/// <summary> /// Updates the behavior of each UI component. /// </summary> /// <param name="gameTime"></param> public override void Update(GameTime gameTime) { base.Update(gameTime); YesButton.Update(gameTime); NoButton.Update(gameTime); }
/// <summary> /// Updates the behavior of each UI component. /// </summary> /// <param name="gameTime"></param> public override void Update(GameTime gameTime) { base.Update(gameTime); YesButton.Update(gameTime); NoButton.Update(gameTime); }