public override bool OnDragDrop(Mobile from, Item dropped) { int entries = Entries.Count; bool d = base.OnDragDrop(from, dropped); if (from is PlayerMobile && d && Entries.Count > entries) { int newPage = Math.Max(0, (Entries.Count - 1) / 16); RunicAtlasGump g = from.FindGump(typeof(RunicAtlasGump)) as RunicAtlasGump; if (g != null && g.Atlas == this) { g.Page = newPage; g.Refresh(); } else { if (g != null) { from.CloseGump(typeof(RunicAtlasGump)); } g = new RunicAtlasGump((PlayerMobile)from, this); g.Page = newPage; from.SendGump(g); } } return(d); }
public static void CloseGump(Mobile from) { CharacterStatueGump gump = from.FindGump(typeof(CharacterStatueGump)) as CharacterStatueGump; if (gump != null) { gump.CloseGump(); from.CloseGump(typeof(CharacterStatueGump)); } }
public virtual bool HasGump(Mobile toCheck) { RunebookGump bookGump = toCheck.FindGump <RunebookGump>(); if (bookGump != null && bookGump.Book == this) { return(true); } return(false); }
public override void OnDoubleClick( Mobile from ) { if ( !CheckUse( from ) ) return; if ( from.FindGump( typeof( InteriorDecorator.InternalGump ) ) == null ) from.SendGump( new InternalGump( this ) ); if ( m_Command != DecorateCommand.None ) from.Target = new InternalTarget( this ); }
public override bool HasGump(Mobile toCheck) { RunicAtlasGump bookGump = toCheck.FindGump <RunicAtlasGump>(); if (bookGump != null && bookGump.Atlas == this) { return(true); } return(false); }
public void Clear(Mobile m) { var gump = m.FindGump <AnvilofArtifactsGump>(); if (gump != null) { gump.Refresh(); } Anvil = null; }
public override void OnDoubleClick(Mobile from) { if (!InHouse(from)) Command = DecorateCommand.GetHue; if (from.FindGump(typeof(InternalGump)) == null) from.SendGump(new InternalGump(from, this)); if (Command != DecorateCommand.None) from.Target = new InternalTarget(this); }
public static void UpdateGump(Mobile m) { if (m != null && m is PlayerMobile && m.HasGump(typeof(AlimentationGump))) { Gump ag = m.FindGump(typeof(AlimentationGump)); int x = ag.X; int y = ag.Y; m.CloseGump(typeof(AlimentationGump)); m.SendGump(new AlimentationGump(m, x, y)); } }
private static void SetPrimaryAbility_OnCommand(CommandEventArgs e) { Mobile from = e.Mobile; if (!from.HasGump(typeof(SpecialAttackGump))) { return; } SpecialAttackGump gump = (SpecialAttackGump)from.FindGump(typeof(SpecialAttackGump)); gump.OnResponse(from.NetState, new RelayInfo(1, null, null)); }
public override void OnDoubleClick(Mobile from) { if (!CheckUse(this, from)) { return; } if (from.FindGump(typeof(InteriorDecorator.InternalGump)) == null) { from.SendGump(new InternalGump(this)); } if (m_Command != DecorateCommand.None) { from.Target = new InternalTarget(this); } }
public static bool RefreshGump(Mobile player, object o) { if (player.HasGump(typeof(ObjectPropertyListGump))) { ObjectPropertyListGump gump = (ObjectPropertyListGump)player.FindGump(typeof(ObjectPropertyListGump)); //if this gump that's up is showing this list entry, or if none was specified, then refresh if (o == null || gump.Object == o) { //then, resend this gump! player.SendGump(new ObjectPropertyListGump(gump)); return(true); } } return(false); }
public override void OnDoubleClick(Mobile from) { if (!CheckUse(this, from)) { return; } if (from.FindGump(typeof(LocksmithTools.InternalGump)) == null) { from.SendGump(new InternalGump(this)); } if (m_Command != LocksmithCommand.None) { from.Target = new InternalTarget(this); } }
public void ResendProgressGump(Mobile m) { if (m == null || m.NetState == null || !(m is PlayerMobile)) { return; } PetTrainingProgressGump g = m.FindGump(typeof(PetTrainingProgressGump)) as PetTrainingProgressGump; if (g == null) { Server.Gumps.BaseGump.SendGump(new PetTrainingProgressGump((PlayerMobile)m, Creature)); } else { g.Refresh(); } }
