Inheritance: MonoBehaviour
 void Awake()
 {
     m_subject_motion = Subject.GetComponent<MobMotion>();
     m_subject_lock_on = Subject.GetComponent<LockOn>();
 }
 void Awake()
 {
     mMobMotion = Avatar.GetComponent<MobMotion>();
     mLockOn = Avatar.GetComponent<LockOn>();
     mAnimator = Avatar.GetComponent<Animator>();
 }