public InvertedF_2400MHz(double thickness = 0.0, bool debug = false) : base("Antenna-2400MHz-Inverted-F") { Vector3D feedPoint = new Vector3D(L3 + L4 + L7 + L8 + W2 / 2, 0, 0); m_thickness = thickness; // Antenna Metal copper = new Metal("antenna-inverted-f"); copper.FillColor = new Material.Color(235, 148, 7, 255); copper.EdgeColor = new Material.Color(235, 148, 7, 255); uint priority = 100; uint normDir = 2; double[,] points = new double[,] { { L3+L4+L7, L3+L4+L7, L3, L3, L3+L4+L5, L3+L4+L5, L3+L4, L3+L4, L3+L4+L7-0.1, L3+L4+L7+L8, L3+L4+L7+L8, L3+L4+L7+L8+W2, L3+L4+L7+L8+W2, L3+L4+L7, L3+L4+L7, L1-L2, L1-L2, L1, L1, 0, 0, L3+L4, L3+L4, L3+L4+L5+0.2, L3+L4+L5+0.2, L3+L4+L7-L6-0.2, L3+L4+L7-L6-0.2 }, { 0, H2+H3, H2+H3, H1+W1-H4, H1+W1-H4, H2+H3+H5+H6, H2+H3+H5+H6, H2+H3+H5, H2+H3+H5, H2+H3 + 0.2, 0, 0, H2+H3+Math.Sqrt(2)/2*W2 + W2/4, H2+H3+H5+Math.Sqrt(2)*W2 -0.08, H1-H8, H1-H8, H1, H1, H1+W1, H1+W1, H2, H2, 0, 0, H2, H2, 0 } }; m_antenna = new LinearPolygon(null, copper, priority, normDir, 0.0, points, thickness); m_antenna.Move(-feedPoint); // move feedpoint to origin w/o transformations this.Add(m_antenna); if (debug) { // Ground plane placeholders (priority = 0) double groundPlaneWidth = 5.0; Metal groundPlane = new Metal("ground-plane"); groundPlane.FillColor = new Material.Color(235, 148, 7, 255); groundPlane.EdgeColor = new Material.Color(235, 148, 7, 255); //Box groundPlaneLeft = new Box(null, groundPlane, 0, new Vector3D(-W2 / 2 - L8, -groundPlaneWidth, 0), new Vector3D(L3 + L4 + L7, 0, thickness)); Box groundPlaneLeft = new Box(null, groundPlane, 0, new Vector3D(0, -groundPlaneWidth, 0), new Vector3D(L3 + L4 + L7, 0, thickness)); Box groundPlaneRight = new Box(null, groundPlane, 0, new Vector3D(L3 + L4 + L7 + L8 + W2 + L8, -groundPlaneWidth, 0), new Vector3D(L1, 0, thickness)); groundPlaneLeft.Move(-feedPoint); groundPlaneRight.Move(-feedPoint); this.Add(groundPlaneLeft); this.Add(groundPlaneRight); /* double pcbWidth = 0.56; // FIXME Box groundPlaneBottom = new Box(null, groundPlane, 0, new Vector3D(0, -groundPlaneWidth, 0-pcbWidth), new Vector3D(L1, 0, thickness-pcbWidth)); groundPlaneBottom.Move(-feedPoint); this.Add(groundPlaneBottom); // Keep-off region Dielectric keepOff = new Dielectric("keep-off"); keepOff.FillColor = new Material.Color(255, 0, 0, 32); keepOff.EdgeColor = new Material.Color(255, 0, 0, 32); Box keepOffArea = new Box(null, keepOff, 0, new Vector3D(-1, 0, 0), new Vector3D(L1 + 1, H1 + W1 + 1, thickness)); keepOffArea.Move(-feedPoint); this.Add(keepOffArea); */ } }
public override void AddInteractions(InteractionObjectPair iop, Sim actor, Metal target, List<InteractionObjectPair> results) { results.Add(new InteractionObjectPair(new Definition(), target)); uint stackNumber = actor.Inventory.GetStackNumber(target); if (stackNumber != 0x0) { List<IGameObject> stackObjects = actor.Inventory.GetStackObjects(stackNumber, true); results.Add(new InteractionObjectPair(new Definition(stackObjects), target)); } }
public static void SmeltMetal(Metal ths, SimDescription actor) { ths.mHasBeenSmelt = true; ths.UpdateMetalVisual(); float kSmeltMultiplier = Metal.kSmeltMultiplier; if ((actor != null) && actor.TraitManager.HasElement(TraitNames.GathererTrait)) { kSmeltMultiplier += TraitTuning.GathererTraitIngotQualityModifier; } ths.mStoredCost = (int)(ths.Cost * kSmeltMultiplier); }
public HitableList GetSceneWorld() { var world = new HitableList { new Sphere(new Vector3(0, -1000, 0), 1000f, new Lambertian(new CheckerTexture(new ConstantTexture(Colors.AntiqueWhite), new ConstantTexture(Colors.DarkBlue)))) }; Func <float> randFloat = VectorHelpers.RandomFloat; for (int i = -5; i < 5; i++) { for (int j = -5; j < 5; j++) { Vector3 center = new Vector3(i + 0.9f * randFloat(), 0.2f, j + 0.9f * randFloat()); float materialChoice = randFloat(); Material m; if (materialChoice < 0.75) { m = new Lambertian(new ConstantTexture(new Vector3(randFloat() * randFloat(), randFloat() * randFloat(), randFloat() * randFloat()))); } else if (materialChoice < 0.95) { m = new Metal(new Vector3(0.5f * (1 + randFloat()), 0.5f * (1 + randFloat()), 0.5f * (1 + randFloat())), 0.5f * randFloat()); } else { m = new Dielectric(1.5f); } var s = new Sphere(center, 0.2f, m); world.Add(s); } } world.Add(new Sphere(new Vector3(0, 1, 0), 1.0f, new Dielectric(1.5f))); world.Add(new Sphere(new Vector3(-4, 1, 0), 1.0f, new Lambertian(new ConstantTexture(new Vector3(0.4f, 0.2f, 0.1f))))); world.Add(new Sphere(new Vector3(4, 1, 0), 1.0f, new Metal(new Vector3(0.7f, 0.6f, 0.5f), 0))); return(world); }
