void TellServerOurName(string stName, int nAvatarIdx, NetworkMessageInfo info) { NetworkGame.PlayerInfo newEntry = new NetworkGame.PlayerInfo(); newEntry.playerName = stName; newEntry.networkPlayer = info.sender; newEntry.playerAvatarIdx = nAvatarIdx; NetworkGame.playerList.Add(newEntry); addGameChatMessage(stName + " joined the game."); }
/* -------------------------------------------------------------------------------------------------------- */ /* * SERVER STUFF */ /* -------------------------------------------------------------------------------------------------------- */ /* * @brief When the server is initialized. Show the chat window, create a new player (for the player hosting * the game) and send a message to everyone. * @param * @return void */ void OnServerInitialized() { ShowChatWindow(); NetworkGame.PlayerInfo newEntry = new NetworkGame.PlayerInfo(); newEntry.playerName = playerName; newEntry.networkPlayer = Network.player; newEntry.playerAvatarIdx = playerAvatarIdx; NetworkGame.playerList.Add(newEntry); addGameChatMessage(playerName + " joined the game."); }