protected override void OnClientBan(ref MyControlBanClientMsg data, ulong kicked) { System.Diagnostics.Debug.Fail("Ban is not supported in lobbies"); }
protected override void OnClientBan(ref MyControlBanClientMsg data, ulong sender) { if (IsAdmin(sender)) BanClient(data.BannedClient, data.Banned); }
protected override void OnClientBan(ref MyControlBanClientMsg data, ulong sender) { if (data.BannedClient == MySteam.UserId && data.Banned == true) { // We don't want to send disconnect message because the clients will disconnect the client automatically upon receiving on the MyControlBanClientMsg m_clientJoined = false; Dispose(); MyGuiScreenMainMenu.ReturnToMainMenu(); MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionKicked), messageText: MyTexts.Get(MySpaceTexts.MessageBoxTextYouHaveBeenBanned))); } else { if (data.Banned) AddBannedClient(data.BannedClient); else RemoveBannedClient(data.BannedClient); if (m_members.Contains(data.BannedClient) && data.Banned == true) { RaiseClientLeft(data.BannedClient, ChatMemberStateChangeEnum.Banned); } } }
public override void BanClient(ulong userId, bool banned) { if (banned) { MyLog.Default.WriteLineAndConsole("Player " + GetMemberName(userId) + " banned"); MyControlBanClientMsg msg = new MyControlBanClientMsg(); msg.BannedClient = userId; msg.Banned = true; SendControlMessageToAll(ref msg); AddBannedClient(userId); if (m_members.Contains(userId)) { RaiseClientLeft(userId, ChatMemberStateChangeEnum.Banned); } MySandboxGame.ConfigDedicated.Banned.Add(userId); } else { MyLog.Default.WriteLineAndConsole("Player " + userId.ToString() + " unbanned"); RemoveBannedClient(userId); MySandboxGame.ConfigDedicated.Banned.Remove(userId); } MySandboxGame.ConfigDedicated.Save(); }
public override void BanClient(ulong client, bool ban) { MyControlBanClientMsg msg = new MyControlBanClientMsg(); msg.BannedClient = client; msg.Banned = ban; SendControlMessage(ServerId, ref msg); }