public World CreateBookWorld() { var hitables = new List <IHitable>(); hitables.Add(new Sphere(new Vector3(0f, -1000f, 0f), 1000f, new Lambertian(new Vector3(0.5f, 0.5f, 0.5f)))); var rand = new Random(); for (var a = -11; a < 11; a++) { for (var b = -11; b < 11; b++) { var chooseMat = (float)rand.NextDouble(); var center = new Vector3(a + 0.9f * (float)rand.NextDouble(), 0.2f, b + 0.9f * (float)rand.NextDouble()); if ((center - new Vector3(4f, 0.2f, 0f)).Length() > 0.9f) { IMaterial material; if (chooseMat < 0.8f) //diffuse { material = new Lambertian(new Vector3((float)(rand.NextDouble() * rand.NextDouble()), (float)(rand.NextDouble() * rand.NextDouble()), (float)(rand.NextDouble() * rand.NextDouble()))); } else if (chooseMat < 0.95) //metal { material = new Metal(new Vector3(0.5f * (float)(1f + rand.NextDouble()), 0.5f * (float)(1 + rand.NextDouble()), 0.5f * (float)(1 + rand.NextDouble())), 0.5f * (float)(1 + rand.NextDouble())); } else //glass { material = new Dielectric(1.5f); } hitables.Add(new Sphere(center, 0.2f, material)); } } } hitables.Add(new Sphere(new Vector3(0f, 1f, 0f), 1.0f, new Dielectric(1.5f))); hitables.Add(new Sphere(new Vector3(-4.0f, 1, 0), 1.0f, new Lambertian(new Vector3(0.4f, 0.2f, 0.1f)))); hitables.Add(new Sphere(new Vector3(4f, 1f, 0f), 1.0f, new Metal(new Vector3(0.7f, 0.6f, 0.5f), 0.0f))); var world = new World(hitables); return(world); }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Stone", true, out subEle); Stone.WriteXML(subEle, master); ele.TryPathTo("Dirt", true, out subEle); Dirt.WriteXML(subEle, master); ele.TryPathTo("Grass", true, out subEle); Grass.WriteXML(subEle, master); ele.TryPathTo("Glass", true, out subEle); Glass.WriteXML(subEle, master); ele.TryPathTo("Metal", true, out subEle); Metal.WriteXML(subEle, master); ele.TryPathTo("Wood", true, out subEle); Wood.WriteXML(subEle, master); ele.TryPathTo("Organic", true, out subEle); Organic.WriteXML(subEle, master); ele.TryPathTo("Cloth", true, out subEle); Cloth.WriteXML(subEle, master); ele.TryPathTo("Water", true, out subEle); Water.WriteXML(subEle, master); ele.TryPathTo("HollowMetal", true, out subEle); HollowMetal.WriteXML(subEle, master); ele.TryPathTo("OrganicBug", true, out subEle); OrganicBug.WriteXML(subEle, master); ele.TryPathTo("OrganicGlow", true, out subEle); OrganicGlow.WriteXML(subEle, master); }
static void Main(string[] args) { var beastMusic = new Metal(); beastMusic.Destroy(50); // Console.WriteLine(beastMusic.Sing()); var horrorFilm = new Horror(); horrorFilm.scaryAsShit(7); var beefyStuff = new Beef(); beefyStuff.Good(Cut.Ribeye); var strongCoffee = new Espresso(); strongCoffee.Perky(); Console.WriteLine(); Console.ReadLine(); }
public void AddMetalType(MetalTypeModel model) { using (ObjectContext context = new ObjectContext(_connectionString)) { var type = new Metal { Name = model.MetalName }; var types = context.CreateObjectSet <Metal>(); types.AddObject(type); var baseValues = context.CreateObjectSet <MetalQualityBaseValue>(); var baseValue = new MetalQualityBaseValue { MetalId = type.MetalId, LateralShearRate = model.LateralShearRate, LoadingSpeed = model.LoadingSpeed, LongitudinalShearRate = model.LongitudinalShearRate, ShearStrainRate = model.ShearStrainRate, SpallStrength = model.SpallStrength }; baseValues.AddObject(baseValue); var coeficients = context.CreateObjectSet <MetalCoefficientWeighting>(); var coeficient = new MetalCoefficientWeighting { MetalId = type.MetalId, LateralShearRate = model.LateralShearRateC, LoadingSpeed = model.LoadingSpeedC, LongitudinalShearRate = model.LongitudinalShearRateC, ShearStrainRate = model.ShearStrainRateC, SpallStrength = model.SpallStrengthC }; coeficients.AddObject(coeficient); context.SaveChanges(); } }
private void CornellBox() { Vector3D lookFrom = new Vector3D(278, 278, -800); Vector3D lookAt = new Vector3D(278, 278, 0); float diskToFocus = 10; float aperture = 0; float vfov = 40; camera = new Camera(lookFrom, lookAt, new Vector3D(0, 1, 0), vfov, (float)width / (float)height, aperture, diskToFocus, 0, 1); List <Hitable> list = new List <Hitable>(); Material red = new Lambertian(new ConstantTexture(new Vector3D(0.65f, 0.05f, 0.05f))); Material white = new Lambertian(new ConstantTexture(new Vector3D(0.73f, 0.73f, 0.73f))); Material green = new Lambertian(new ConstantTexture(new Vector3D(0.12f, 0.45f, 0.15f))); Material light = new DiffuseLight(new ConstantTexture(new Vector3D(15, 15, 15))); Material aluminum = new Metal(new Vector3D(0.8f, 0.85f, 0.88f), 0); Material glass = new Dielectric(1.5f); list.Add(new FlipNormals(new XZRect(213, 343, 227, 332, 554, light))); list.Add(new FlipNormals(new YZRect(0, 555, 0, 555, 555, green))); list.Add(new YZRect(0, 555, 0, 555, 0, red)); list.Add(new FlipNormals(new XZRect(0, 555, 0, 555, 555, white))); list.Add(new XZRect(0, 555, 0, 555, 0, white)); list.Add(new FlipNormals(new XYRect(0, 555, 0, 555, 555, white))); //list.Add(new Translate(new RotateY(new Box(new Vector3D(0, 0, 0), // new Vector3D(165, 165, 165), white), -18), new Vector3D(130, 0, 65))); list.Add(new Translate(new RotateY(new Box(new Vector3D(0, 0, 0), new Vector3D(165, 330, 165), white), 15), new Vector3D(265, 0, 295))); // list.Add(new Translate(new RotateY(new Box(new Vector3D(0, 0, 0), // new Vector3D(165, 330, 165), aluminum), 15), new Vector3D(265, 0, 295))); list.Add(new Sphere(new Vector3D(190, 90, 190), 90, glass)); BVHNode b = new BVHNode(list, list.Count, 0, 1); world.list.Add(b); }
