public static void RemoveZone(NoPlacementZone zone) { if (NoPlacementZone._zones.Contains(zone)) { NoPlacementZone._zones.Remove(zone); } }
public static void RemoveZone(NoPlacementZone zone) { if (_zones.Contains(zone)) { _zones.Remove(zone); } }
public static bool ValidPos(Vector3 pos) { bool flag; List <NoPlacementZone> .Enumerator enumerator = NoPlacementZone._zones.GetEnumerator(); try { while (enumerator.MoveNext()) { NoPlacementZone current = enumerator.Current; if (Vector3.Distance(pos, current.transform.position) > current.GetRadius()) { continue; } flag = false; return(flag); } return(true); } finally { ((IDisposable)(object)enumerator).Dispose(); } return(flag); }
public static void AddZone(NoPlacementZone zone) { if (_zones == null) { _zones = new System.Collections.Generic.List <NoPlacementZone>(); } if (!_zones.Contains(zone)) { _zones.Add(zone); } }
public static void AddZone(NoPlacementZone zone) { if (_zones == null) { _zones = new List <NoPlacementZone>(); } if (!_zones.Contains(zone)) { _zones.Add(zone); } }
public static void AddZone(NoPlacementZone zone) { if (NoPlacementZone._zones == null) { NoPlacementZone._zones = new List <NoPlacementZone>(); } if (NoPlacementZone._zones.Contains(zone)) { return; } NoPlacementZone._zones.Add(zone); }
public static void AddZone(NoPlacementZone zone) { if (NoPlacementZone._zones == null) { NoPlacementZone._zones = new List<NoPlacementZone>(); } if (NoPlacementZone._zones.Contains(zone)) { return; } NoPlacementZone._zones.Add(zone); }
public bool CheckBlockers(Vector3 pos) { if (this._structureToPlace.type == StructureComponent.StructureComponentType.Foundation) { foreach (Collider collider in Physics.OverlapSphere(pos, 12f, 0x10360401)) { IDMain main = IDBase.GetMain(collider.gameObject); if (main != null) { float num2 = TransformHelpers.Dist2D(main.transform.position, pos); if ((main.GetComponent <SpikeWall>() != null) && (num2 < 5f)) { return(false); } } } } if (!NoPlacementZone.ValidPos(pos)) { return(false); } return(true); }
public bool CheckBlockers(Vector3 pos) { if (this._structureToPlace.type == StructureComponent.StructureComponentType.Foundation) { Collider[] colliderArray = Physics.OverlapSphere(pos, 12f, 271975425); for (int i = 0; i < (int)colliderArray.Length; i++) { IDMain main = IDBase.GetMain(colliderArray[i].gameObject); if (main) { float single = TransformHelpers.Dist2D(main.transform.position, pos); if (main.GetComponent <SpikeWall>() && single < 5f) { return(false); } } } } if (!NoPlacementZone.ValidPos(pos)) { return(false); } return(true); }
public void CheckPlacementResults(Ray ray, out Vector3 pos, out Quaternion rot, out TransCarrier carrier, out DeployPlaceResults results) { RaycastHit hit; Vector3 position; Vector3 normal; bool flag6; MeshBatchInstance instance; Quaternion rotation; float placeRange = this.placeRange; IDMain main = null; bool flag = false; bool flag2 = false; bool flag3 = false; DeployableObject obj2 = null; bool flag4 = false; bool flag5 = false; bool flag7 = this.minCastRadius >= float.Epsilon; bool flag8 = !flag7?MeshBatchPhysics.Raycast(ray, out hit, placeRange, -472317957, out flag6, out instance) : MeshBatchPhysics.SphereCast(ray, this.minCastRadius, out hit, placeRange, -472317957, out flag6, out instance); Vector3 point = ray.GetPoint(placeRange); if (!flag8) { Vector3 origin = point; origin.y += 0.5f; flag4 = MeshBatchPhysics.Raycast(origin, Vector3.down, out hit, 5f, -472317957, out flag6, out instance); } if (flag8 || flag4) { main = !flag6?IDBase.GetMain(hit.collider) : instance.idMain; flag3 = (main is StructureComponent) || (main is StructureMaster); position = hit.point; normal = hit.normal; flag = !flag3 && ((bool)(obj2 = main as DeployableObject)); if (((this.carrierSphereCastMode != CarrierSphereCastMode.Allowed) && flag8) && (flag7 && !NonVariantSphereCast(ray, position))) { Ray ray2; float num2; RaycastHit hit2; bool flag9; MeshBatchInstance instance2; bool flag10; if (this.carrierSphereCastMode == CarrierSphereCastMode.AdjustedRay) { Vector3 vector5 = ray.origin; Vector3 direction = hit.point - vector5; num2 = direction.magnitude + (this.minCastRadius * 2f); ray2 = new Ray(vector5, direction); Debug.DrawLine(ray.origin, ray.GetPoint(num2), Color.cyan); } else { num2 = placeRange + this.minCastRadius; ray2 = ray; } if (!(flag10 = MeshBatchPhysics.Raycast(ray2, out hit2, num2, -472317957, out flag9, out instance2))) { Vector3 vector8 = position; vector8.y += 0.5f; flag10 = MeshBatchPhysics.Raycast(vector8, Vector3.down, out hit2, 5f, -472317957, out flag9, out instance2); } if (flag10) { IDMain main2 = !flag9?IDBase.GetMain(hit2.collider) : instance2.idMain; carrier = (main2 == null) ? hit2.collider.GetComponent <TransCarrier>() : main2.GetLocal <TransCarrier>(); } else { carrier = null; } } else { carrier = ((main == null) ? hit.collider.gameObject : main.gameObject).GetComponent <TransCarrier>(); } flag2 = (hit.collider is TerrainCollider) || (hit.collider.gameObject.layer == 10); flag5 = true; } else { position = point; normal = Vector3.up; carrier = null; } bool flag11 = false; Hardpoint hardpointFromRay = null; if (this.hardpointType != Hardpoint.hardpoint_type.None) { hardpointFromRay = Hardpoint.GetHardpointFromRay(ray, this.hardpointType); if (hardpointFromRay != null) { flag11 = true; position = hardpointFromRay.transform.position; normal = hardpointFromRay.transform.up; carrier = hardpointFromRay.GetMaster().GetTransCarrier(); flag5 = true; } } bool flag12 = false; if (this.spacingRadius > 0f) { foreach (Collider collider in Physics.OverlapSphere(position, this.spacingRadius)) { GameObject gameObject = collider.gameObject; IDBase component = collider.gameObject.GetComponent <IDBase>(); if (component != null) { gameObject = component.idMain.gameObject; } if (gameObject.CompareTag(this.ObjectToPlace.gameObject.tag) && (Vector3.Distance(position, gameObject.transform.position) < this.spacingRadius)) { flag12 = true; break; } } } bool flag13 = false; if ((flag && !this.forcePlaceable) && obj2.cantPlaceOn) { flag13 = true; } pos = position; if (this.orientationMode == DeployableOrientationMode.Default) { if (this.uprightOnly) { this.orientationMode = DeployableOrientationMode.Upright; } else { this.orientationMode = DeployableOrientationMode.NormalUp; } } switch (this.orientationMode) { case DeployableOrientationMode.NormalUp: rotation = TransformHelpers.LookRotationForcedUp(ray.direction, normal); break; case DeployableOrientationMode.Upright: rotation = TransformHelpers.LookRotationForcedUp(ray.direction, Vector3.up); break; case DeployableOrientationMode.NormalForward: rotation = TransformHelpers.LookRotationForcedUp(Vector3.Cross(ray.direction, Vector3.up), normal); break; case DeployableOrientationMode.HardpointPosRot: if (!flag11) { rotation = TransformHelpers.LookRotationForcedUp(ray.direction, Vector3.up); break; } rotation = hardpointFromRay.transform.rotation; break; default: throw new NotImplementedException(); } rot = rotation * this.ObjectToPlace.transform.localRotation; bool flag14 = false; if (this.checkPlacementZones) { flag14 = NoPlacementZone.ValidPos(pos); } float num4 = Vector3.Angle(normal, Vector3.up); results.falseFromDeployable = (!this.CanStackOnDeployables && flag) || flag13; results.falseFromTerrian = this.TerrainOnly && !flag2; results.falseFromClose = (this.spacingRadius > 0f) && flag12; results.falseFromHardpoint = this.requireHardpoint && !flag11; results.falseFromAngle = !this.requireHardpoint && (num4 >= this.ObjectToPlace.maxSlope); results.falseFromPlacementZone = this.checkPlacementZones && !flag14; results.falseFromHittingNothing = !flag5; results.falseFromStructure = this.StructureOnly && !flag3; results.falseFromFitRequirements = (this.fitRequirements != null) && !this.fitRequirements.Test(pos, !this.fitTestForcedUp ? rot : TransformHelpers.LookRotationForcedUp(rot, Vector3.up), this.ObjectToPlace.transform.localScale); }
public void OnDestroy() { NoPlacementZone.RemoveZone(this); }
public void Awake() { NoPlacementZone.AddZone(this); }
public void CheckPlacementResults(Ray ray, out Vector3 pos, out Quaternion rot, out TransCarrier carrier, out DeployableItemDataBlock.DeployPlaceResults results) { results = new DeployableItemDataBlock.DeployPlaceResults(); RaycastHit raycastHit; Vector3 vector3; Vector3 vector31; bool flag; MeshBatchInstance meshBatchInstance; Ray ray1; float single; RaycastHit raycastHit1; bool flag1; MeshBatchInstance meshBatchInstance1; Quaternion quaternion; bool flag2; float single1 = this.placeRange; IDMain dMain = null; bool flag3 = false; bool flag4 = false; bool flag5 = false; DeployableObject deployableObject = null; bool flag6 = false; bool flag7 = false; bool flag8 = this.minCastRadius >= 1.401298E-45f; bool flag9 = (!flag8 ? Facepunch.MeshBatch.MeshBatchPhysics.Raycast(ray, out raycastHit, single1, -472317957, out flag, out meshBatchInstance) : Facepunch.MeshBatch.MeshBatchPhysics.SphereCast(ray, this.minCastRadius, out raycastHit, single1, -472317957, out flag, out meshBatchInstance)); Vector3 point = ray.GetPoint(single1); if (!flag9) { Vector3 vector32 = point; vector32.y = vector32.y + 0.5f; flag6 = Facepunch.MeshBatch.MeshBatchPhysics.Raycast(vector32, Vector3.down, out raycastHit, 5f, -472317957, out flag, out meshBatchInstance); } if (flag9 || flag6) { dMain = (!flag ? IDBase.GetMain(raycastHit.collider) : meshBatchInstance.idMain); flag5 = (dMain is StructureComponent ? true : dMain is StructureMaster); vector3 = raycastHit.point; vector31 = raycastHit.normal; if (flag5) { flag2 = false; } else { DeployableObject deployableObject1 = dMain as DeployableObject; deployableObject = deployableObject1; flag2 = deployableObject1; } flag3 = flag2; if (this.carrierSphereCastMode == DeployableItemDataBlock.CarrierSphereCastMode.Allowed || !flag9 || !flag8 || DeployableItemDataBlock.NonVariantSphereCast(ray, vector3)) { carrier = ((!dMain ? raycastHit.collider.gameObject : dMain.gameObject)).GetComponent <TransCarrier>(); } else { if (this.carrierSphereCastMode != DeployableItemDataBlock.CarrierSphereCastMode.AdjustedRay) { single = single1 + this.minCastRadius; ray1 = ray; } else { Vector3 vector33 = ray.origin; Vector3 vector34 = raycastHit.point - vector33; single = vector34.magnitude + this.minCastRadius * 2f; ray1 = new Ray(vector33, vector34); Debug.DrawLine(ray.origin, ray.GetPoint(single), Color.cyan); } bool flag10 = Facepunch.MeshBatch.MeshBatchPhysics.Raycast(ray1, out raycastHit1, single, -472317957, out flag1, out meshBatchInstance1); bool flag11 = flag10; if (!flag10) { Vector3 vector35 = vector3; vector35.y = vector35.y + 0.5f; flag11 = Facepunch.MeshBatch.MeshBatchPhysics.Raycast(vector35, Vector3.down, out raycastHit1, 