public void SetInstantComPrefab(string pSubFolder, MpsModel pParent) { string fullStr = "Com/" + pSubFolder + "/" + pParent.mName; try { ("HtRsrcMan :: SetInstantComPrefab >> pSubFolder is " + fullStr).HtLog(); pParent.mGobj = (GameObject)MonoBehaviour.Instantiate(Resources.Load(fullStr)); pParent.mGobj.name = pParent.mName; pParent.mGobj.transform.position = pParent.manInitAe; pParent.mGobj.transform.Rotate(pParent.manDora); } catch { // Exception .... Ag.LogIntenseWord("Error.GetComPrefab at >> " + fullStr); //AgStt.muiHQ.FatalError(null, Error.LOAD_TEXTURE); } }
public void SetInstantComPrefab(string pSubFolder, MpsModel pParent) { string fullStr = "Com/" + pSubFolder + "/" + pParent.mName; try { ("HtRsrcMan :: SetInstantComPrefab >> pSubFolder is " + fullStr).HtLog(); pParent.mGobj = (GameObject)MonoBehaviour.Instantiate (Resources.Load (fullStr)); pParent.mGobj.name = pParent.mName; pParent.mGobj.transform.position = pParent.manInitAe; pParent.mGobj.transform.Rotate (pParent.manDora); } catch { // Exception .... Ag.LogIntenseWord ("Error.GetComPrefab at >> " + fullStr); //AgStt.muiHQ.FatalError(null, Error.LOAD_TEXTURE); } }