void olly_Walk_3(float xPos) { ollyStates = NF_OllyStates.olly_walking; createAnimations(); Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "time", 25.0f / 50.0f, "onComplete", "switchToState", "oncompletetarget", gameObject, "oncompleteparams", NF_OllyStates.olly_blinking, "easetype", iTween.EaseType.linear)); }
void olly_WalkAgain_2(float xPos) { Debug.Log("walk again 2"); ollyStates = NF_OllyStates.olly_walking2; createAnimations(); Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "time", 18.0f / 50.0f, "onComplete", "olly_WalkAgain_3", "oncompletetarget", gameObject, "oncompleteparams", 475.0f, "easetype", iTween.EaseType.linear)); }
public void ollyTweenSequence(float xPos, float yPos, NF_OllyStates state) { ollyStates = state; if (ollyStates == NF_OllyStates.olly_walking) { Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "delay", 0.5f, "time", 25.0f / 50.0f, "easetype", iTween.EaseType.linear)); iTween.RotateTo(gameObject, iTween.Hash("Quartenion", new Vector3(0, 0, 0), "delay", 0.5f, "time", 25.0f / 50.0f, "onComplete", "olly_Walk_2", "oncompletetarget", gameObject, "oncompleteparams", -350.0f)); } }
void olly_Walk_2(float xPos) { ollyStates = NF_OllyStates.olly_walking; createAnimations(); Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "time", 25.0f / 50.0f, "easetype", iTween.EaseType.linear)); iTween.RotateTo(gameObject, iTween.Hash("Quartenion", new Vector3(0, 0, 0), "time", 25.0f / 50.0f, "onComplete", "olly_Walk_3", "oncompletetarget", gameObject, "oncompleteparams", -100.0f)); }
public void olly_WalkAgain_1(float xPos) { Debug.Log("walk again 1"); GameObject vine = GameObject.Find("Vine"); ollyStates = NF_OllyStates.olly_walking2; createAnimations(); Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "time", 18.0f / 50.0f, "easetype", iTween.EaseType.linear)); iTween.RotateTo(gameObject, iTween.Hash("Quartenion", new Vector3(0, 0, 0), "time", 18.0f / 50.0f, "onComplete", "olly_WalkAgain_2", "oncompletetarget", gameObject, "oncompleteparams", 300.0f)); }
public void ollyIntroAnimation() { if(ollyStates == NF_OllyStates.unknown) { renderer.material.mainTexture = ollyImage; transform.localScale = new Vector3 (150, 280, 1); resetRotation(); colCount = 1; rowCount = 1; colNumber = 0; rowNumber = 0; totalCells = 1; fps = 30; setCurrentFrame(0); }else if(ollyStates == NF_OllyStates.olly_idle) { renderer.material.mainTexture = idleSheet; transform.localScale = new Vector3 (150, 280, 1); colCount = 4; rowCount = 1; colNumber = 0; rowNumber = 0; totalCells = 4; fps = 10; }else if(ollyStates == NF_OllyStates.olly_walking){ renderer.material.mainTexture =walkingSheet; transform.localScale = new Vector3(170,250,1); resetRotation(); colCount = 6; rowCount = 3; colNumber = 0; rowNumber = 0; totalCells = 18; fps = 30; if(walkingFrames == null || walkingFrames.Count == 0) createAnimations(); setCurrentFrame((int)walkingFrames[0]); walkingFrames.RemoveAt(0); if(walkingFrames.Count == 0) { currentFrame=0; fps = 30; ollyStates = NF_OllyStates.olly_blinking; createAnimations(); } } else if(ollyStates == NF_OllyStates.olly_walking2){ renderer.material.mainTexture =walkingSheet; transform.localScale = new Vector3(170,250,1); resetRotation(); colCount = 6; rowCount = 3; colNumber = 0; rowNumber = 0; totalCells = 18; fps = 30; if(walkingFrames == null || walkingFrames.Count == 0) createAnimations(); setCurrentFrame((int)walkingFrames[0]); walkingFrames.RemoveAt(0); if(walkingFrames.Count == 