5f, -472317957, out flag1, out meshBatchInstance1); } if (!flag11) { carrier = null; } else { IDMain dMain1 = (!flag1 ? IDBase.GetMain(raycastHit1.collider) : meshBatchInstance1.idMain); carrier = (!dMain1 ? raycastHit1.collider.GetComponent <TransCarrier>() : dMain1.GetLocal <TransCarrier>()); } } flag4 = (raycastHit.collider is TerrainCollider ? true : raycastHit.collider.gameObject.layer == 10); flag7 = true; } else { vector3 = point; vector31 = Vector3.up; carrier = null; } bool flag12 = false; Hardpoint hardpointFromRay = null; if (this.hardpointType != Hardpoint.hardpoint_type.None) { hardpointFromRay = Hardpoint.GetHardpointFromRay(ray, this.hardpointType); if (hardpointFromRay) { flag12 = true; vector3 = hardpointFromRay.transform.position; vector31 = hardpointFromRay.transform.up; carrier = hardpointFromRay.GetMaster().GetTransCarrier(); flag7 = true; } } bool flag13 = false; if (this.spacingRadius > 0f) { Collider[] colliderArray = Physics.OverlapSphere(vector3, this.spacingRadius); int num = 0; while (num < (int)colliderArray.Length) { Collider collider = colliderArray[num]; GameObject gameObject = collider.gameObject; IDBase component = collider.gameObject.GetComponent <IDBase>(); if (component != null) { gameObject = component.idMain.gameObject; } if (!gameObject.CompareTag(this.ObjectToPlace.gameObject.tag) || Vector3.Distance(vector3, gameObject.transform.position) >= this.spacingRadius) { num++; } else { flag13 = true; break; } } } bool flag14 = false; if (flag3 && !this.forcePlaceable && deployableObject.cantPlaceOn) { flag14 = true; } pos = vector3; if (this.orientationMode == DeployableOrientationMode.Default) { if (!this.uprightOnly) { this.orientationMode = DeployableOrientationMode.NormalUp; } else { this.orientationMode = DeployableOrientationMode.Upright; } } switch (this.orientationMode) { case DeployableOrientationMode.NormalUp: { quaternion = TransformHelpers.LookRotationForcedUp(ray.direction, vector31); break; } case DeployableOrientationMode.Upright: { quaternion = TransformHelpers.LookRotationForcedUp(ray.direction, Vector3.up); break; } case DeployableOrientationMode.NormalForward: { Vector3 vector36 = Vector3.Cross(ray.direction, Vector3.up); quaternion = TransformHelpers.LookRotationForcedUp(vector36, vector31); break; } case DeployableOrientationMode.HardpointPosRot: { quaternion = (!flag12 ? TransformHelpers.LookRotationForcedUp(ray.direction, Vector3.up) : hardpointFromRay.transform.rotation); break; } default: { throw new NotImplementedException(); } } rot = quaternion * this.ObjectToPlace.transform.localRotation; bool flag15 = false; if (this.checkPlacementZones) { flag15 = NoPlacementZone.ValidPos(pos); } float single2 = Vector3.Angle(vector31, Vector3.up); results.falseFromDeployable = (this.CanStackOnDeployables || !flag3 ? flag14 : true); results.falseFromTerrian = (!this.TerrainOnly ? false : !flag4); results.falseFromClose = (this.spacingRadius <= 0f ? false : flag13); results.falseFromHardpoint = (!this.requireHardpoint ? false : !flag12); results.falseFromAngle = (this.requireHardpoint ? false : single2 >= this.ObjectToPlace.maxSlope); results.falseFromPlacementZone = (!this.checkPlacementZones ? false : !flag15); results.falseFromHittingNothing = !flag7; results.falseFromStructure = (!this.StructureOnly ? false : !flag5); results.falseFromFitRequirements = (this.fitRequirements == null ? false : !this.fitRequirements.Test(pos, (!this.fitTestForcedUp ? rot : TransformHelpers.LookRotationForcedUp(rot, Vector3.up)), this.ObjectToPlace.transform.localScale)); }