public void TestStructureWithoutDielectricIsInvalid() { var topMetal = new Metal(Length.FromNanometers(10)); topMetal.SetWorkFunction(Energy.FromElectronVolts(4.9)); var semiconductor = new Semiconductor(); semiconductor.BandGap = Energy.FromElectronVolts(1.125); semiconductor.ElectronAffinity = Energy.FromElectronVolts(4.05); semiconductor.DielectricConstant = 11.7; semiconductor.IntrinsicCarrierConcentration = Concentration.FromPerCubicCentimeter(1.41E10); semiconductor.DopingType = DopingType.N; semiconductor.DopantConcentration = Concentration.FromPerCubicCentimeter(1E18); var structure = new Structure(); structure.AddLayer(semiconductor); structure.AddLayer(topMetal); Assert.That(!structure.IsValid); }
static void Main(string[] args) { Mueble sillaMaderaRoble = new Madera("silla de madera", 3, (float)2.6, 38, 32, 29, eColor.Rojo, eTipoDeMadera.Roble); Mueble sillaMaderaRoble2 = new Madera("Silla de madera", 7, (float)2.6, 38, 32, 29, eColor.Rojo, eTipoDeMadera.Roble); Mueble mesaMaderaAbedul = new Madera("Mesa de madera", 9, (float)8.7, 65, 51, 44, eColor.Negro, eTipoDeMadera.Abedul); Mueble escritorioMaderaPino = new Madera("Escritorio de madera", 5, (float)6.9, 46, 40, 38, eColor.Sin, eTipoDeMadera.Pino); Mueble sillaMetalAluminio = new Metal("Silla de aluminio", 1, (float)4.4, 41, 34, 25, eColor.Violeta, eTipoDeMetal.Aluminio);//Deberia setear el color en Sin Mueble mesaMetalAcero = new Metal("Mesa de acero", 2, (float)9.9, 66, 49, 41, eColor.Verde, eTipoDeMetal.Acero); Mueble mesaVidrio = new Vidrio("Mesa de vidrio", 4, (float)7.6, 61, 47, 43); Fabrica.AgregarMueble = sillaMaderaRoble; Fabrica.AgregarMueble = sillaMaderaRoble2; Console.WriteLine(Fabrica.RetornarInformacionTotal()); Fabrica.AgregarMueble = mesaMaderaAbedul; Fabrica.AgregarMueble = escritorioMaderaPino; Fabrica.AgregarMueble = sillaMetalAluminio; Fabrica.AgregarMueble = mesaMetalAcero; Fabrica.AgregarMueble = mesaVidrio; Console.WriteLine(sillaMetalAluminio.Facturacion()); Console.WriteLine(sillaMaderaRoble.Facturacion()); Console.WriteLine(mesaVidrio.Facturacion()); Console.WriteLine(Fabrica.RetornarInformacionTotal()); Mueble mesaVidrio2 = new Vidrio(); //Por defecto, no deberia dejar de agregar a la lista Mueble mesaMadera = new Madera(); //Por defecto, no deberia dejar de agregar a la lista Mueble sillaMetal = new Metal(); //Por defecto, no deberia dejar de agregar a la lista Fabrica.Muebles.Clear(); //Limpiamos para probar los muebles invalidos Console.WriteLine(mesaVidrio2); Console.WriteLine(mesaMadera); Console.WriteLine(sillaMetal); Fabrica.AgregarMueble = mesaVidrio2; //NO SE AGREGA A LA LISTA Fabrica.AgregarMueble = mesaMadera; //NO SE AGREGA A LA LISTA Fabrica.AgregarMueble = sillaMetal; //NO SE AGREGA A LA LISTA Console.WriteLine(Fabrica.RetornarInformacionTotal()); //No deberia retornar nada. Console.Read(); }
public JsonMedia(Media media) { HandDiskPathForWebDisplay = media.HandDiskPathForWebDisplay; HandURLForWebDisplay = media.HandURLForWebDisplay; HiResDiskPathForWebDisplay = media.HiResDiskPathForWebDisplay; HiResURLForWebDisplay = media.HiResURLForWebDisplay; HiRes2DiskPathForWebDisplay = media.HiRes2DiskPathForWebDisplay; HiRes2URLForWebDisplay = media.HiRes2URLForWebDisplay; IconDiskPathForWebDisplay = media.IconDiskPathForWebDisplay; IconURLForWebDisplay = media.IconURLForWebDisplay; MediaSet = media.MediaSet; MovieDiskPathForWebDisplay = media.MovieDiskPathForWebDisplay; MovieURLForWebDisplay = media.MovieURLForWebDisplay; PictureDiskPathForWebDisplay = media.PictureDiskPathForWebDisplay; PictureURLForWebDisplay = media.PictureURLForWebDisplay; ReportURLForWebDisplay = media.ReportURLForWebDisplay; ReportDiskPathForWebDisplay = media.ReportDiskPathForWebDisplay; MediaSetFullName = Metal.GetFullName(MediaSet); MediaSetName = media.MediaSet.ToString(); }
public void AcceptCoins_01_Pos_InvalidMetal_After_Valid_Returns_Metal() { // Arrange IContext context = new DefaultContext(); var machine = new Machine(); var invalidMetal = new Metal(0, 0, 0); var result = new Result(); // Act machine.Insert(Metal.Quarter, context, (r) => { result.Push(r); }).Wait(); machine.Insert(invalidMetal, context, (r) => { result.Push(r); }).Wait(); // Assert Assert.IsTrue(context.CoinReturn.Items.Any()); Assert.AreEqual("$0.25", context.DisplayAmount.Current); }
public async Task <string> Get(Metal metal) { string url; string json; var quandlApiOptions = new QuandlApiOptions(); _configuration .GetSection(QuandlApiOptions.QuandlApi) .Bind(quandlApiOptions); if (metal == Metal.Gold) { url = quandlApiOptions.GoldPricesUrl; } else { url = quandlApiOptions.SilverPricesUrl; } json = await GetPrices(url); return(json); }
private static GEntity _readEntity(byte[] arr, ref int pos) { GEntity Entity = null; int x = (int)ReadFloat(arr, ref pos); int y = (int)ReadFloat(arr, ref pos); int type = ReadInt32(arr, ref pos); int health = ReadInt32(arr, ref pos); int owner = ReadInt32(arr, ref pos); Directions dir = (Directions)ReadInt32(arr, ref pos); if (type == TileType.WALL) { Entity = new Wall(x, y, health); } else if (type == TileType.METAL) { Entity = new Metal(x, y); } else { if (type == EntityType.TURRET) { Entity = new Turret(owner, x, y, health); } if (type == EntityType.MINE) { Entity = new Mine(owner, x, y, health > 0); } if (type == EntityType.DISPENSER) { Entity = new Dispenser(owner, x, y, health); } } return(Entity); }
