public void PlayerReady() { player_ready = !player_ready; NWMPlayerReady msg = new NWMPlayerReady(); msg.ready_state = player_ready; msg.player_name = user_name.text; SendServerMessage(msg, reliable); }
private void OnDataRecieved(int client_id, int channel_id, int host_id, NetworkMessage message) { switch (message.operation) { case NetworkOperation.none: break; case NetworkOperation.set_ready: NWMPlayerReady ready_message = (NWMPlayerReady)message; if (lobby) { lobby.SetPlayerReadyState(client_id, ready_message.ready_state); lobby.SetPlayerName(client_id, ready_message.player_name); } else if (game) { game.ClientReady(client_id, ready_message.ready_state); } break; case NetworkOperation.cart_data: NWMCartData cart_message = (NWMCartData)message; game.SetPlayerCartData(cart_message); break; case NetworkOperation.grid_single: NWMGridData grid_message = (NWMGridData)message; game.SetGridTile(grid_message); break; case NetworkOperation.cart_off_tracks: ReceiveOffTrackInfo(client_id); break; } }