public void EnablePoliceCarMove() { generatorMap.GenerateCars(); CameraDefault.SetActive(false); StatickPolice.SetActive(false); CameraMove.SetActive(true); MovePolice.SetActive(true); CurrentCar.transform.position = new Vector3(MovePolice.transform.position.x, MovePolice.transform.position.y, MovePolice.transform.position.z - 1800f); }
public void GoCameraDefault() { ParetTime.SetActive(true); timeCurrentDay.StartTimeDay(); CameraScenePolice.SetActive(false); CameraDefault.SetActive(true); Destroy(CurrentMan); Destroy(CurrentCar); ParentSelectMiniGame.SetActive(false); ParentCurrentTasks.SetActive(true); rayTapCar.IsBlocked = false; MiniGameRengen.SetActive(false); MiniGameRengenButtons.SetActive(false); generatorMap.SetDefaultPos(); StatickPolice.SetActive(true); CameraMove.SetActive(false); MovePolice.SetActive(false); generatorManager.DestroyAllCars(false); CameraMove.transform.position = posCamChase; MovePolice.transform.position = posPolice; generatorManager.StartGenerate(); generatorMap.ParentBordersTrigger.SetActive(true); }