/// <summary> /// Create a Zyre API that communicates with a node on the ZRE bus. /// </summary> /// <param name="name">The name of the node</param> /// <param name="useEvents">Set this to true to disable Receive() and instead subscribe to events for getting messages from peers. Default is true.</param> /// <param name="loggerDelegate">An action to take for logging when _verbose is true. Default is null.</param> public Zyre (string name, bool useEvents = true, Action<string> loggerDelegate = null) { _useEvents = useEvents; // Create front-to-back pipe pair for data traffic // outbox is passed to ZyreNode for sending Zyre message traffic back to _inbox PairSocket outbox; PairSocket.CreateSocketPair(out outbox, out _inbox); // Start node engine and wait for it to be ready // All node control is done through _actor _actor = ZyreNode.Create(outbox, loggerDelegate); if (useEvents) { _inboxPoller = new NetMQPoller(); _inbox.ReceiveReady += InboxReceiveReady; _inboxPoller.RunAsync(); } // Send name, if any, to node ending if (!string.IsNullOrEmpty(name)) { _actor.SendMoreFrame("SET NAME").SendFrame(name); } }
/// <summary> /// Create reliable client /// </summary> /// <param name="context"></param> /// <param name="addresses">addresses of the reliable servers</param> public ReliableClient(NetMQContext context, params string[] addresses) { m_context = context; m_addresses = addresses; m_actor = NetMQActor.Create(context, Run); }
public ReliableServer(NetMQContext context, string address) { m_context = context; m_address = address; // actor is like thread with builtin pair sockets connect the user thread with the actor thread m_actor = NetMQActor.Create(context, Run); }
/// <summary> /// Create a new NetMQBeacon, contained within the given context. /// </summary> /// <param name="context">the NetMQContext to contain this new socket</param> public NetMQBeacon([NotNull] NetMQContext context) { m_actor = NetMQActor.Create(context, new Shim()); m_receiveEventHelper = new EventDelegatorHelper<NetMQBeaconEventArgs>( () => m_actor.ReceiveReady += OnReceiveReady, () => m_actor.ReceiveReady -= OnReceiveReady); }
/// <summary> /// Create a new NetMQBeacon, contained within the given context. /// </summary> /// <param name="context">the NetMQContext to contain this new socket</param> public NetMQBeacon([NotNull] NetMQContext context) { m_actor = NetMQActor.Create(context, new Shim()); EventHandler<NetMQActorEventArgs> onReceive = (sender, e) => m_receiveEvent.Fire(this, new NetMQBeaconEventArgs(this)); m_receiveEvent = new EventDelegator<NetMQBeaconEventArgs>( () => m_actor.ReceiveReady += onReceive, () => m_actor.ReceiveReady -= onReceive); }
/// <summary> /// Create a new ZreBeacon, contained within the given context. /// </summary> /// <param name="context">the NetMQContext to contain this new socket</param> public ZreBeacon(NetMQContext context) { _actor = NetMQActor.Create(context, new Shim()); EventHandler<NetMQActorEventArgs> onReceive = (sender, e) => _receiveEvent.Fire(this, new ZreBeaconEventArgs(this)); _receiveEvent = new EventDelegator<ZreBeaconEventArgs>( () => _actor.ReceiveReady += onReceive, () => _actor.ReceiveReady -= onReceive); }
private Zre(NetMQContext context, string name) { _name = name; _actor = NetMQActor.Create(context, new ZreNode(context)); if (!string.IsNullOrEmpty(name)) { Name = name; } EventHandler<NetMQActorEventArgs> onReceive = (sender, e) => _receiveEvent.Fire(this, new ZreEventArgs(this)); _receiveEvent = new EventDelegator<ZreEventArgs>( () => _actor.ReceiveReady += onReceive, () => _actor.ReceiveReady -= onReceive); }
private ZyreNode(PairSocket outbox, Action<string> loggerDelegate = null) { _outbox = outbox; _loggerDelegate = loggerDelegate; _beaconPort = ZreDiscoveryPort; _interval = TimeSpan.Zero; // Use default _uuid = Guid.NewGuid(); _peers = new Dictionary<Guid, ZyrePeer>(); _peerGroups = new Dictionary<string, ZyreGroup>(); _ownGroups = new Dictionary<string, ZyreGroup>(); _headers = new Dictionary<string, string>(); // Default name for node is first 6 characters of UUID: // the shorter string is more readable in logs _name = _uuid.ToShortString6(); // Use ZMQ_ROUTER_HANDOVER so that when a peer disconnects and // then reconnects, the new client connection is treated as the // canonical one, and any old trailing commands are discarded. // This RouterHandover option is currently not supported in NetMQ Feb 16 2016 _actor = NetMQActor.Create(RunActor); }
