public bool Read(MyMessageReader msg) { return msg.ReadInt32(ref AppVersion) && msg.ReadString(ref Username) && msg.ReadString(ref PasswordHash) && msg.ReadIPEndPoint(ref InternalEndpoint); }
public bool Read(MyMessageReader msg) { return(msg.ReadInt32(ref AppVersion) && msg.ReadString(ref Username) && msg.ReadString(ref PasswordHash) && msg.ReadIPEndPoint(ref InternalEndpoint)); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref SpawnPointId) && msg.ReadUInt32(ref DesiredBotId) && msg.ReadInt32(ref BotsIdx) && msg.ReadVector3(ref SpawnPosition); }
public Vector3 Acceleration; // 12B public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref EntityId) && msg.ReadPositionAndOrientation(ref Position) && msg.ReadVector3(ref Velocity) && msg.ReadVector3(ref Acceleration)); }
public Vector3 Acceleration; // 12B public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref EntityId) && msg.ReadPositionAndOrientation(ref Position) && msg.ReadVector3(ref Velocity) && msg.ReadVector3(ref Acceleration); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref SpawnPointId) && msg.ReadUInt32(ref DesiredBotId) && msg.ReadInt32(ref BotsIdx) && msg.ReadVector3(ref SpawnPosition)); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref EntityId) && msg.ReadVector3(ref Position) && msg.ReadVector3Nullable(ref Up) && msg.ReadVector3Nullable(ref Forward); }
public bool Read(MyMessageReader msg) { return(msg.ReadInt32(ref UserId) && msg.ReadString(ref DisplayName) && msg.ReadByte(ref PlayerId) && msg.ReadObjectBuilder_FactionEnum(ref Faction)); }
public bool Read(MyMessageReader msg) { return msg.ReadInt32(ref UserId) && msg.ReadString(ref DisplayName) && msg.ReadByte(ref PlayerId) && msg.ReadObjectBuilder_FactionEnum(ref Faction); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref EntityId) && msg.ReadVector3(ref Position) && msg.ReadVector3Nullable(ref Up) && msg.ReadVector3Nullable(ref Forward)); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref VoxelMapEntityId) && msg.ReadUInt32(ref EntityId) && msg.ReadFloat(ref Radius) && msg.ReadEnum(ref HandMode) && msg.ReadEnumNullable(ref VoxelMaterial); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref VoxelMapEntityId) && msg.ReadUInt32(ref EntityId) && msg.ReadFloat(ref Radius) && msg.ReadEnum(ref HandMode) && msg.ReadEnumNullable(ref VoxelMaterial)); }
public bool Read(MyMessageReader msg) { return msg.ReadString(ref SectorName) && msg.ReadString(ref Password) && msg.ReadEnum(ref Type) && msg.ReadEnum(ref JoinMode) && msg.ReadEnum(ref Difficulty); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref EntityId) && msg.ReadPositionAndOrientation(ref Position) && msg.ReadObjectBuilder(ref Inventory) && msg.ReadSmallShipType(ref ShipType) && msg.ReadEnum(ref Faction)); }
public bool Read(MyMessageReader msg) { return(msg.ReadString(ref SectorName) && msg.ReadString(ref Password) && msg.ReadEnum(ref Type) && msg.ReadEnum(ref JoinMode) && msg.ReadEnum(ref Difficulty)); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref EntityId) && msg.ReadPositionAndOrientation(ref Position) && msg.ReadObjectBuilder(ref Inventory) && msg.ReadSmallShipType(ref ShipType) && msg.ReadEnum(ref Faction); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref TargetEntityId) && msg.ReadVector3(ref Position) && msg.ReadVector3(ref Direction) && msg.ReadObjectBuilderSmallShipAmmoTypesEnum(ref AmmoType) && msg.ReadUInt32Nullable(ref SourceEntityId)); }
public bool Read(MyMessageReader msg) { return(msg.ReadEnum(ref MusicEventType) && msg.ReadInt32Nullable(ref TransitionEnum) && msg.ReadInt32(ref Priority) && msg.ReadStringNullable(ref Category) && msg.ReadBool(ref Loop)); }
public bool Read(MyMessageReader msg) { return msg.ReadEnum(ref MusicEventType) && msg.ReadInt32Nullable(ref TransitionEnum) && msg.ReadInt32(ref Priority) && msg.ReadStringNullable(ref Category) && msg.ReadBool(ref Loop); }
