public MainViewModel(ITtsService ttsService) { this.ttsService = ttsService; //// .... this was a test //ttsService.AddWordCallback((textBeingRead, start, length) => //{ // // word // PrependToLog($"[{start}:{length}] {textBeingRead.Substring(start, length)}"); //}); //TODO: use config file maybe var xmlFile = @"C:\OtherMiktemk\datafiles\german-grammar\german-grammar-split.xml"; outputLang = "de"; CurIndex = 900; allText = XmlFactory.LoadFromFile <MultiLanguageText>(xmlFile); PlayStopCommand = new RelayCommand(PlayStop, () => true); PreviewKeyDownCommand = new RelayCommand <KeyEventArgs>((args) => { if (args.Key == Key.Left) { CurIndex--; } if (args.Key == Key.Right) { CurIndex++; } if (args.Key == Key.Space) { PlayStop(); } }); }
/// <summary> /// Initializes a new instance of the <see cref="BlockInformation"/> class. /// </summary> /// TODO Edit XML Comment Template for #ctor public BlockInformation() { BlockNetworks = new List <Network>(); BlockInterface = new BlockInterface(); BlockTitle = new MultiLanguageText(); BlockComment = new MultiLanguageText(); }
/// <summary>Initializes a new instance of the <see cref="Member"/> class.</summary> /// <param name="name">The name.</param> /// <param name="datatype">The datatype.</param> /// <param name="defaultValue">The default value.</param> /// <param name="comment">The comment.</param> /// TODO Edit XML Comment Template for #ctor // ReSharper disable once UnusedParameter.Local public Member(string name, string datatype, string defaultValue = "", string comment = "") { MemberName = name; MemberDatatype = datatype; MemberDefaultValue = defaultValue; MemberComment = new MultiLanguageText(); }
public static void MapToMultiLanguageText(List<LocalizedValueModel> values, MultiLanguageText text, IEnumerable<Language> languages) { foreach (var language in languages) { var value = values.FirstOrDefault(x => x.Id == language.Id); text.AddLocalizedText(value.Value, language); } }
public ITableSchemeEx CreateObject(params object[] args) { string tableDesc = MultiLanguageText.ToString(TableDesc); var schemes = from item in Items select item.CreateScheme(); return(new UnionScheme(TableName, tableDesc, NameField, schemes)); }
/// <summary> /// Initializes a new instance of the <see cref="Network"/> class. /// </summary> /// TODO Edit XML Comment Template for #ctor public Network() { NetworkAccess = new List <Access>(); NetworkInstructions = new List <Instruction>(); NetworkCalls = new List <CallRef>(); NetworkTitle = new MultiLanguageText(); NetworkComment = new MultiLanguageText(); }
/// <summary>Gets the title or comment.</summary> /// <param name="nodeToMultiLanguageText">The node to multi language text.</param> /// <param name="textItems">The text items.</param> /// TODO Edit XML Comment Template for GetTitleOrComment private void GetTitleOrComment(XmlNode nodeToMultiLanguageText, MultiLanguageText textItems) { var listTextItemValue = nodeToMultiLanguageText.SelectNodes(".//Value"); if (listTextItemValue != null) { foreach (XmlNode nodeValue in listTextItemValue) { if (nodeValue.Attributes != null) { textItems.MultiLanguageTextItems.Add(nodeValue.Attributes["lang"].Value, nodeValue.InnerText); } } } }
public static IDataRight SetErrorText(this IDataRight right, MultiLanguageText errorMessage) { if (right == null || errorMessage == null) { return(right); } IRightCustomMessage message = right as IRightCustomMessage; if (message != null) { message.ErrorMessage = errorMessage.ToString(); } return(right); }