/// <summary> /// Se llama una sola vez, al principio cuando se ejecuta el ejemplo. /// Escribir aquà todo el código de inicialización: cargar modelos, texturas, estructuras de optimización, todo /// procesamiento que podemos pre calcular para nuestro juego. /// Borrar el codigo ejemplo no utilizado. /// </summary> public override void Init() { //Device de DirectX para crear primitivas. var d3dDevice = D3DDevice.Instance.Device; timestamp = DateTime.Now; //Utilizando esta propiedad puedo activar el update/render a intervalos constantes. FixedTickEnable = true; //Se puede configurar el tiempo en estas propiedades TimeBetweenUpdates y TimeBetweenRenders, por defecto esta puedo en 1F / FPS_60 es a lo minimo que deberia correr el TP. //De no estar a gusto como se ejecuta el metodo Tick (el que maneja el GameLoop) el mismo es virtual con lo cual pueden sobrescribirlo. //Esconder cursor focusWindows = d3dDevice.CreationParameters.FocusWindow; mousePosition = focusWindows.PointToScreen(new Point(focusWindows.Width / 2, focusWindows.Height / 2)); //Cursor.Hide(); Sounds.SoundsManager.Instance().sound = DirectSound.DsDevice; Sounds.SoundsManager.Instance().mediaDir = MediaDir; //Burbujas D3DDevice.Instance.ParticlesEnabled = true; D3DDevice.Instance.EnableParticles(); Particulas.Init(MediaDir, 20); //Oceano Oceano.Init(TGCVector3.Up * nivelDelAgua * 0.8f, 100, 100, ShadersDir); //Settear jugador y camara FPSCamara = new FPSCamara(Camera, Input); Player = Player.Instance(); Player.SetInput(Input); Player.Init(FPSCamara); //Inicializar camara var cameraPosition = new TGCVector3(0, 100, -250); var lookAt = new TGCVector3(0, nivelDelAgua, 0); Camera.SetCamera(cameraPosition, lookAt); sonidoUnderwater = new TgcStaticSound(); sonidoUnderwater.loadSound(MediaDir + "Sounds\\mar.wav", DirectSound.DsDevice); effect = TGCShaders.Instance.LoadEffect(ShadersDir + "e_fog.fx"); efectoInterior = TGCShaders.Instance.LoadEffect(ShadersDir + "interior.fx"); //Iniciar HUD Hud.Init(MediaDir); Hud.ChangeStatus(Hud.Status.MainMenu); //Cargar enviroment oceano = new Fondo(MediaDir, ShadersDir); oceano.Init(); oceano.Camera = Camera; heightmap = new TgcSimpleTerrain(); heightmap.loadHeightmap(MediaDir + marBnwDir, marScaleXZ, marScaleY, new TGCVector3(0, marOffsetY, 0)); heightmap.loadTexture(MediaDir + marTexDir); //Cargar entidades var loader = new TgcSceneLoader(); var scene = loader.loadSceneFromFile(MediaDir + "yellow_fish-TgcScene.xml"); var mesh = scene.Meshes[0]; peces = new List <Fish>(); corales = new List <Coral>(); metales = new List <Metal>(); piedras = new List <Metal>(); int i = 0; while (i < 20) { Fish fish; string meshName = i.ToString(); fish = new Fish(mesh.clone(meshName)); fish = (Fish)setearMeshParaLista(fish, i); peces.Add(fish); fish.Effect(effect); fish.Technique("RenderScene"); i++; } scene = loader.loadSceneFromFile(MediaDir + "shark-TgcScene.xml"); mesh = scene.Meshes[0]; shark = new Shark(mesh); shark.Init(); sharkSound = new Tgc3dSound(MediaDir + "Sounds\\shark.wav", shark.GetMesh().Position, DirectSound.DsDevice); shark.setearSonido(sharkSound); shark.setearAlturaMaxima(nivelDelAgua - 19f); efectoDesaparecer = TGCShaders.Instance.LoadEffect(ShadersDir + "perlin.fx"); shark.setearEfectoPerlin(efectoDesaparecer); perlinTexture = TgcTexture.createTexture(D3DDevice.Instance.Device, MediaDir + "Textures\\perlin.png"); shark.setearPerlin(perlinTexture); scene = loader.loadSceneFromFile(MediaDir + "coral-TgcScene.xml"); mesh = scene.Meshes[0]; i = 0; while (i < 25) { Coral coral; string meshName = i.ToString(); coral = new Coral(mesh.createMeshInstance(meshName)); coral = (Coral)setearMeshParaLista(coral, i * 4, -17); corales.Add(coral); coral.Effect(effect); coral.Technique("RenderScene"); i++; } scene = loader.loadSceneFromFile(MediaDir + "Oro-TgcScene.xml"); mesh = scene.Meshes[0]; i = 0; while (i < 15) { Metal oro; string meshName = i.ToString(); oro = new Metal(mesh.createMeshInstance(meshName)); oro = (Metal)setearMeshParaLista(oro, i * 8, -17); oro.Tipo = ElementoRecolectable.oro; metales.Add(oro); oro.Effect(effect); oro.Technique("RenderSceneLight"); i++; } scene = loader.loadSceneFromFile(MediaDir + "Hierro-TgcScene.xml"); mesh = scene.Meshes[0]; i = 0; while (i < 15) { Metal hierro; string meshName = i.ToString() + i.ToString(); hierro = new Metal(mesh.createMeshInstance(meshName)); hierro = (Metal)setearMeshParaLista(hierro, (i + 10) * 8, -17); hierro.Tipo = ElementoRecolectable.hierro; metales.Add(hierro); hierro.Effect(effect); hierro.Technique("RenderScene"); i++; } scene = loader.loadSceneFromFile(MediaDir + "Roca-TgcScene.xml"); mesh = scene.Meshes[0]; i = 0; while (i < 15) { Metal roca; string meshName = i.ToString() + i.ToString() + i.ToString(); roca = new Metal(mesh.createMeshInstance(meshName)); roca = (Metal)setearMeshParaLista(roca, (i + 10) * 8, -17); roca.Tipo = ElementoRecolectable.madera; roca.escalar(new TGCVector3(0.3f, 0.3f, 0.3f)); piedras.Add(roca); roca.Effect(effect); roca.Technique("RenderScene"); i++; } scene = loader.loadSceneFromFile(MediaDir + "ship-TgcScene.xml"); nave = Nave.Instance(); nave.Init(scene, nivelDelAgua); scene = loader.loadSceneFromFile(MediaDir + "EspadaDoble-TgcScene.xml"); mesh = scene.Meshes[0]; arma = new Arma(mesh); scene = loader.loadSceneFromFile(MediaDir + "Mesa-TgcScene.xml"); mesaNave = MesaNave.Instance(); mesaNave.Init(scene); mesaNave.Effect(efectoInterior); mesaNave.Technique("RenderScene"); scene = loader.loadSceneFromFile(MediaDir + "SogaEnrollada-TgcScene.xml"); mesh = scene.Meshes[0]; sogaInterior = SogaInterior.Instance(); sogaInterior.Init(mesh); sogaInterior.Effect(efectoInterior); sogaInterior.Technique("RenderScene"); scene = loader.loadSceneFromFile(MediaDir + "silla-TgcScene.xml"); sillaInterior = SillaInterior.Instance(); sillaInterior.Init(scene); sillaInterior.Effect(efectoInterior); sillaInterior.Technique("RenderScene"); scene = loader.loadSceneFromFile(MediaDir + "Timon-TgcScene.xml"); timonInterior = TimonInterior.Instance(); timonInterior.Init(scene); timonInterior.Effect(efectoInterior); timonInterior.Technique("RenderScene"); scene = loader.loadSceneFromFile(MediaDir + "LamparaTecho-TgcScene.xml"); lamparaNave = new LamparaNave(scene.Meshes[0]); lamparaNave.Effect(efectoInterior); lamparaNave.Technique("RenderScene"); //Cargar shaders fog = new TgcFog(); fog.Color = Color.FromArgb(30, 144, 255); fog.Density = 1; fog.EndDistance = 1000; fog.StartDistance = 1; fog.Enabled = true; effect.SetValue("screen_dx", d3dDevice.PresentationParameters.BackBufferWidth); effect.SetValue("screen_dy", d3dDevice.PresentationParameters.BackBufferHeight); //Fog + Lights effect.SetValue("nivelAgua", nivelDelAgua); interiorNave = InteriorNave.Instance(); interiorNave.Init(MediaDir); DirectSound.ListenerTracking = Player.Instance().mesh; //Mascara post process maskTexture = TgcTexture.createTexture(D3DDevice.Instance.Device, MediaDir + "Textures\\mascara.png"); effect.SetValue("textura_mascara", maskTexture.D3dTexture); // seteamos los efectos aca porque son fijos oceano.Effect(effect); oceano.Technique("RenderScene"); heightmap.Effect = effect; heightmap.Technique = "RenderScene"; shark.Effect(effect); shark.Technique("RenderScene"); nave.Effect(effect); nave.Technique("RenderSceneLight"); effect.SetValue("ambientColor", Color.FromArgb(255, 255, 255).ToArgb()); effect.SetValue("diffuseColor", Color.FromArgb(255, 255, 255).ToArgb()); effect.SetValue("specularColor", Color.FromArgb(255, 255, 255).ToArgb()); efectoInterior.SetValue("ambientColor", Color.FromArgb(255, 255, 255).ToArgb()); efectoInterior.SetValue("diffuseColor", Color.FromArgb(255, 255, 255).ToArgb()); efectoInterior.SetValue("specularColor", Color.FromArgb(255, 255, 255).ToArgb()); // dibujo el full screen quad CustomVertex.PositionTextured[] vertices = { new CustomVertex.PositionTextured(-1, 1, 1, 0, 0), new CustomVertex.PositionTextured(1, 1, 1, 1, 0), new CustomVertex.PositionTextured(-1, -1, 1, 0, 1), new CustomVertex.PositionTextured(1, -1, 1, 1, 1) }; // Vertex buffer de los triangulos fullScreenQuad = new VertexBuffer(typeof(CustomVertex.PositionTextured), 4, d3dDevice, Usage.Dynamic | Usage.WriteOnly, CustomVertex.PositionTextured.Format, Pool.Default); fullScreenQuad.SetData(vertices, 0, LockFlags.None); // dibujo render target depthStencil = d3dDevice.CreateDepthStencilSurface(d3dDevice.PresentationParameters.BackBufferWidth, d3dDevice.PresentationParameters.BackBufferHeight, DepthFormat.D24S8, MultiSampleType.None, 0, true); renderTarget = new Texture(d3dDevice, d3dDevice.PresentationParameters.BackBufferWidth, d3dDevice.PresentationParameters.BackBufferHeight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); // inicializo los FB que uso para el Bloom coralesBrillantes = new Texture(d3dDevice, d3dDevice.PresentationParameters.BackBufferWidth, d3dDevice.PresentationParameters.BackBufferHeight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); FBHorizontalBool = new Texture(d3dDevice, d3dDevice.PresentationParameters.BackBufferWidth, d3dDevice.PresentationParameters.BackBufferHeight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); FBVerticalBloom = new Texture(d3dDevice, d3dDevice.PresentationParameters.BackBufferWidth, d3dDevice.PresentationParameters.BackBufferHeight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); }
// Removes the Metal that has 0 acid on its surface public void removeMetal(Metal m) { mList.Remove(m); n -= 1; }
protected Jewel JewelClassFactory(v_jewel_items item) { var initObj = new ItemInitializerParameterObject() { ID = item.id, ItemNumber = item.ITEMNUMBER, CategoryID = item.CATEGORY_ID, SubCategoryID = item.SUBCATEGORY_ID, JewelryCategory = item.jeweltype, JewelryCategoryID = item.JEWELTYPE_ID, JewelrySubCategory = item.jewelsubtype, JewelrySubCategoryID = item.JEWELSUBTYPE_ID, SpecialPrice = item.SPECIAL_SELL_PRICE ?? 0, DealerPrice = item.DEALER_PRICE ?? 0, OnSpecial = item.ONSPECIAL ?? false, RegularPrice = item.price ?? 0, Metal = item.metal, Title = item.jeweltitle, OnBargain = item.ONBARGAIN ?? false }; var initJewelExtra = new JewelryExtraInitializerParameterObject() { CS_Clarity = item.clarity, CS_ClarityFreeText = item.clarity_freetxt, CS_Color = item.color, CS_ColorFreeText = item.color_freetxt, CS_Count = item.cs_count ?? 