// Use this for initialization private void Start() { myoCtrl = GetComponent <MyoCharacterController>(); keyboardCtrl = GetComponent <KeyboardController>(); boxCollider = GetComponent <BoxCollider2D>(); currVelocity = Vector2.zero; //EnableCtrl(true); }
public void EnableCtrl(bool enable) { myoCtrl = GetComponent <MyoCharacterController>(); keyboardCtrl = GetComponent <KeyboardController>(); if (enable && myoOrKeyboard) { myoCtrl.Active = true; keyboardCtrl.Active = false; } else if (enable && !myoOrKeyboard) { myoCtrl.Active = false; keyboardCtrl.Active = true; } else { myoCtrl.Active = false; keyboardCtrl.Active = false; } }
public void EnableCtrl(bool enable) { myoCtrl = GetComponent<MyoCharacterController>(); keyboardCtrl = GetComponent<KeyboardController>(); if (enable && myoOrKeyboard) { myoCtrl.Active = true; keyboardCtrl.Active = false; } else if (enable && !myoOrKeyboard) { myoCtrl.Active = false; keyboardCtrl.Active = true; } else { myoCtrl.Active = false; keyboardCtrl.Active = false; } }
private void Start() { if (am == null) { am = GameObject.Find("AudioManager").GetComponent <AudioManager>(); } myoCtrl = GetComponent <MyoCharacterController>(); keyboardCtrl = GetComponent <KeyboardController>(); boxCollider = GetComponent <BoxCollider2D>(); currVelocity = Vector2.zero; state = new ShittyCatState(); SetState(CatStateType.Normal); fsmActive = true; StartFsm(); //if (myoOrKeyboard) //{ // levelController.myo._CalibrationComplete += () => { levelController.Pause = false; }; // levelController.Pause = true; //} }
// Use this for initialization private void Start() { myoCtrl = GetComponent<MyoCharacterController>(); keyboardCtrl = GetComponent<KeyboardController>(); boxCollider = GetComponent<BoxCollider2D>(); currVelocity = Vector2.zero; //EnableCtrl(true); }