0) { currentFrame=0; fps = 30; ollyStates = NF_OllyStates.olly_handsUp; createAnimations(); } } else if(ollyStates == NF_OllyStates.olly_handsUp){ renderer.material.mainTexture =handsUpSheet; transform.localScale = new Vector3(150,280,1); resetRotation(); colCount = 4; rowCount = 2; colNumber = 0; rowNumber = 0; totalCells = 7; fps = 30; if(handsUpFrames== null || handsUpFrames.Count == 0) createAnimations(); setCurrentFrame((int)handsUpFrames[0]); handsUpFrames.RemoveAt(0); if(handsUpFrames.Count == 0) { currentFrame=0; fps = 30; ollyStates = NF_OllyStates.olly_stretch; createAnimations(); ollyStretchSequence(550.0f); } } else if(ollyStates == NF_OllyStates.olly_blinking){ renderer.material.mainTexture = blinkingSheet; transform.localScale = new Vector3(150,280,1); resetRotation(); colCount = 4; rowCount = 2; colNumber = 0; rowNumber = 0; totalCells = 7; fps = 17; if(blinkingFrames == null || blinkingFrames.Count == 0) createAnimations(); setCurrentFrame((int)blinkingFrames[0]); blinkingFrames.RemoveAt(0); if(blinkingFrames.Count == 0){ currentFrame=0; fps = 30; ollyStates = NF_OllyStates.olly_walking2; createAnimations(); olly_WalkAgain_1(150.0f); } } else if(ollyStates == NF_OllyStates.olly_stretch){ renderer.material.mainTexture = stretchSheet; transform.localScale = new Vector3(160,300,1); resetRotation(); colCount = 3; rowCount = 1; colNumber = 0; rowNumber = 0; totalCells = 3; fps =30; if(stretchFrames == null || stretchFrames.Count == 0) return; setCurrentFrame((int)stretchFrames[0]); stretchFrames.RemoveAt(0); if(stretchFrames.Count == 0) { currentFrame=0; fps = 30; Debug.Log("Animation Finished"); } } }
void switchState(NF_OllyStates state) { ollyStates = state; createAnimations(); }
void olly_Walk_3(float xPos) { ollyStates = NF_OllyStates.olly_walking; createAnimations(); Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "time", 25.0f/50.0f,"onComplete", "switchToState", "oncompletetarget", gameObject,"oncompleteparams",NF_OllyStates.olly_blinking,"easetype", iTween.EaseType.linear)); }
void olly_Walk_2(float xPos) { ollyStates = NF_OllyStates.olly_walking; createAnimations(); Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "time", 25.0f/50.0f, "easetype", iTween.EaseType.linear)); iTween.RotateTo(gameObject, iTween.Hash("Quartenion",new Vector3(0,0,0),"time", 25.0f/50.0f, "onComplete", "olly_Walk_3", "oncompletetarget", gameObject, "oncompleteparams", -100.0f)); }
void olly_WalkAgain_3(float xPos) { Debug.Log("walk again 3"); ollyStates = NF_OllyStates.olly_walking2; createAnimations(); Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "time", 18.0f/50.0f,"onComplete", "switchToState", "oncompletetarget", gameObject,"oncompleteparams",NF_OllyStates.olly_handsUp,"easetype", iTween.EaseType.linear)); }
public void olly_WalkAgain_1(float xPos) { Debug.Log("walk again 1"); GameObject vine = GameObject.Find("Vine"); ollyStates = NF_OllyStates.olly_walking2; createAnimations(); Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos, "time",18.0f/50.0f, "easetype", iTween.EaseType.linear)); iTween.RotateTo(gameObject, iTween.Hash("Quartenion",new Vector3(0,0,0),"time", 18.0f/50.0f, "onComplete", "olly_WalkAgain_2", "oncompletetarget", gameObject, "oncompleteparams", 300.0f)); }