0, CS_Cut = item.cs_cut, CS_Description = item.cs_desc, CS_Type = item.cs_type, HasSideStones = item.has_sidestones ?? false, SS_Clarity = item.ss_clarity, SS_ClarityFreeText = "", SS_Color = item.ss_color, SS_ColorFreeText = "", SS_Count = item.ss_count ?? 0, SS_Cut = item.ss_cut, SS_Description = item.ss_desc, SS_Type = item.ss_type }; initJewelExtra.TotalWeight = Convert.ToDouble(item.total_weight ?? 0); initJewelExtra.CS_Weight = Convert.ToDouble(item.cs_weight ?? 0); initJewelExtra.SS_Weight = Convert.ToDouble(item.ss_weight ?? 0); var jewelryExtra = new JewelryExtra(initJewelExtra, initObj); initObj.Weight = Convert.ToDouble(item.WEIGHT); double tryParseJewelWidth; if (double.TryParse(item.ITEM_SIZE.Trim(), out tryParseJewelWidth)) { initObj.Width = tryParseJewelWidth; } else { initObj.Width = 0; } initObj.Price = DecideWhichPriceToUseAsCurrent(initObj); var currrentJewelMediaType = WhichMediaDoesThisJewelHas(item.HAS_YELLOW_GOLD ?? false, item.HAS_WHITE_GOLD ?? false); var metal = new Metal(requestedJewelMediaTypeByUser, currrentJewelMediaType, item.metal); var mediaFactory = new MediaFactory(initObj.ItemNumber, settingManager); mediaFactory.ChangeMediaSet(requestedJewelMediaTypeByUser, currrentJewelMediaType); var media = mediaFactory.BuildMedia(); var jewel = new Jewel(initObj, media, metal, jewelryExtra, currrentJewelMediaType); return(jewel); }
protected override bool PrivateUpdate(ScenarioFrame frame) { bool success = false; foreach (GameObject obj in GetInventory(Sim)) { Gem gem = obj as Gem; if ((gem != null) && (string.IsNullOrEmpty(gem.mCutName))) { if (CutGem(gem)) { continue; } } else { Metal metal = obj as Metal; if ((metal != null) && (!metal.mHasBeenSmelt)) { if (SmeltMetal(metal)) { continue; } } else { Rock rock = obj as Rock; if ((rock != null) && (!rock.mAnalyzed)) { if (rock.AnalyzeMe(Sim.CreatedSim)) { continue; } } else { MinorPet pet = obj as MinorPet; if (pet != null) { if (PlacePet(pet)) { continue; } } } } } SimDescription sim = Sim; if (!sim.IsHuman) { sim = SimTypes.HeadOfFamily(Sim.Household); } int value = Money.Sell(sim, obj); mFunds += value; AddStat("Sold", value); success = true; } return(success); }
public PlayerPlanet(int id, string name, Position position, PlanetTemperature temperature, Metal metal, Crystal crystal, Deuterium deuterium) : base(id, name, position, metal, crystal, deuterium) { Temperature = temperature; Type = PlanetType.Self; }
/// <summary> /// Constructor /// </summary> public Sample() { m_id = 0; m_firstLayerMetal = Metal.Cr; m_firstLayerThickness = 2; m_secondLayerMetal = Metal.Au; m_secondLayerThickness = 40; m_electrodeWidth = 30; m_isDry = false; m_solvent = string.Empty; m_molecule = string.Empty; m_isRefabricated = false; ; m_isAfterPirnha = false; ; m_commentss = string.Empty; }
static void ExportAntenna_InvertedF() { double thickness = 0.01; double airBox = 5.0; double innerResolution = 0.5; double outerResolution = 5.0; var antenna = new CSXCAD.Antenna.InvertedF_2400MHz(thickness); const double pcbThickness = 1.5; var lumpedPort = new LumpedPort(90, 1, 50, new Vector3D(0.0, 0.0, -pcbThickness), new Vector3D(0.0, 0.0, 0), ENormDir.Z, true); antenna.Add(lumpedPort); double margin = 2.0; double groundWidth = 5.0; var p1 = new Vector3D(antenna.BoundingBox.P1.x - margin, -groundWidth - margin, -pcbThickness); var p2 = new Vector3D(antenna.BoundingBox.P2.x + margin, antenna.BoundingBox.P2.y + margin, 0); var substrate = new Dielectric("pcb", 3.38, 1e-3 * 2 * Math.PI * 2.45e9 * 3.38 * Material.Eps0); substrate.EdgeColor = new Material.Color(10, 255, 10, 128); substrate.FillColor = new Material.Color(10, 255, 10, 128); var pcb = new CSXCAD.Box(null, substrate, 60, p1, p2); //antenna.Add(pcb); var topGround = new Metal("bottom-ground"); topGround.EdgeColor = new Material.Color(235, 148, 7, 255); topGround.FillColor = topGround.EdgeColor; var topGroundPlane = new CSXCAD.Box(null, topGround, 100, new Vector3D(antenna.BoundingBox.P1.x, 0, -pcbThickness), new Vector3D(antenna.BoundingBox.P2.x, -groundWidth, -pcbThickness)); antenna.Add(topGroundPlane); var bottomGround = new Metal("top-ground"); bottomGround.EdgeColor = new Material.Color(235, 148, 7, 255); bottomGround.FillColor = bottomGround.EdgeColor; var topGroundPlaneLeft = new CSXCAD.Box(null, bottomGround, 100, new Vector3D(antenna.BoundingBox.P1.x, 0, 0), new Vector3D(-0.46 / 2 - 0.45, -groundWidth, 0)); var topGroundPlaneRight = new CSXCAD.Box(null, bottomGround, 100, new Vector3D(0.46 / 2 + 0.45, 0, 0), new Vector3D(antenna.BoundingBox.P2.x, -groundWidth, 0)); antenna.Add(topGroundPlaneLeft); antenna.Add(topGroundPlaneRight); Simulation fdtd = new Simulation(); fdtd.Excitation = new GaussExcitation(2450e6, 500e6); RectilinearGrid grid = new RectilinearGrid();; grid.Add(new Vector3D(0, 0, 0)); grid.SmoothMesh(innerResolution); grid.AddAirbox(airBox); grid.SmoothMesh(outerResolution); var nf2ff = new NF2FFBox("nf2ff", new Vector3D(grid.XLines.First(), grid.YLines.First(), grid.ZLines.First()), new Vector3D(grid.XLines.Last(), grid.YLines.Last(), grid.ZLines.Last())); antenna.Add(nf2ff); grid.AddPML(8); XDocument doc = new XDocument( new XDeclaration("1.0", "utf-8", "yes"), new XComment("Test XML file for CyPhy generated openEMS simulations"), new XElement("openEMS", fdtd.ToXElement(), new XElement("ContinuousStructure", new XAttribute("CoordSystem", 0), antenna.ToXElement(), grid.ToXElement() ) ) ); doc.Save("InvertedF.xml"); }