public bool Read(MyMessageReader msg) { ushort ticketLength = 0; Signature = null; return msg.ReadUInt16(ref ticketLength) && msg.ReadBytes(ref Signature, ticketLength); }
public bool Read(MyMessageReader msg) { return msg.ReadEnum(ref Type) && msg.ReadInt32(ref Text) && msg.ReadStringNullable(ref Arg0) && msg.ReadStringNullable(ref Arg1) && msg.ReadStringNullable(ref Arg2) && msg.ReadStringNullable(ref Arg3); }
public bool Read(MyMessageReader msg) { return(msg.ReadEnum(ref Type) && msg.ReadInt32(ref Text) && msg.ReadStringNullable(ref Arg0) && msg.ReadStringNullable(ref Arg1) && msg.ReadStringNullable(ref Arg2) && msg.ReadStringNullable(ref Arg3)); }
public bool Read(MyMessageReader msg) { ushort ticketLength = 0; Signature = null; return(msg.ReadUInt16(ref ticketLength) && msg.ReadBytes(ref Signature, ticketLength)); }
public bool Read(MyMessageReader msg) { // 46B-54B return(msg.ReadUInt32(ref ShooterEntityId) && // 4B msg.ReadUInt32Nullable(ref ProjectileEntityId) && // 1B/5B msg.ReadUInt32Nullable(ref TargetEntityId) && // 1B/5B msg.ReadPositionAndOrientation(ref Position) && // 36B msg.ReadObjectBuilderSmallShipWeaponTypesEnum(ref Weapon) && // 2B msg.ReadObjectBuilderSmallShipAmmoTypesEnum(ref Ammo)); // 2B }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref TargetEntityId) && msg.ReadVector3(ref Position) && msg.ReadVector3(ref Direction) && msg.ReadObjectBuilderSmallShipAmmoTypesEnum(ref AmmoType) && msg.ReadUInt32Nullable(ref SourceEntityId); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32Nullable(ref EntityId) && msg.ReadByte(ref ExplosionType) && msg.ReadVector3Nullable(ref Position) && msg.ReadFloat(ref Radius) && msg.ReadFloat(ref Damage) && msg.ReadEnum(ref ExplosionFlags) && msg.ReadInt32Nullable(ref ParticleIDOverride)); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32Nullable(ref EntityId) && msg.ReadByte(ref ExplosionType) && msg.ReadVector3Nullable(ref Position) && msg.ReadFloat(ref Radius) && msg.ReadFloat(ref Damage) && msg.ReadEnum(ref ExplosionFlags) && msg.ReadInt32Nullable(ref ParticleIDOverride); }
public bool Read(MyMessageReader msg) { ushort ticketLength = 0; SteamTicket = null; return msg.ReadString(ref Token) && msg.ReadInt64(ref SteamUserId) && msg.ReadUInt16(ref ticketLength) && msg.ReadBytes(ref SteamTicket, ticketLength); }
public bool Read(MyMessageReader msg) { // 46B-54B return msg.ReadUInt32(ref ShooterEntityId) // 4B && msg.ReadUInt32Nullable(ref ProjectileEntityId) // 1B/5B && msg.ReadUInt32Nullable(ref TargetEntityId) // 1B/5B && msg.ReadPositionAndOrientation(ref Position) // 36B && msg.ReadObjectBuilderSmallShipWeaponTypesEnum(ref Weapon) // 2B && msg.ReadObjectBuilderSmallShipAmmoTypesEnum(ref Ammo); // 2B }
public bool Read(MyMessageReader msg) { int configValues = 0; var result = msg.ReadInt32(ref configValues) && msg.ReadInt32(ref TimeBombTimer) && msg.ReadUInt32(ref ShipId); m_config = (ConfigValue)configValues; return result; }
public bool Read(MyMessageReader msg) { ushort ticketLength = 0; SteamTicket = null; return(msg.ReadString(ref Token) && msg.ReadInt64(ref SteamUserId) && msg.ReadUInt16(ref ticketLength) && msg.ReadBytes(ref SteamTicket, ticketLength)); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref TargetEntityId) && msg.ReadFloat(ref PlayerDamage) && msg.ReadFloat(ref Damage) && msg.ReadFloat(ref EmpDamage) && msg.ReadByte(ref DamageType) && msg.ReadByte(ref AmmoType) && msg.ReadUInt32Nullable(ref DamageSource) && msg.ReadFloat(ref NewHealthRatio); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref TargetEntityId) && msg.ReadFloat(ref PlayerDamage) && msg.ReadFloat(ref Damage) && msg.ReadFloat(ref EmpDamage) && msg.ReadByte(ref DamageType) && msg.ReadByte(ref AmmoType) && msg.ReadUInt32Nullable(ref DamageSource) && msg.ReadFloat(ref NewHealthRatio)); }
