// Use this for initialization
	void Start () {
        m_SelfMPO = GetComponent<MovablePhysicsObject>();
        m_TrajectoryIndicators = new List<Transform>();
        m_Explosion = GetComponent<AudioSource>();
    }
	// Use this for initialization
	void Start () {
        target = GetComponent<MovablePhysicsObject>();
        Time.timeScale = 0;

        Reset();
	}