public void ollyTweenSequence(float xPos,float yPos,NF_OllyStates state) { ollyStates = state; if(ollyStates == NF_OllyStates.olly_walking){ Vector3 pos = transform.position; pos.x = xPos; currentFrame = 0; iTween.MoveTo(gameObject, iTween.Hash("position", pos,"delay", 0.5f, "time", 25.0f/50.0f, "easetype", iTween.EaseType.linear)); iTween.RotateTo(gameObject, iTween.Hash("Quartenion",new Vector3(0,0,0),"delay", 0.5f,"time", 25.0f/50.0f, "onComplete", "olly_Walk_2", "oncompletetarget", gameObject, "oncompleteparams", -350.0f)); } }
public void ollyIntroAnimation() { if (ollyStates == NF_OllyStates.unknown) { renderer.material.mainTexture = ollyImage; transform.localScale = new Vector3(150, 280, 1); resetRotation(); colCount = 1; rowCount = 1; colNumber = 0; rowNumber = 0; totalCells = 1; fps = 30; setCurrentFrame(0); } else if (ollyStates == NF_OllyStates.olly_idle) { renderer.material.mainTexture = idleSheet; transform.localScale = new Vector3(150, 280, 1); colCount = 4; rowCount = 1; colNumber = 0; rowNumber = 0; totalCells = 4; fps = 10; } else if (ollyStates == NF_OllyStates.olly_walking) { renderer.material.mainTexture = walkingSheet; transform.localScale = new Vector3(170, 250, 1); resetRotation(); colCount = 6; rowCount = 3; colNumber = 0; rowNumber = 0; totalCells = 18; fps = 30; if (walkingFrames == null || walkingFrames.Count == 0) { createAnimations(); } setCurrentFrame((int)walkingFrames[0]); walkingFrames.RemoveAt(0); if (walkingFrames.Count == 0) { currentFrame = 0; fps = 30; ollyStates = NF_OllyStates.olly_blinking; createAnimations(); } } else if (ollyStates == NF_OllyStates.olly_walking2) { renderer.material.mainTexture = walkingSheet; transform.localScale = new Vector3(170, 250, 1); resetRotation(); colCount = 6; rowCount = 3; colNumber = 0; rowNumber = 0; totalCells = 18; fps = 30; if (walkingFrames == null || walkingFrames.Count == 0) { createAnimations(); } setCurrentFrame((int)walkingFrames[0]); walkingFrames.RemoveAt(0); if (walkingFrames.Count == 0) { currentFrame = 0; fps = 30; ollyStates = NF_OllyStates.olly_handsUp; createAnimations(); } } else if (ollyStates == NF_OllyStates.olly_handsUp) { renderer.material.mainTexture = handsUpSheet; transform.localScale = new Vector3(150, 280, 1); resetRotation(); colCount = 4; rowCount = 2; colNumber = 0; rowNumber = 0; totalCells = 7; fps = 30; if (handsUpFrames == null || handsUpFrames.Count == 0) { createAnimations(); } setCurrentFrame((int)handsUpFrames[0]); handsUpFrames.RemoveAt(0); if (handsUpFrames.Count == 0) { currentFrame = 0; fps = 30; ollyStates = NF_OllyStates.olly_stretch; createAnimations(); ollyStretchSequence(550.0f); } } else if (ollyStates == NF_OllyStates.olly_blinking) { renderer.material.mainTexture = blinkingSheet; transform.localScale = new Vector3(150, 280, 1); resetRotation(); colCount = 4; rowCount = 2; colNumber = 0; rowNumber = 0; totalCells = 7; fps = 17; if (blinkingFrames == null || blinkingFrames.Count == 0) { createAnimations(); } setCurrentFrame((int)blinkingFrames[0]); blinkingFrames.RemoveAt(0); if (blinkingFrames.Count == 0) { currentFrame = 0; fps = 30; ollyStates = NF_OllyStates.olly_walking2; createAnimations(); olly_WalkAgain_1(150.0f); } } else if (ollyStates == NF_OllyStates.olly_stretch) { renderer.material.mainTexture = stretchSheet; transform.localScale = new Vector3(160, 300, 1); resetRotation(); colCount = 3; rowCount = 1; colNumber = 0; rowNumber = 0; totalCells = 3; fps = 30; if (stretchFrames == null || stretchFrames.Count == 0) { return; } setCurrentFrame((int)stretchFrames[0]); stretchFrames.RemoveAt(0); if (stretchFrames.Count == 0) { currentFrame = 0; fps = 30; Debug.Log("Animation Finished"); } } }