// Use this for initialization void Start() { steeringBasics = GetComponent<SteeringBasics>(); offsetPursuit = GetComponent<OffsetPursuit>(); separation = GetComponent<Separation>(); sensor = transform.Find("SeparationSensor").GetComponent<NearSensor>(); }
CollisionAvoidance collision; //Collosion reaction bot protected void Awake() { wander = GetComponent <Wander2>(); steering = GetComponent <SteeringBasics>(); nearSensor = GetComponentInChildren <NearSensor>(); collision = GetComponent <CollisionAvoidance>(); }
// Use this for initialization void Start() { steeringBasics = GetComponent <SteeringBasics>(); wander = GetComponent <Wander2>(); colAvoid = GetComponent <CollisionAvoidance>(); colAvoidSensor = transform.Find("ColAvoidSensor").GetComponent <NearSensor>(); }
void Start() { steeringBasics = GetComponent <SteeringBasics>(); offsetPursuit = GetComponent <OffsetPursuit>(); separation = GetComponent <Separation>(); sensor = transform.Find("SeparationSensor").GetComponent <NearSensor>(); }
// Use this for initialization void Start() { steeringBasics = GetComponent<SteeringBasics>(); wander = GetComponent<Wander2>(); colAvoid = GetComponent<CollisionAvoidance>(); colAvoidSensor = transform.Find("ColAvoidSensor").GetComponent<NearSensor>(); }
// Use this for initialization private void Start() { _steeringBasics = GetComponent <SteeringBasics>(); _wander = GetComponent <Wanderer>(); _cohesion = GetComponent <Cohesion>(); _separation = GetComponent <Separation>(); _sensor = GetComponent <NearSensor>(); SteeringBasics.RbConstraints(GetComponent <Rigidbody>()); }
// Use this for initialization void Start() { path.calcDistances(); steeringBasics = GetComponent<SteeringBasics>(); followPath = GetComponent<FollowPath>(); colAvoid = GetComponent<CollisionAvoidance>(); colAvoidSensor = transform.Find("ColAvoidSensor").GetComponent<NearSensor>(); }
// Use this for initialization void Start() { steeringBasics = GetComponent <SteeringBasics>(); wander = GetComponent <Wander2>(); cohesion = GetComponent <Cohesion>(); separation = GetComponent <Separation>(); velocityMatch = GetComponent <VelocityMatch>(); sensor = transform.Find("Sensor").GetComponent <NearSensor>(); }
// Use this for initialization void Start() { path.calcDistances(); steeringBasics = GetComponent <SteeringBasics>(); followPath = GetComponent <FollowPath>(); colAvoid = GetComponent <CollisionAvoidance>(); colAvoidSensor = transform.Find("ColAvoidSensor").GetComponent <NearSensor>(); }
// Use this for initialization void Start() { steeringBasics = GetComponent<SteeringBasics>(); wander = GetComponent<Wander2>(); cohesion = GetComponent<Cohesion>(); separation = GetComponent<Separation>(); velocityMatch = GetComponent<VelocityMatch>(); sensor = transform.Find("Sensor").GetComponent<NearSensor>(); }
// Use this for initialization public override void Start() { base.Start(); map = GameObject.Find("TileMap").GetComponent <MapBuilder> ().map; steeringUtils = GetComponent <SteeringUtils> (); steeringUtils.collAvoidRadius = GetComponent <CircleCollider2D> ().radius; followPath = GetComponent <FollowPath> (); rb = GetComponent <Rigidbody2D> (); collAvoidSensor = transform.Find("CollAvoidSensor").GetComponent <NearSensor> (); atkRange = transform.Find("AtkRange").GetComponent <NearSensor> (); }