private Bus(int broadcastPort) { m_nodes = new Dictionary<NodeKey, DateTime>(); m_broadcastPort = broadcastPort; m_actor = NetMQActor.Create(RunActor); }
/// <summary> /// Create new server /// </summary> /// <param name="serializer">Serializer to use to serialize messages</param> /// <param name="asyncHandler">Handler to handle messages from client</param> public AsyncServer(ISerializer serializer, IAsyncHandler asyncHandler) { m_actor = NetMQActor.Create(new AsyncServerEngine(serializer, asyncHandler)); }
public Zyre (string name) { // Create front-to-back pipe pair for data traffic // outbox is passed to ZreNode for sending Zyre message traffic back to _inbox PairSocket outbox; PairSocket.CreateSocketPair(out outbox, out _inbox); // Start node engine and wait for it to be ready // All node control is done through _actor _actor = ZreNode.Create(outbox); // Send name, if any, to node ending if (!string.IsNullOrEmpty(name)) { _actor.SendMoreFrame("SET NAME").SendFrame(name); } }
/// <summary> /// Create new client /// </summary> /// <param name="serializer">Serialize to to use to serialize the message to byte array</param> /// <param name="address">Address of the server</param> public Client(ISerializer serializer, string address) { m_outgoingQueue = new NetMQQueue<ClientEngine.OutgoingMessage>(); m_actor = NetMQActor.Create(new ClientEngine(serializer, m_outgoingQueue, address)); }
/// <summary> /// Create new wokrer /// </summary> /// <param name="serializer">Serializer to use to serialize messages</param> /// <param name="handler">Handler to handle messages from client</param> /// <param name="loadBalancerAddress">Address of load balancer to connect to</param> public Worker(ISerializer serializer, IHandler handler, string loadBalancerAddress) { m_actor = NetMQActor.Create(new WorkerEngine(serializer, handler, loadBalancerAddress)); }
private void StartGossip() { // If we haven't already set-up the gossip network, do so if (_gossip == null) { _beaconPort = 0; // Disable UDP beaconing _gossip = NetMQActor.Create( _context, shim => { }); if (_verbose) { _gossip.SendFrame(Zre.SetVerboseCommand); } } }
public LoadBalancer(string frontendAddress, string backendAddress) { m_actor = NetMQActor.Create(new LoadBalancerEngine(frontendAddress, backendAddress)); }
private ZreNode(PairSocket outbox) { _inbox = new RouterSocket(); // Use ZMQ_ROUTER_HANDOVER so that when a peer disconnects and // then reconnects, the new client connection is treated as the // canonical one, and any old trailing commands are discarded. // NOTE: This RouterHandover option apparently doesn't exist in NetMQ // so I IGNORE it for now. DaleBrubaker Feb 1 2016 _outbox = outbox; //_beaconPort = ZreDiscoveryPort; _interval = TimeSpan.Zero; // Use default _uuid = Guid.NewGuid(); _peers = new Dictionary<Guid, ZrePeer>(); _peerGroups = new Dictionary<string, ZreGroup>(); _ownGroups = new Dictionary<string, ZreGroup>(); _headers = new Dictionary<string, string>(); // Default name for node is first 6 characters of UUID: // the shorter string is more readable in logs _name = _uuid.ToString().ToUpper().Substring(0, 6); _actor = NetMQActor.Create(RunActor); }
/// <summary> /// Create NetMQProactor and start dedicate thread to handle incoming messages. /// </summary> /// <param name="receiveSocket">Socket to handle messages from</param> /// <param name="handler">Handler to handle incoming messages</param> public NetMQProactor(NetMQSocket receiveSocket, Action<NetMQSocket, NetMQMessage> handler) { m_receiveSocket = receiveSocket; m_handler = handler; m_actor = NetMQActor.Create(Run); }
/// <summary> /// Release any contained resources. /// </summary> /// <param name="disposing">true if managed resources are to be released</param> protected virtual void Dispose(bool disposing) { if (!disposing) return; if (_actor != null) { _actor.Dispose(); _actor = null; } if (_inbox != null) { _inbox.Dispose(); _inbox = null; } }