void srm_OnNeighborStateChange(SimpleRegionInfo neighbor, NeighborStateChangeType changeType)
 {
     if (stateChangeCounts.ContainsKey(changeType))
     {
         stateChangeCounts[changeType]++;
     }
     else
     {
         stateChangeCounts[changeType] = 1;
     }
 }
        /// <summary>
        /// Called by the surrounding region manager when there is a region state change
        /// </summary>
        /// <param name="neighbor"></param>
        /// <param name="changeType"></param>
        void SurroundingRegions_OnNeighborStateChange(SimpleRegionInfo neighbor, NeighborStateChangeType changeType)
        {
            switch (changeType)
            {
            case NeighborStateChangeType.NeighborUp:
                this.HandleNeighborUp(neighbor);
                break;

            case NeighborStateChangeType.NeighborDown:
                this.HandleNeighborDown(neighbor);
                break;
            }
        }
Example #3
0
        /// <summary>
        /// Triggers the state change event
        /// </summary>
        /// <param name="neighbor"></param>
        /// <param name="neighborStateChangeType"></param>
        private void TriggerNeighborStateChange(SimpleRegionInfo neighbor, NeighborStateChangeType neighborStateChangeType)
        {
            if (neighborStateChangeType != NeighborStateChangeType.NeighborPing)
            {
                _log.InfoFormat("[REGIONMANAGER]: Neighbor region {0} at {1} state change {2}",
                                neighbor.RegionHandle, Util.RegionHandleToLocationString(neighbor.RegionHandle), neighborStateChangeType);
            }

            var stateChangeHandler = this.OnNeighborStateChange;

            if (stateChangeHandler != null)
            {
                stateChangeHandler(neighbor, neighborStateChangeType);
            }
        }
Example #4
0
        /// <summary>
        /// Called by the surrounding region manager when there is a region state change
        /// </summary>
        /// <param name="neighbor"></param>
        /// <param name="changeType"></param>
        void SurroundingRegions_OnNeighborStateChange(SimpleRegionInfo neighbor, NeighborStateChangeType changeType)
        {
            switch (changeType)
            {
                case NeighborStateChangeType.NeighborUp:
                    this.HandleNeighborUp(neighbor);
                    break;

                case NeighborStateChangeType.NeighborDown:
                    this.HandleNeighborDown(neighbor);
                    break;
            }
        }
        /// <summary>
        /// Triggers the state change event
        /// </summary>
        /// <param name="neighbor"></param>
        /// <param name="neighborStateChangeType"></param>
        private void TriggerNeighborStateChange(SimpleRegionInfo neighbor, NeighborStateChangeType neighborStateChangeType)
        {
            if (neighborStateChangeType != NeighborStateChangeType.NeighborPing)
            {
                _log.InfoFormat("[REGIONMANAGER]: Neighbor region {0} at {1} state change {2}",
                    neighbor.RegionHandle, Util.RegionHandleToLocationString(neighbor.RegionHandle), neighborStateChangeType);
            }

            var stateChangeHandler = this.OnNeighborStateChange;

            if (stateChangeHandler != null)
            {
                stateChangeHandler(neighbor, neighborStateChangeType);
            }
        }