Example #1
0
 public BufferDescription(
     int sizeInBytes,
     Usage usage,
     BindFlags bindFlags,
     MiscFlags miscFlags,
     ExtraFlags extraFlags,
     int structureByteStide)
 {
     SizeInBytes = sizeInBytes;
     Usage = usage;
     BindFlags = bindFlags;
     MiscFlags = miscFlags;
     ExtraFlags = extraFlags;
     StructureByteStride = structureByteStide;
 }
Example #2
0
 public Texture3DDescription(
     int width,
     int height,
     int depth,
     int mipLevels,
     int formatIndex,
     Usage usage,
     BindFlags bindFlags,
     MiscFlags miscFlags,
     ExtraFlags extraFlags)
 {
     Width = width;
     Height = height;
     Depth = depth;
     MipLevels = mipLevels;
     FormatID = formatIndex;
     Usage = usage;
     BindFlags = bindFlags;
     MiscFlags = miscFlags;
     ExtraFlags = extraFlags;
 }
Example #3
0
 public Texture2DDescription(
     int width,
     int height,
     int mipLevels,
     int arraySize,
     int formatID,
     Sampling sampling,
     Usage usage,
     BindFlags bindFlags,
     MiscFlags miscFlags,
     ExtraFlags extraFlags)
 {
     Width = width;
     Height = height;
     MipLevels = mipLevels;
     ArraySize = arraySize;
     FormatID = formatID;
     Sampling = sampling;
     Usage = usage;
     BindFlags = bindFlags;
     MiscFlags = miscFlags;
     ExtraFlags = extraFlags;
 }
Example #4
0
 public Texture1DDescription(
     int width,
     int mipLevels,
     int arraySize,
     int formatID,
     Usage usage,
     BindFlags bindFlags,
     MiscFlags miscFlags,
     ExtraFlags extraFlags)
 {
     Width = width;
     MipLevels = mipLevels;
     ArraySize = arraySize;
     FormatID = formatID;
     Usage = usage;
     BindFlags = bindFlags;
     MiscFlags = miscFlags;
     ExtraFlags = extraFlags;
 }