Example #1
0
    // Use this for initialization
    private void Start()
    {
        myoCtrl      = GetComponent <MyoCharacterController>();
        keyboardCtrl = GetComponent <KeyboardController>();
        boxCollider  = GetComponent <BoxCollider2D>();
        currVelocity = Vector2.zero;

        //EnableCtrl(true);
    }
Example #2
0
 public void EnableCtrl(bool enable)
 {
     myoCtrl      = GetComponent <MyoCharacterController>();
     keyboardCtrl = GetComponent <KeyboardController>();
     if (enable && myoOrKeyboard)
     {
         myoCtrl.Active      = true;
         keyboardCtrl.Active = false;
     }
     else if (enable && !myoOrKeyboard)
     {
         myoCtrl.Active      = false;
         keyboardCtrl.Active = true;
     }
     else
     {
         myoCtrl.Active      = false;
         keyboardCtrl.Active = false;
     }
 }
Example #3
0
 public void EnableCtrl(bool enable)
 {
     myoCtrl = GetComponent<MyoCharacterController>();
     keyboardCtrl = GetComponent<KeyboardController>();
     if (enable && myoOrKeyboard)
     {
         myoCtrl.Active = true;
         keyboardCtrl.Active = false;
     }
     else if (enable && !myoOrKeyboard)
     {
         myoCtrl.Active = false;
         keyboardCtrl.Active = true;
     }
     else
     {
         myoCtrl.Active = false;
         keyboardCtrl.Active = false;
     }
 }
Example #4
0
    private void Start()
    {
        if (am == null)
        {
            am = GameObject.Find("AudioManager").GetComponent <AudioManager>();
        }

        myoCtrl      = GetComponent <MyoCharacterController>();
        keyboardCtrl = GetComponent <KeyboardController>();
        boxCollider  = GetComponent <BoxCollider2D>();
        currVelocity = Vector2.zero;

        state = new ShittyCatState();
        SetState(CatStateType.Normal);
        fsmActive = true;
        StartFsm();

        //if (myoOrKeyboard)
        //{
        //    levelController.myo._CalibrationComplete += () => { levelController.Pause = false; };
        //    levelController.Pause = true;
        //}
    }
Example #5
0
    // Use this for initialization
    private void Start()
    {
        myoCtrl = GetComponent<MyoCharacterController>();
        keyboardCtrl = GetComponent<KeyboardController>();
        boxCollider = GetComponent<BoxCollider2D>();
        currVelocity = Vector2.zero;

        //EnableCtrl(true);
    }