public Noble(NobleScript nS, Color nC, string n, int aP, int mP, int pP, int inf, int a, int k, int f, int t, int i, int g) { //playerControlled = pC; nobleScript = nS; nobleColor = nC; name = n; administrativePoints = aP; administrativePointsLeft = administrativePoints; militaryPoints = mP; militaryPointsLeft = militaryPoints; politicalPoints = pP; politicalPointsLeft = politicalPoints; infantry = inf; archers = a; knights = k; food = f; timber = t; iron = i; gold = g; //ownedLands = new List<Province>(); //scoutedLands = new Dictionary<string, Province>(); }
//public Noble(string n) : this(ProvinceScript.noOwnerShieldColor, n, 4, 3, 0, 10, 10, 10, 10) { } public Noble(NobleScript nS, Color nC, string n) : this(nS, nC, n, 4, 4, 4, 4, 3, 0, 10, 10, 10, 10) { }
public Noble(NobleScript nS, string n) : this(nS, ProvinceScript.noOwnerShieldColor, n, 4, 4, 4, 4, 3, 0, 10, 10, 10, 10) { }