public Resource() { m_Energie = new Energie(); m_Metal = new Metal(); m_Gold = new Gold(); }
public void Initialize() { #region Materiales ceramica1 = new Ceramica(0.5); ceramica2 = new Ceramica(0.5); ceramica3 = new Ceramica(1.0); madera1 = new Madera(3, EMadera.Arce); madera2 = new Madera(3, EMadera.Arce); madera3 = new Madera(2, EMadera.Cedro); madera4 = new Madera(2, EMadera.Arce); vidrio1 = new Vidrio(0.6, EVidrio.Comun); vidrio2 = new Vidrio(0.6, EVidrio.Comun); vidrio3 = new Vidrio(0.6, EVidrio.Empañado); vidrio4 = new Vidrio(1.2, EVidrio.Comun); plastico1 = new Plastico(0.5); plastico2 = new Plastico(0.5); plastico3 = new Plastico(1.0); metal1 = new Metal(3.2, EMetal.Acero_Inoxidable); metal2 = new Metal(3.2, EMetal.Acero_Inoxidable); metal3 = new Metal(1.2, EMetal.Bronze); metal4 = new Metal(1.2, EMetal.Acero_Inoxidable); #endregion #region Dimensiones d1 = new Dimensiones(140, 45, 34); d2 = new Dimensiones(40, 45, 34); #endregion #region Listas de Materiales materiales1 = new List <Material>(); materiales2 = new List <Material>(); materiales1.Add(ceramica1); materiales1.Add(vidrio1); materiales1.Add(plastico1); materiales1.Add(metal1); materiales1.Add(madera1); materiales2.Add(ceramica3); materiales2.Add(vidrio4); materiales2.Add(plastico1); materiales2.Add(metal4); #endregion #region Colores colores1 = new EColor[] { EColor.Natural }; colores2 = new EColor[] { EColor.Natural }; colores3 = new EColor[] { EColor.Natural, EColor.Marron }; colores4 = new EColor[] { EColor.Marron, EColor.Natural }; colores5 = new EColor[] { }; #endregion #region Mesas modeloM1 = new ModeloMesa(d1, "Mesa Redonda", materiales1, EEspacio.Exterior, colores1); modeloM2 = new ModeloMesa(d1, "Mesa Redonda", materiales1, EEspacio.Exterior, colores1); modeloM3 = new ModeloMesa(d1, "Mesa Cuadrada", materiales1, EEspacio.Exterior, colores1); modeloM4 = new ModeloMesa(d2, "Mesa Redonda", materiales1, EEspacio.Exterior, colores1); modeloM5 = new ModeloMesa(d1, "Mesa Redonda", materiales1, EEspacio.Interior, colores1); modeloM6 = new ModeloMesa(d1, "Mesa Redonda", materiales1, EEspacio.Exterior, colores3); modeloM7 = new ModeloMesa(d1, "Mesa Redonda", materiales2, EEspacio.Exterior, colores1); modeloM8 = null; #endregion #region Estanterias modeloE1 = new ModeloEstanteria(d1, "Estanteria Doble", materiales1, EEstanteria.Abierta, colores1, 0); modeloE2 = new ModeloEstanteria(d1, "Estanteria Doble", materiales1, EEstanteria.Abierta, colores1); modeloE3 = new ModeloEstanteria(d1, "Estanteria Doble", materiales1, EEstanteria.Abierta, colores1, 5); modeloE4 = new ModeloEstanteria(d1, "Estanteria Doble", materiales1, EEstanteria.Cerrada, colores1, 0); #endregion #region Placares modeloP1 = new ModeloPlacar(d1, "Placar", materiales1, colores1); modeloP2 = new ModeloPlacar(d1, "Placar", materiales1, colores1, 0); modeloP3 = new ModeloPlacar(d1, "Placar", materiales1, colores1, 2); #endregion #region Sillones modeloS1 = new ModeloSillon(d1, "Sillon a", materiales1, colores1, 2); modeloS2 = new ModeloSillon(d1, "Sillon b", materiales1, colores1, 2); modeloS3 = new ModeloSillon(d1, "Sillon doble", materiales1, colores1, 3); #endregion miFabrica = new Fabrica(); miFabrica += modeloM1; miFabrica += modeloM2; miFabrica += modeloM3; miFabrica += modeloM4; miFabrica += modeloM5; miFabrica += modeloM6; miFabrica += modeloM7; miFabrica += modeloM8; miFabrica += modeloE1; miFabrica += modeloE2; miFabrica += modeloE3; miFabrica += modeloE4; miFabrica += modeloP1; miFabrica += modeloP2; miFabrica += modeloP3; miFabrica += modeloS1; miFabrica += modeloS2; miFabrica += modeloS3; }
public override string GetInteractionName(Sim actor, Metal target, InteractionObjectPair iop) { return base.GetInteractionName(actor, target, new InteractionObjectPair(sOldSingleton, target)); }
public Endo(Compound parent, string name, Vector3D pos, double rot) : base(parent, name, pos, rot) { // Endo medium (6x3) m_cols = 3; m_rows = 6; Slots = new Slot[8]; double[,] slotPositions = new double[8, 3] { { 20, 3, 1.5 }, { 23, 3, 1.5 }, { 20, 26, 1.5 }, { 23, 26, 1.5 }, { 20, 49, 1.5 }, { 23, 72, 1.5 }, { 20, 95, 1.5 }, { 23, 118, 1.5 } }; double[] slotRotations = new double[8] { Math.PI / 2, 0, Math.PI / 2, 0, Math.PI / 2, 0, Math.PI / 2, 0 }; uint[,] slotSizes = new uint[8, 2] { { 1, 1 }, { 1, 2 }, { 1, 1 }, { 2, 2 }, { 1, 2 }, { 2, 2 }, { 1, 2 }, { 1, 2 } }; for (uint ss = 0; ss < 8; ss++) { Vector3D v = new Vector3D(slotPositions[ss, 0], slotPositions[ss, 1], slotPositions[ss, 2]); double r = slotRotations[ss]; Slots[ss] = new Slot(ss, slotSizes[ss,0], slotSizes[ss,1], v, r); } m_priority = 50; m_baseHeight = 3; m_ribWidth = 3; m_ribHeight = 3; m_modWidth = 20; Metal m = new Metal("endo"); m.FillColor = new Material.Color(85, 170, 255, 255); m.EdgeColor = new Material.Color(85, 170, 255, 255); // Base plane m_primitives.Add(new