public void SetMultiLanguageText(MultiLanguageText text) { Init(); //var font = LanguageManager.Instance.AlphabetFontMatrix.GetFont( // _latinFont,LanguageManager.Instance.SelectedLanguage); //if (font) // TextPro.font = font; if (TextPro) { TextPro.alignment = GetAlignment(LanguageManager.Instance.SelectedLanguage); } _multiLanguageText = text; if (_multiLanguageText != null) { SetText(LanguageManager.GetText(_multiLanguageText)); } }
/// <summary> /// Initializes a new instance of the OperatorConfig class. /// </summary> public OperatorConfig(string id, string caption, OperatorPosition position, string info, string confirmData, string iconClass, MarcoConfigItem content) { TkDebug.AssertArgumentNullOrEmpty(id, "id", null); TkDebug.AssertArgumentNullOrEmpty(caption, "caption", null); Id = id; Caption = new MultiLanguageText(caption); Position = position; Info = info; if (!string.IsNullOrEmpty(confirmData)) { ConfirmData = new MultiLanguageText(confirmData); } IconClass = iconClass; Content = content; }
public override void OnInspectorGUI() { MultiLanguageText multiLanguageText = (MultiLanguageText)target; //SHOW THE CURRENT TRADUCTION IN EDITOR// GUILayout.Label("Current traduction: " + multiLanguageText.currentTraduction.language.ToString(), EditorStyles.boldLabel); base.OnInspectorGUI(); //ASSIGN THE EDITOR TEXT TO THE OBJECT// multiLanguageText.currentTraduction.text = multiLanguageText.text; //SHOW OTHER TRADUCTIONS// GUILayout.Label("Traductions", EditorStyles.boldLabel); foreach (Traduction _traduction in multiLanguageText.otherTraductions) { GUILayout.BeginHorizontal(); if (GUILayout.Button("Select " + _traduction.language.ToString())) { multiLanguageText.UpdateLanguage(_traduction); Repaint(); return; } else if (GUILayout.Button("Remove " + _traduction.language.ToString())) { multiLanguageText.RemoveTraduction(_traduction); return; } GUILayout.EndHorizontal(); } //ADD LANGUAGE// SystemLanguage newLanguage = multiLanguageText.currentTraduction.language; newLanguage = (SystemLanguage)EditorGUILayout.EnumPopup("Add", newLanguage); if (newLanguage != multiLanguageText.currentTraduction.language) { Traduction newTraduction = multiLanguageText.AddTraduction(newLanguage); multiLanguageText.UpdateLanguage(newTraduction); Repaint(); return; } }
/// <summary>Gets the block title or comment.</summary> /// <param name="xpath">The xpath.</param> /// <returns>MultiLanguageText</returns> /// TODO Edit XML Comment Template for GetBlockTitleOrComment private MultiLanguageText GetBlockTitleOrComment(string xpath) { var listTitleOrComment = RootNode.SelectNodes(xpath); var textItems = new MultiLanguageText(); if (listTitleOrComment != null) { foreach (XmlNode blockTitleNode in listTitleOrComment) { if (blockTitleNode.ParentNode?.ParentNode != null && blockTitleNode.ParentNode.ParentNode.Name.Contains("SW.Blocks")) { if (blockTitleNode.Attributes != null) { textItems.CompositionNameInXml = blockTitleNode.Attributes["CompositionName"].Value; } GetTitleOrComment(blockTitleNode, textItems); } } } return(textItems); }
public Program() { // TODO: use config file maybe var langCodeLatin = "de"; var langCodeCyril = "ru"; var inFile = @"C:\OtherMiktemk\datafiles\german-grammar\german-grammar.txt"; var outFile = @"C:\OtherMiktemk\datafiles\german-grammar\german-grammar-split.xml"; var textFile = File.ReadAllLines(inFile); var textSentenceSplit = textFile.SelectMany(para => para.Split(new [] { ".", "?", "!" }, StringSplitOptions.RemoveEmptyEntries)); var allTextStruct = new MultiLanguageText(); foreach (var sentence in textSentenceSplit) { var phraseSplits = Utils.SplitAwayCyrillics(sentence, langCodeLatin, langCodeCyril).ToList(); foreach (var phrase in