// Use this for initialization void Start() { CanManaHeal = true; CanSwing = true; CanDodge = true; CanTp = true; DontDestroyOnLoad(gameObject); speed = 12; defaultspeed = 12; StartCoroutine(WalkFrame()); Switcher = GameObject.FindGameObjectWithTag("Loader"); StartCoroutine(HealTick()); StartCoroutine(ManaTick()); StartCoroutine(CombatTick()); StartCoroutine(SkillTick()); ItemManager = GameObject.FindGameObjectWithTag("ItemManager").GetComponent <ItemManager>(); Music = GameObject.FindGameObjectWithTag("Audio").GetComponent <MusicScript>(); SkillUi = GameObject.FindGameObjectWithTag("SkillUi").GetComponent <SkillUIScript>(); AddEquipped(ItemManager.registereditems[3]); codeindex = 0; if (ExpMaxes[Mathf.Clamp(Level - 1, 0, 250)] != 0) { ExpMax = ExpMaxes[Mathf.Clamp(Level - 1, 0, 250)]; } else { ExpMax = 1000 + (500 * Level); } Health = MaxHealth; Mana = MaxMana; }
void Awake() { overlay.GetComponent <Canvas>().renderMode = RenderMode.WorldSpace; characterIntroductionInterface.GetComponent <Canvas>().renderMode = RenderMode.WorldSpace; actionInterface.GetComponent <Canvas>().renderMode = RenderMode.WorldSpace; musicScript = musicManager.GetComponent <MusicScript>(); musicScript.Init(); musicScript.PlayMusicForLevel(riskAmount); story = new Story(); string filePath = Path.Combine(Application.streamingAssetsPath, "story.json"); string dataAsJson = File.ReadAllText(filePath); story = JsonUtility.FromJson <Story>(dataAsJson); actionImageComponent = actionImage.GetComponent <Image>(); actionImage.SetActive(false); audioSourceComponent = gameObject.GetComponent <AudioSource>(); timerBar.maxValue = MAX_TIMER_VALUE; timerBar.value = timerBar.maxValue; playerScript = player.GetComponent <PlayerScript>(); playerScript.InitialPlayer(); ChangeToIntroductionState(); }
// Use this for initialization void Start() { dir = -1; Player = GameObject.FindGameObjectWithTag("Hero"); loader = GameObject.FindGameObjectWithTag("Loader").GetComponent <SceneLoader>(); music = GameObject.FindGameObjectWithTag("Audio").GetComponent <MusicScript>(); }
// Start is called before the first frame update void Start() { music = GameObject.Find("Music").GetComponent <MusicScript>(); music.checkSceneBGM(); scene = SceneManager.GetActiveScene(); SceneIndex = scene.buildIndex; blackScreen = GameObject.Find("BlackFade"); blackfade = blackScreen.GetComponent <Animator>(); blackScreen2 = GameObject.Find("BlackFadeOut"); blackfadeout = blackScreen2.GetComponent <Animator>(); blackScreen.SetActive(true); blackScreen2.SetActive(false); FadeInOnSceneStart(fadeInTime); if (SceneIndex == 2) // GAME OVER { StartCoroutine(WaitToFadeOutScene(4.0f, 0)); // fade out, back to main menu } else if (SceneIndex == 3) // Beat game { StartCoroutine(WaitToFadeOutScene(5.0f, 0)); // fade out, back to mmenu } }
//arcade mode public void Arcade() { au.pitch = 1f; canSelect = false; Color c = button[0].GetComponent <Text>().color; c.a = 0; au.PlayOneShot(click, PauseMenus.SFXvolume); MusicScript music = GameObject.Find("AudioManager/Music").GetComponent <MusicScript>(); music.StopAllCoroutines(); music.StartCoroutine(music.MusicOff()); GameObject.Find("Canvas/Menus/Basic/Campaign").GetComponent <Animator>().enabled = false; foreach (Transform child in gameObject.transform) { child.gameObject.GetComponent <Text>().color = c; child.gameObject.GetComponent <Text>().raycastTarget = false; child.gameObject.transform.localScale = new Vector3(1, 1, 1); } c.a = .05f; GameObject.Find("Canvas/Menus/Basic/Campaign").GetComponent <Text>().color = c; GameObject.Find("Canvas/Menus/Basic/Leaderboards").GetComponent <Text>().color = c; GameObject.Find("Canvas/Menus/Basic/Arcade").GetComponent <Text>().color = c; StartCoroutine(StartArcade()); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); if (tracks != null) { foreach (Sound s in tracks) { s.source = gameObject.AddComponent <AudioSource> (); s.source.clip = s.clip; s.source.volume = s.volume; s.source.pitch = s.pitch; s.source.loop = true; } } }
void Awake() { current = this; bgMusic = GetComponent<AudioSource>(); PlayMusic(); DontDestroyOnLoad(gameObject); }
public void Update() { if (this != _instance) { _instance = null; } }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(transform.gameObject); float voll = PlayerPrefs.GetFloat("volume"); audioSource = GetComponent <AudioSource>(); if (voll != null) { audioSource.volume = voll; } if (!audioSource.isPlaying) { PlayMusic(); } }
// Use this for initialization void Start () { music = GameObject.FindWithTag ("Music").GetComponent<MusicScript>(); musicSize = music.length; this.transform.position = new Vector3((((hitTime - (music.actualTime + (music.length * music.loop))) * speed) + position) , 0, this.transform.position.z); //appearTime = music.time; //this.rigidbody2D.velocity = new Vector3 (-10, 0, 0); }
