContainsKey(typeKey)) { throw new InvalidOperationException("Invalid node type " + typeKey + "."); } GameObject go = GameObject.Instantiate(typeMap[typeKey], manager.WorldCanvas.transform); go.transform.SetAsFirstSibling(); NodeUi ui = go.GetComponent <NodeUi>(); ui.ParseParams(storageNode.typeParams); go.transform.position = storageNode.position; CircuitNode node = ui.Node; foreach (NodeSettingContainer settingContainer in storageNode.settings) { int offset; settingsTypeIndex.TryGetValue(settingContainer.type, out offset); int index = Array.FindIndex(node.settings, offset, s => s.type == settingContainer.type); if (index < 0) { Debug.Log("Stored setting " + settingContainer.type + " for type " + typeKey + " not found with offset " + offset + "."); continue; } NodeSetting setting = node.settings[index]; DebugUtils.Assert(settingContainer.type == setting.type); setting.ParseValue(settingContainer.value); settingsTypeIndex[settingContainer.type] = index + 1; } } DebugUtils.Assert(manager.circuitManager.Nodes.Count == graph.Length); yield return(0); List <CircuitNode> nodes = manager.circuitManager.Nodes; for (int nodeIndex = 0; nodeIndex < graph.Length; nodeIndex++) { CircuitNode node = nodes[nodeIndex]; StorageNode storageNode = graph[nodeIndex]; for (int portIndex = 0; portIndex < storageNode.connections.Length; portIndex++) { NodeConnection connection = storageNode.connections[portIndex]; if (connection.nodeIndex >= 0 && connection.portIndex >= 0) { InputPort port = node.inputPorts[portIndex]; OutputPort connectedPort = nodes[connection.nodeIndex].outputPorts[connection.portIndex]; port.Connect(connectedPort); } } if (storageNode.transitions != null) { foreach (var transition in storageNode.transitions) { var sourceStatePort = nodes[transition.sourceNodeIndex].statePort; sourceStatePort.Connect(nodes[transition.targetNodeIndex].statePort); if (transition.transitionEnabledConnection != null && transition.transitionEnabledConnection.nodeIndex >= 0 && transition.transitionEnabledConnection.portIndex >= 0) { StateMachineTransition newTransition = (StateMachineTransition)sourceStatePort.connections[ sourceStatePort.connections.Count - 1]; var connectedNode = nodes[transition.transitionEnabledConnection.nodeIndex]; var connectedPort = connectedNode.outputPorts[transition.transitionEnabledConnection.portIndex]; newTransition.TransitionEnabledPort.Connect(connectedPort); } } } } }