phraseSplits) { allTextStruct.Phrases.Add(phrase); } } XmlFactory.WriteToFile(allTextStruct, outFile); }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Static Method: Read From File //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ public static void ReadFromFile(LinkedList <CustomEditor_GameManager.MultiLanguageTextInstanceInfo> a_lMultiLanguageTextItems, GameManager.SystemLanguages a_eSelectedLanguage) { string openFilename = (Application.dataPath + "/Multi-Language-Urdu-Updated.xml"); if (!System.IO.File.Exists(openFilename)) { openFilename = EditorUtility.OpenFilePanel("Open File", @"C:\", "xml"); } if (openFilename != "") { using (System.IO.StreamReader textReader = new System.IO.StreamReader(openFilename)) { m_sErrorMessage = ""; Dictionary <string, string> translationData = ReadExcelDocument(textReader.ReadToEnd().Replace("\r", "").Replace("\n", "")); if (translationData != null) { LinkedList <string> lUnTranslatedComponenets = new LinkedList <string>(); LinkedList <Component> lDirtyComponentsList = new LinkedList <Component>(); foreach (CustomEditor_GameManager.MultiLanguageTextInstanceInfo mlti in a_lMultiLanguageTextItems) { MultiLanguageText textComponent = mlti.rInstance; if (!(textComponent.m_arLanguageText.Length > (int)a_eSelectedLanguage)) { ResizeArray(ref textComponent.m_arLanguageText, (int)a_eSelectedLanguage + 1); } string sTranslation = Regex.Replace(textComponent.m_arLanguageText[(int)GameManager.SystemLanguages.ENGLISH].text.Replace("\n", "").Replace("\r", ""), @"<color=#[a-zA-Z0-9]+?>(.*?)</color>", m => { return((m.Groups.Count > 1 && m.Groups[1].Value != "") ? string.Format("{0}", m.Groups[1].Value) : ""); }, RegexOptions.Multiline | RegexOptions.IgnoreCase).Replace(" ", "").ToUpper(); if (translationData.ContainsKey(sTranslation)) { // Assign Translation Fixes and Alignment! switch (a_eSelectedLanguage) { case GameManager.SystemLanguages.ARABIC: case GameManager.SystemLanguages.PERSIAN: case GameManager.SystemLanguages.URDU: sTranslation = RTLService.RTL.Convert(Regex.Replace(translationData[sTranslation], "<color=#[a-zA-Z0-9]+?>", "").Replace("</color>", "")); //textComponent.m_arLanguageText[(int)a_eSelectedLanguage].textAlignment = TextAlignment.Right; break; case GameManager.SystemLanguages.CHINESE_SIMPLIFIED: case GameManager.SystemLanguages.JAPANESE: sTranslation = translationData[sTranslation]; break; default: textComponent.m_arLanguageText[(int)a_eSelectedLanguage].chosenFont = textComponent.m_arLanguageText[(int)GameManager.SystemLanguages.ENGLISH].chosenFont; sTranslation = translationData[sTranslation]; break; } textComponent.m_arLanguageText[(int)a_eSelectedLanguage].text = sTranslation; if (textComponent.m_arLanguageText[(int)a_eSelectedLanguage].fontPosition == Vector3.zero) { textComponent.m_arLanguageText[(int)a_eSelectedLanguage].fontPosition = textComponent.m_arLanguageText[(int)GameManager.SystemLanguages.ENGLISH].fontPosition; } if (textComponent.m_arLanguageText[(int)a_eSelectedLanguage].fontSize == 0) { textComponent.m_arLanguageText[(int)a_eSelectedLanguage].fontSize = textComponent.m_arLanguageText[(int)GameManager.SystemLanguages.ENGLISH].fontSize; } if (textComponent.m_arLanguageText[(int)a_eSelectedLanguage].lineSpacing == 0.0f) { textComponent.m_arLanguageText[(int)a_eSelectedLanguage].lineSpacing = textComponent.m_arLanguageText[(int)GameManager.SystemLanguages.ENGLISH].lineSpacing; } if (!lDirtyComponentsList.Contains(mlti.rOwningParent)) { lDirtyComponentsList.AddLast(mlti.rOwningParent); } } else { if (sTranslation != "") { lUnTranslatedComponenets.AddLast(mlti.sDisplayLabel); } } } if (lUnTranslatedComponenets.Count > 0) { string msg = "Non-Translated Components Count: " + lUnTranslatedComponenets.Count + "\n"; foreach (string s in lUnTranslatedComponenets) { msg += s + "\n"; } Debug.LogWarning(msg); } foreach (Component c in lDirtyComponentsList) { if (c != null) { EditorUtility.SetDirty(c); } } //EditorUtility.DisplayDialog("Success", "Load Successful. Check your Multi-Language Text Components to make sure everything imported correctly and looks nice.", "Okay"); } if (m_sErrorMessage != "") { Debug.LogError(m_sErrorMessage); } } } else { Debug.Log("TEXT FILE LOAD CANCELLED"); } }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Capture the MultiLanugageText Reference we found earlier //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ private static void CaptureMultiTextObject(GameManager rGameManager, GameManager.SystemLanguages eChosenLanguage, ref MultiLanguageTextList[] alMultiLanguageTextItems, MultiLanguageText a_rMultiTextObject, int a_iCurrentSceneID, Component a_parent, MultiLanguageTextReceiveMode eMultiLanguageTextReceiveMode, string a_variableName, string appendedName = "") { if (eMultiLanguageTextReceiveMode == MultiLanguageTextReceiveMode.BLANK_ONLY) { if (a_rMultiTextObject.m_arLanguageText[(int)eChosenLanguage].text != "") { return; } } else if (eMultiLanguageTextReceiveMode == MultiLanguageTextReceiveMode.FILLED_ONLY) { if (a_rMultiTextObject.m_arLanguageText[(int)eChosenLanguage].text == "") { return; } } MultiLanguageTextInstanceInfo mlti = new MultiLanguageTextInstanceInfo(); mlti.rInstance = a_rMultiTextObject; mlti.rOwningParent = a_parent; Transform trans = a_parent.transform; mlti.sDisplayLabel = a_parent.name + "\\" + a_variableName + appendedName; while (trans != rGameManager.m_agoRootParentsOfMultiLanguageTextComponents[a_iCurrentSceneID].transform) { mlti.sDisplayLabel = trans.name + "\\" + mlti.sDisplayLabel; trans = trans.parent; } if (!alMultiLanguageTextItems[a_iCurrentSceneID].Contains(mlti)) { alMultiLanguageTextItems[a_iCurrentSceneID].AddLast(mlti); } }
public void OpenConfirmationWindow(URLType eURLType, string androidURLWeblink, string appleURLWeblink, MultiLanguageText confirmationDescription, SubSceneManager previousScene = null, ObjectTransitionAnimation previousNotePage = null) { if (m_rConfirmationWindowDisplay != null) { // Hide whatever notes are currently active (if applicable) if (ObjectTransitionAnimation.CurrentlyActive != null) { ObjectTransitionAnimation.CurrentlyActive.Disappear(false); } // Reveal Confirmation Window & Show URL Confirmation Description m_rConfirmationWindowDisplay.Reveal(); if (m_rTextDisplay != null && confirmationDescription != null) { confirmationDescription.ApplyEffects(m_rTextDisplay); } // Show Background Vignette VignetteManager.TransitionVignette(m_oVignetteInfo); // Assign URL variables as provided. m_eType = eURLType; androidURL = androidURLWeblink; URL = appleURLWeblink; m_rPreviousScene = previousScene; m_rPreviousNotePage = previousNotePage; if (m_rDoNotOpenURLButton != null) { m_rDoNotOpenURLButton.PreviousScene = previousScene; m_rDoNotOpenURLButton.PreviousNotePage = previousNotePage; } } }
/// <summary>Initializes a new instance of the <see cref="Member"/> class.</summary> /// TODO Edit XML Comment Template for #ctor public Member() { MemberComment = new MultiLanguageText(); }
public static List<LocalizedValueModel> Create(IEnumerable<Language> availableLanguages, MultiLanguageText text) { return availableLanguages.Select(x => new LocalizedValueModel(x.Id, x.Name, text.GetText(x.Type))).ToList(); }
public static string GetText(MultiLanguageText text, params object[] args) { return(string.Format(text.GetString(Instance.SelectedLanguage), args)); }