void Awake() { if (instance != null) { Debug.LogWarning("Two instance of MusicScript:" + instance.gameObject.name + "/" + this.gameObject.name); } instance = this; }
void Awake() { if (music == null) { DontDestroyOnLoad(gameObject); music = this; } else if (music != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { //setup the static instance instance = this; //get the enemy audio source enemyStem = GetComponents <AudioSource>()[1]; enemyStem.volume = 0.0f; enemyStem.Stop(); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
private void GetInfo() //Gets field info in place of a start event { player = GameObject.FindGameObjectWithTag("Player"); ropelessHole = GameObject.Find("EmptyDungeonHole"); dungeon = gameObject.GetComponent <Dungeon>(); collectableHolder = GameObject.Find("Collectables"); spawnerHolder = GameObject.Find("Spawners"); boss = GameObject.Find("Boss"); playerCamera = GameObject.Find("Main Camera"); music = playerCamera.GetComponent <MusicScript>(); }
private void Awake() { if (musicScriptInst != null) { Destroy(gameObject); } else { musicScriptInst = this; } }
private void Awake() { if (BgInstance != null & BgInstance != this) { Destroy(this.gameObject); return; } BgInstance = this; DontDestroyOnLoad(this); }
public void ChoiceThree() { MusicScript.SetMusic(music3); Cash.addMoney(-10); if (Cash.getMoney() < 0) { Cash.addMoney(10); insufficient.text = "Insufficient Funds"; } cashText.text = "" + Cash.getMoney(); }
// Use this for initialization void Start() { if (!_instance) { _instance = this; } else { Destroy(this.gameObject); } DontDestroyOnLoad(musik); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } }
private void Awake() { if (backgroundMusic == null) { backgroundMusic = this; DontDestroyOnLoad(backgroundMusic); } else { Destroy(gameObject); } }
void Awake() { if (Instance) { DestroyImmediate (gameObject); } else { DontDestroyOnLoad(gameObject); Instance = this; } }
void MakeSingleton() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } DontDestroyOnLoad(gameObject); }
public void Start() { if (!Load()) { Debug.Log("Couldn't load settings."); } if (!MusicOn) { MusicScript.SettingsTurnMusicOff(); } }
void Awake() { if (instance != null) { Destroy(this.gameObject); } else { instance = this; GameObject.DontDestroyOnLoad(this.gameObject); } }
void Start() { if (theMusic == null) { DontDestroyOnLoad(transform.gameObject); theMusic = this; } else { Destroy(transform.gameObject); } }
private void Awake() { DontDestroyOnLoad(this.gameObject); if (!_instance) { _instance = this; } else { Destroy(this.gameObject); } }
public void ToggleMusic() { MusicOn = !MusicOn; archingSettingUI.GetComponent <ToggleUpdater>().ResetToggles(); if (MusicOn) { MusicScript.SettingsTurnMusicOn(); } else { MusicScript.SettingsTurnMusicOff(); } }
void Start() { if (current != null && current != this) { Destroy(this.gameObject); return; } else { current = this; } DontDestroyOnLoad(this.gameObject); }
void Awake() { if ((instance != null && instance != this) || SceneManager.GetActiveScene().buildIndex == (SceneManager.sceneCountInBuildSettings - 1)) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
// Start is called before the first frame update void Awake() { // mantém o objeto de música entre as cenas e previne ele de ser reinstanciado if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(transform.gameObject); } }
// Start is called before the first frame update void Start() { DontDestroyOnLoad(this.gameObject); if (musicScript == null || musicScript == this) { musicScript = this; myAudio = this.GetComponent <AudioSource>(); } else { Destroy(gameObject); } }
// Use this for initialization void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; GameObject.DontDestroyOnLoad(gameObject); songid = 0; lastsong = -1; } }
public void PlayBGM(GameObject audioParent, float fadeTime) { if (music != null && audioParent.GetComponent<AudioSource>().clip == music.GetComponent<AudioSource>().clip) return; GameObject aus = Instantiate<GameObject> (audioParent); aus.transform.SetParent(GameObject.Find ("MainCamera").transform); MusicScript m = aus.AddComponent<MusicScript> (); if (music != null) music.Fade(true, fadeTime); m.Fade(false, fadeTime); music = m; }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _finishP1 = GameObject.Find("FinishP1"); _dnfP1 = GameObject.Find("dnfP1"); _finishP2 = GameObject.Find("FinishP2"); _dnfp2 = GameObject.Find("dnfP2"); _winnaarP2 = GameObject.Find("WinnaarP2"); _winnaarP1 = GameObject.Find("WinnaarP1"); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _musicScript = GameObject.FindObjectOfType<MusicScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd"); }
private void Awake() { instance = this; DontDestroyOnLoad(gameObject); }