void TellServerOurName(string stName, int nAvatarIdx, NetworkMessageInfo info)
    {
        NetworkGame.PlayerInfo newEntry = new NetworkGame.PlayerInfo();
        newEntry.playerName = stName;
        newEntry.networkPlayer = info.sender;
        newEntry.playerAvatarIdx = nAvatarIdx;
        NetworkGame.playerList.Add(newEntry);

        addGameChatMessage(stName + " joined the game.");
    }
    /* -------------------------------------------------------------------------------------------------------- */
    /*
     * SERVER STUFF
     */
    /* -------------------------------------------------------------------------------------------------------- */
    /*
     * @brief		When the server is initialized. Show the chat window, create a new player (for the player hosting
     * 					the game) and send a message to everyone.
     * @param
     * @return	void
     */
    void OnServerInitialized()
    {
        ShowChatWindow();

        NetworkGame.PlayerInfo newEntry = new NetworkGame.PlayerInfo();
        newEntry.playerName = playerName;
        newEntry.networkPlayer = Network.player;
        newEntry.playerAvatarIdx = playerAvatarIdx;
        NetworkGame.playerList.Add(newEntry);

        addGameChatMessage(playerName + " joined the game.");
    }