public override void Execute(Miner miner) { //The miner digs for gold until he's carrying in excess of MaxNuggets. //If he gets thirsty during his digging he stops work and changes state to go to the saloon for a whiskey. miner.AddToGoldCarrier(1); //Diggin' is hard work miner.IncreaseFatigue(); Debug.Log(miner.ID + " Pickin' up a nugget"); //If enough gold mined, go and put it in the bank if (miner.IsPocketFull()) { miner.ChangeState(VisitBankAndDepositGold.Instance); } //If thirsty go and get a whiskey if (miner.IsThirsty()) { miner.ChangeState(QuenchThirst.Instance); } }