public Client(GameController game) { this.game = game; this.player = GameObject.Find("Player"); /* dan * this.lightController = ((LightController)GameObject.FindObjectOfType(typeof(LightController))); * this.enemies = (Enemy[])GameObject.FindObjectsOfType(typeof(Enemy)); */ this.playerAvatar = GameObject.Find("AvatarMainPlayer"); this.playerEAvatar = GameObject.Find("AvatarEnemyPlayer"); if (!Config.Instance.IsStandalone) { //CaveClient disableControl(); disableAllRigidBodys(); } else { //GameClient version this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); this.wiiController = (WiiController)GameObject.FindObjectOfType(typeof(WiiController)); this.kinectController = (KinectController)GameObject.FindObjectOfType(typeof(KinectController)); this.cameraRotationTransform = ((KinectController)GameObject.FindObjectOfType(typeof(KinectController))).transform; } }
public Client(GameController game) { this.game = game; this.player = GameObject.Find ("Player"); /* dan this.lightController = ((LightController)GameObject.FindObjectOfType(typeof(LightController))); this.enemies = (Enemy[])GameObject.FindObjectsOfType(typeof(Enemy)); */ this.playerAvatar = GameObject.Find("AvatarMainPlayer"); this.playerEAvatar = GameObject.Find("AvatarEnemyPlayer"); if (!Config.Instance.IsStandalone) { //CaveClient disableControl(); disableAllRigidBodys(); } else { //GameClient version this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); this.wiiController = (WiiController)GameObject.FindObjectOfType(typeof(WiiController)); this.kinectController = (KinectController)GameObject.FindObjectOfType(typeof(KinectController)); this.cameraRotationTransform = ((KinectController)GameObject.FindObjectOfType(typeof(KinectController))).transform; } }
/// <summary> /// Start this instance. /// </summary> void Start() { observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); if (Config.Instance.Mode == Config.AppMode.CAVE_RENDERER) { SwitchToCam(Config.Instance.CaveNode - 1); // Die Cams laufen in [0..7], CaveNode [1..8] } }
public override void ViewDidLoad() { base.ViewDidLoad(); hype = HYP.Instance(); networkObserver = new NetworkObserver(this); stateObserver = new StateObserver(this); messageObserver = new MessageObserver(this); FoundInstances = new Dictionary <string, HYPInstance>(); FoundLounges = new Dictionary <string, Lounge>(); RequestHypeToStart(); }
private void Start() { _downloader = gameObject.GetComponent <Downloader>(); _downloader.onUpdate = OnUpdate; _downloader.completed = OnComplete; _networker = gameObject.GetComponent <NetworkObserver>(); _networker.listener = this; _status = UStatus.Idle; StartUpdate(); }
/// <summary> /// Start this instance. /// alle Bewegungseingaben werden hier behandelt (WASD, oder WII) /// </summary> void Start() { this.InitNavigation(); player = GameObject.Find("Player"); playerAvatar = GameObject.Find("AvatarMainPlayer"); this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); // Create a reference to smoke GameObject smoke = GameObject.Find("SmokeParticleSystem"); // Create a reference to smokeController script smokeController = smoke.GetComponent <SmokeController>(); Debug.Log("MovementController: Start: smokeController: " + smokeController); }
public void Successful_NetworkObserver_Run_Cancellation_Via_ObserverManager() { ObserverManager.FabricServiceContext = this.context; ObserverManager.TelemetryEnabled = false; ObserverManager.EtwEnabled = false; ObserverManager.FabricClientInstance = new FabricClient(FabricClientRole.User); var stopWatch = new Stopwatch(); var obs = new NetworkObserver { IsEnabled = true, NodeName = "_Test_0", IsTestRun = true, }; var obsMgr = new ObserverManager(obs) { ApplicationName = "fabric:/TestApp0", }; var objReady = new ManualResetEventSlim(false); stopWatch.Start(); var t = Task.Factory.StartNew(() => { objReady.Set(); obsMgr.StartObservers(); }); objReady?.Wait(); while (!obsMgr.IsObserverRunning && stopWatch.Elapsed.TotalSeconds < 10) { // wait... } stopWatch.Stop(); obsMgr.StopObservers(); Thread.Sleep(5); Assert.IsFalse(obsMgr.IsObserverRunning); obs.Dispose(); objReady?.Dispose(); }
public async Task NetworkObserver_ObserveAsync_Successful_Observer_IsHealthy_NoWarningsOrErrors() { if (!this.isSFRuntimePresentOnTestMachine) { return; } var startDateTime = DateTime.Now; ObserverManager.FabricServiceContext = this.context; ObserverManager.FabricClientInstance = new FabricClient(FabricClientRole.User); ObserverManager.TelemetryEnabled = false; ObserverManager.EtwEnabled = false; var obs = new NetworkObserver { IsTestRun = true, }; await obs.ObserveAsync(this.token).ConfigureAwait(true); // observer ran to completion with no errors... Assert.IsTrue(obs.LastRunDateTime > startDateTime); // observer detected no error conditions... Assert.IsFalse(obs.HasActiveFabricErrorOrWarning); // observer did not have any internal errors during run... Assert.IsFalse(obs.IsUnhealthy); var outputFilePath = $@"{Environment.CurrentDirectory}\observer_logs\NetInfo.txt"; // Output log file was created successfully during test... Assert.IsTrue(File.Exists(outputFilePath) && File.GetLastWriteTime(outputFilePath) > startDateTime && File.GetLastWriteTime(outputFilePath) < obs.LastRunDateTime); // Output file is not empty... Assert.IsTrue(File.ReadAllLines(outputFilePath).Length > 0); obs.Dispose(); ObserverManager.FabricClientInstance.Dispose(); }