public override bool OnMoveOver(Mobile m) { switch (m_PadType) { default: case 0: //Sail to the Serpent Isle? { m.CantWalk = true; if (m.FindGump <GumpSailToSerpentIsle>() == null) { m.SendGump(new GumpSailToSerpentIsle(m)); } break; } } return(true); }
public static bool RefreshGump(Mobile player, ItemStore store) { //if this mobile has an item store gump up if (player.HasGump(typeof(ItemStoreGump))) { ItemStoreGump gump = (ItemStoreGump)player.FindGump(typeof(ItemStoreGump)); //if this gump that's up is showing this store, or if no store was specified if (store == null || gump.Store == store) { //then, resend this gump! player.SendGump(new ItemStoreGump(gump)); return(true); } } return(false); }
public static bool RefreshGump(Mobile player, StashEntry stashentry) { //if this mobile has a stash entry gump up if (player.HasGump(typeof(StashEntryGump))) { StashEntryGump gump = (StashEntryGump)player.FindGump(typeof(StashEntryGump)); //if this gump that's up is showing this list entry, or if none was specified, then refresh if (stashentry == null || gump.StashEntry == stashentry) { //then, resend this gump! player.SendGump(new StashEntryGump(gump)); return(true); } } return(false); }
public override void OnDoubleClick(Mobile from) { if (from is BaseCreature) { from.SendMessage("You can't decorate a house as a monster!"); // pseudoseer is possessing a monster return; } if (CheckUse(this, from)) { if (from.FindGump(typeof(InternalGump)) == null) { from.SendGump(new InternalGump(this)); } if (m_Command != DecorateCommand.None) { from.Target = new InternalTarget(this); } } }
public override void OnDoubleClick(Mobile from) { if (from is BaseCreature) { from.SendMessage("You can't decorate a house as a monster!"); // pseudoseer is possessing a monster return; } if (CheckUse(this, from)) { if (from.FindGump(typeof(InternalGump)) == null) { from.SendGump(new InternalGump(this)); } if (m_Command != DecorateCommand.None) { from.Target = new InternalTarget(this); } } }
public static bool Exists(Mobile mob) { return (mob.FindGump(typeof(FactionGump)) != null); }
public static bool Exists(Mobile mob) { return(mob.FindGump(typeof(FactionGump)) != null); }
public bool TryAddSeed(Mobile from, Seed seed, int index = -1) { if (!from.Backpack.CheckHold(from, seed, true, true) || seed.Amount <= 0) { return(false); } else if (!from.InRange(GetWorldLocation(), 3) || from.Map != Map) { return(false); } else if (TotalCount + seed.Amount <= MaxSeeds) { SeedEntry entry = GetExisting(seed); int oldcount = UniqueCount; if (entry != null) { entry.Seed.Amount += seed.Amount; seed.Delete(); } else if (UniqueCount < MaxUnique) { entry = new SeedEntry(seed); DropItem(seed); seed.Movable = false; } else { from.SendLocalizedMessage(1151839); // There is not enough room in the box. } if (entry != null) { InvalidateProperties(); if (Entries.Contains(entry)) { if (index > -1 && index < Entries.Count - 1) { Entries.Remove(entry); AddEntry(entry, index); } } else { if (index > -1 && index < Entries.Count) { AddEntry(entry, index); } else { AddEntry(entry); } } from.SendLocalizedMessage(1151846); // You put the seed in the seedbox. if (from is PlayerMobile) { var gump = from.FindGump <SeedBoxGump>(); if (gump != null) { gump.CheckPage(entry); gump.Refresh(); } else { gump = new SeedBoxGump((PlayerMobile)from, this); gump.CheckPage(entry); BaseGump.SendGump(gump); } } return(true); } } else { from.SendLocalizedMessage(1151839); // There is not enough room in the box. } return(false); }