public bool Read(MyMessageReader msg) { int configValues = 0; var result = msg.ReadInt32(ref configValues) && msg.ReadInt32(ref TimeBombTimer) && msg.ReadUInt32(ref ShipId); m_config = (ConfigValue)configValues; return(result); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref GameId) && msg.ReadString(ref Name) && msg.ReadInt32(ref PlayerCount) && msg.ReadInt32(ref MaxPlayerCount) && msg.ReadInt32(ref HostId) && msg.ReadString(ref HostDisplayName) && msg.ReadEnum(ref GameType) && msg.ReadEnum(ref Difficulty) && msg.ReadEnum(ref JoinMode); }
public bool Read(MyMessageReader msg) { ushort ticketLength = 0; SteamTicket = null; return msg.ReadInt32(ref AppVersion) && msg.ReadString(ref DisplayName) && msg.ReadInt64(ref SteamUserId) && msg.ReadUInt16(ref ticketLength) && msg.ReadBytes(ref SteamTicket, ticketLength) && msg.ReadIPEndPoint(ref InternalEndpoint); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref GameId) && msg.ReadString(ref Name) && msg.ReadInt32(ref PlayerCount) && msg.ReadInt32(ref MaxPlayerCount) && msg.ReadInt32(ref HostId) && msg.ReadString(ref HostDisplayName) && msg.ReadEnum(ref GameType) && msg.ReadEnum(ref Difficulty) && msg.ReadEnum(ref JoinMode)); }
public bool Read(MyMessageReader msg) { ushort ticketLength = 0; SteamTicket = null; return(msg.ReadInt32(ref AppVersion) && msg.ReadString(ref DisplayName) && msg.ReadInt64(ref SteamUserId) && msg.ReadUInt16(ref ticketLength) && msg.ReadBytes(ref SteamTicket, ticketLength) && msg.ReadIPEndPoint(ref InternalEndpoint)); }
public bool Read(MyMessageReader msg) { return(msg.ReadEnum(ref Flag)); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref EntityId) && msg.ReadEnum(ref LockType)); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref EntityId) && msg.ReadBool(ref IsSuccess)); }
public bool Read(MyMessageReader msg) { return(msg.ReadPositionAndOrientation(ref Position) && msg.ReadInt32(ref EventTypeEnum) && msg.ReadInt32(ref Seed)); }
public override void SynEchoPingHandler(MyMessageReader request, MyMessageWriter response) { Console.WriteLine("Received SynEchoPing, sn={0}", request.sn); response.sn = request.sn; }
public bool Read(MyMessageReader msg) { return msg.ReadInt32(ref DialogueEnum); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref EntityId) && msg.ReadBool(ref Enabled); }
public bool Read(MyMessageReader msg) { return msg.ReadResultCode(ref ResultCode) && msg.ReadInt32(ref HostUserId); }
public bool Read(MyMessageReader msg) { return(msg.ReadEnum(ref FriendlyFireType)); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref EntityId) && msg.ReadEnum(ref Flag) && msg.ReadBool(ref Param); }
public bool Read(MyMessageReader msg) { return(msg.ReadString(ref Message)); }
public bool Read(MyMessageReader msg) { return(msg.ReadUInt32(ref EntityId)); }
public bool Read(MyMessageReader msg) { return msg.ReadInt32(ref UserId) && msg.ReadMultiplayerStateEnum(ref NewState); }
public bool Read(MyMessageReader msg) { return(msg.ReadStringNullable(ref Name) && msg.ReadStringNullable(ref Password) && msg.ReadEnum(ref JoinMode)); }
public bool Read(MyMessageReader msg) { return msg.ReadInt32(ref MissionId) && msg.ReadInt32(ref ElapsedTime); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref EntityId) && msg.ReadPositionAndOrientation(ref Position) && msg.ReadByteNullable(ref KillerId); }
public bool Read(MyMessageReader msg) { return msg.ReadEnum(ref FriendlyFireType); }
public bool Read(MyMessageReader msg) { return(msg.ReadPositionAndOrientation(ref Position) && msg.ReadObjectBuilder(ref ObjectBuilder)); }
public bool Read(MyMessageReader msg) { StatsBuilder = MyMwcObjectBuilder_Base.ReadAndCreateNewObject(msg.Reader, msg.EndPoint) as MyMwcObjectBuilder_PlayerStatistics; return StatsBuilder != null && StatsBuilder.Read(msg.Reader, msg.EndPoint, MyMwcFinalBuildConstants.SERVER_PROTOCOL_VERSION); }
public override void AsynPingHandler(MyMessageReader request) { Console.WriteLine("Received AsynPing, sn={0}", request.sn); }
public bool Read(MyMessageReader msg) { return msg.ReadObjectBuilder_FactionEnum(ref AssignedFaction); }
public bool Read(MyMessageReader msg) { return msg.ReadUInt32(ref AmmoBaseEntityId) && msg.ReadPositionAndOrientation(ref Position); }