public void NetworkObserver_Constructor_Test() { ObserverManager.FabricServiceContext = this.context; ObserverManager.FabricClientInstance = new FabricClient(FabricClientRole.User); ObserverManager.TelemetryEnabled = false; ObserverManager.EtwEnabled = false; var obs = new NetworkObserver { IsTestRun = true, }; Assert.IsTrue(obs.ObserverLogger != null); Assert.IsTrue(obs.CsvFileLogger != null); Assert.IsTrue(obs.HealthReporter != null); Assert.IsTrue(obs.ObserverName == ObserverConstants.NetworkObserverName); obs.Dispose(); ObserverManager.FabricClientInstance.Dispose(); }
//private GameObject player = null; //private GameObject playerAvatar = null; public Server(GameController game, bool isStandalone) { this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); /* dan this.shootController = ((ShootController)GameObject.FindObjectOfType(typeof(ShootController))); */ this.kinectController = (KinectController)GameObject.FindObjectOfType(typeof(KinectController)); this.cameraRotationTransform = ((KinectController)GameObject.FindObjectOfType(typeof(KinectController))).transform; this.wiiController = (WiiController)GameObject.FindObjectOfType(typeof(WiiController)); /* dan this.lightController = ((LightController)GameObject.FindObjectOfType(typeof(LightController))); */ this.game = game; this.isStandalone = isStandalone; /* dan * this.enemies = (Enemy[])GameObject.FindObjectsOfType(typeof(Enemy)); * this.doors = (DoorTrigger[])GameObject.FindObjectsOfType(typeof(DoorTrigger)); * * this.balls = new List<GameObject>(); * this.numberOfBalls = (Config.Instance.IsStandalone) ? shootController.maxNumberOfBallsStandalone : shootController.maxNumberOfBalls; * */ this.playerEAvatar = GameObject.Find("AvatarEnemyPlayer"); }
//private GameObject player = null; //private GameObject playerAvatar = null; public Server( GameController game, bool isStandalone ) { this.observer = (NetworkObserver) GameObject.FindObjectOfType ( typeof(NetworkObserver) ); /* dan this.shootController = ((ShootController)GameObject.FindObjectOfType(typeof(ShootController))); */ this.kinectController = (KinectController) GameObject.FindObjectOfType ( typeof(KinectController) ); this.cameraRotationTransform = ( (KinectController) GameObject.FindObjectOfType ( typeof(KinectController) ) ).transform; this.wiiController = (WiiController) GameObject.FindObjectOfType ( typeof(WiiController) ); /* dan this.lightController = ((LightController)GameObject.FindObjectOfType(typeof(LightController))); */ this.game = game; this.isStandalone = isStandalone; /* dan this.enemies = (Enemy[])GameObject.FindObjectsOfType(typeof(Enemy)); this.doors = (DoorTrigger[])GameObject.FindObjectsOfType(typeof(DoorTrigger)); this.balls = new List<GameObject>(); this.numberOfBalls = (Config.Instance.IsStandalone) ? shootController.maxNumberOfBallsStandalone : shootController.maxNumberOfBalls; */ this.playerEAvatar = GameObject.Find ( "AvatarEnemyPlayer" ); }
void Start() { this.networkObserver = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); if (Config.Instance.UseWii) { __buttonConnector = new ButtonObserverConnector <WiiMote.ButtonId> (this); ((WiiController)GameObject.FindObjectOfType(typeof(WiiController))).WiiMote.addButtonObserver(__buttonConnector); } if (Config.Instance.UseKinect) { __kinectController = (KinectController)GameObject.FindObjectOfType(typeof(KinectController)); } for (int i = 0; i < 20; i++) { __joints[i] = Instantiate(SkeletonJointOriginal, Vector3.zero, Quaternion.identity) as GameObject; __joints[i].transform.parent = this.transform; __joints[i].name = "SkeletonJoint" + i; __joints[i].renderer.enabled = __enabled; } }
void Start() { observer = (NetworkObserver) GameObject.FindObjectOfType ( typeof(NetworkObserver) ); wiiController = (WiiController) GameObject.FindObjectOfType ( typeof(WiiController) ); }
void Start() { observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); wiiController = (WiiController)GameObject.FindObjectOfType(typeof(WiiController)); }
/// <summary> /// Start this instance. /// </summary> void Start() { observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); if (Config.Instance.Mode == Config.AppMode.CAVE_RENDERER) { SwitchToCam(Config.Instance.CaveNode -1); // Die Cams laufen in [0..7], CaveNode [1..8] } }
/// <summary> /// Start this instance. /// alle Bewegungseingaben werden hier behandelt (WASD, oder WII) /// </summary> void Start() { this.InitNavigation (); player = GameObject.Find ( "Player" ); playerAvatar = GameObject.Find ( "AvatarMainPlayer" ); this.observer = (NetworkObserver) GameObject.FindObjectOfType ( typeof(NetworkObserver) ); // Create a reference to smoke GameObject smoke = GameObject.Find("SmokeParticleSystem"); // Create a reference to smokeController script smokeController = smoke.GetComponent<SmokeController>(); Debug.Log("MovementController: Start: smokeController: " + smokeController); }