Box(this, m, m_priority, new Vector3D(0, 0, -m_baseHeight / 2), new Vector3D(m_cols * 20 + (m_cols - 1) * m_ribWidth, m_rows * 20 + (m_rows + 1) * m_ribWidth, m_baseHeight / 2))); // Module side foreach (int i in new int[] {0, 1, 2, 4, 6}) { m_primitives.Add(new Box(this, m, m_priority, new Vector3D( 0, i*(m_modWidth + m_ribWidth), m_baseHeight / 2 ), new Vector3D( m_modWidth, i*(m_modWidth+m_ribWidth) + m_ribWidth, m_baseHeight / 2 + m_ribHeight ))); } foreach (int i in new int[] {0, 1, 3, 5, 6}) { m_primitives.Add(new Box(this, m, m_priority, new Vector3D( m_modWidth + m_ribWidth, i*(m_modWidth + m_ribWidth), m_baseHeight / 2 ), new Vector3D( m_cols * m_modWidth + (m_cols - 1) * m_ribWidth, i*(m_modWidth+m_ribWidth) + m_ribWidth, m_baseHeight / 2 + m_ribHeight ))); } m_primitives.Add(new Box(this, m, m_priority, new Vector3D( m_modWidth, 0, m_baseHeight / 2 ), new Vector3D( m_modWidth + m_ribWidth, m_rows * m_modWidth + (m_rows+1) * m_ribWidth, m_baseHeight / 2 + m_ribHeight ))); // Display side foreach (int i in new int[] { 0, 6 }) { m_primitives.Add(new Box(this, m, m_priority, new Vector3D(0, i * (m_modWidth + m_ribWidth), -m_baseHeight / 2), new Vector3D(m_cols * m_modWidth + (m_cols - 1) * m_ribWidth, i * (m_modWidth + m_ribWidth) + m_ribWidth, -(m_baseHeight / 2 + m_ribHeight)))); } }
protected void OnTriggerEnter(Collider c) { if (c.gameObject.layer == k_TrashLayerIndex) { Trash trash = c.GetComponent <Trash>(); trash.Dispose(); Compost compost = c.gameObject.GetComponent <Compost>(); Metal metal = c.gameObject.GetComponent <Metal>(); Nuclear nuclear = c.gameObject.GetComponent <Nuclear>(); if (compost != null) { inventory.AddCompost(); } else if (metal != null) { inventory.AddMetal(); } else if (nuclear != null) { inventory.AddNuclear(); } Destroy(c.gameObject); } else if (c.gameObject.layer == k_CoinsLayerIndex) { if (magnetCoins.Contains(c.gameObject)) { magnetCoins.Remove(c.gameObject); } if (c.GetComponent <Coin>().isPremium) { Destroy(c.gameObject); controller.premium += 1; m_Audio.PlayOneShot(premiumSound); } else { /// TODO: Need to use the right pool Coin.coinPools[0].Free(c.gameObject); controller.coins += 1; m_Audio.PlayOneShot(coinSound); } } else if (c.gameObject.layer == k_ObstacleLayerIndex) { if (m_Invincible || controller.IsCheatInvincible()) { return; } controller.StopMoving(); c.enabled = false; Obstacle ob = c.gameObject.GetComponent <Obstacle>(); if (ob != null) { ob.Impacted(); } else { Destroy(c.gameObject); } controller.currentLife -= 1; controller.character.animator.SetTrigger(s_HitHash); if (controller.currentLife > 0) { m_Audio.PlayOneShot(controller.character.hitSound); SetInvincible(); } // The collision killed the player, record all data to analytics. else { m_Audio.PlayOneShot(controller.character.deathSound); m_DeathData.character = controller.character.characterName; m_DeathData.themeUsed = controller.trackManager.currentTheme.themeName; m_DeathData.obstacleType = ob.GetType().ToString(); m_DeathData.coins = controller.coins; m_DeathData.premium = controller.premium; m_DeathData.score = controller.trackManager.score; m_DeathData.worldDistance = controller.trackManager.worldDistance; } } else if (c.gameObject.layer == k_PowerupLayerIndex) { Consumable consumable = c.GetComponent <Consumable>(); if (consumable != null) { controller.UseConsumable(consumable); } } }
internal static async Task Main(string[] args) { await Metal.StartAsync(args); }
internal void _setEntity(int lx, int ly) { if (!(lx >= 0 && ly >= 0 && lx < _parent.LevelWidth && ly < _parent.LevelHeight) || _parent._isBorder(lx, ly)) { return; } int x = lx * GTile.WIDTH; int y = ly * GTile.HEIGHT; GEntity r; switch (_brushIndex) { case 0: r = new Wall(x, y); _parent._setTopEntity(lx, ly, r); break; case 1: r = new Metal(x, y); _parent._setTopEntity(lx, ly, r); break; case 2: r = new Sand(x, y); _parent._setTopTile(lx, ly, r); break; case 3: r = new Water(x, y); _parent._setTopTile(lx, ly, r); break; case 4: r = new Gravel(x, y); _parent._setTopTile(lx, ly, r); break; case 5: r = new Grass(x, y); _parent._setTopTile(lx, ly, r); break; case 6: if (_parent._isOutsideBorder(lx, ly)) { break; } r = new Flag(x, y, Teams.Red); _parent._setFlag((Flag)r); break; case 7: if (_parent._isOutsideBorder(lx, ly)) { break; } r = new Flag(x, y, Teams.Blu); _parent._setFlag((Flag)r); break; case 8: if (_parent._isOutsideBorder(lx, ly)) { break; } r = new Spawner(x, y, Teams.Red); _parent._setSpawner((Spawner)r); break; case 9: if (_parent._isOutsideBorder(lx, ly)) { break; } r = new Spawner(x, y, Teams.Blu); _parent._setSpawner((Spawner)r); break; } }
public Small_15x6mm_2400MHz(double thickness = 0.01) : base("Patch-antenna-2400MHz-15x6mm") { Vector3D feedPoint = new Vector3D(W1 + D5 + W2 / 2, D4 / 2, 0.0); Metal copper = new Metal("copper"); copper.FillColor = new Material.Color(235, 148, 7, 255); copper.EdgeColor = new Material.Color(235, 148, 7, 255); uint priority = 100; uint normDir = 2; m_thickness = thickness; double[,] points = new double[,] { {0, 0}, {W1, 0}, {W1, L6}, {W1+D5, L6}, {W1+D5, 0}, {W1+D5+W2, 0}, {W1+D5+W2, L6}, {L3-W2, L6}, {L3-W2, L6-L4}, {L3+L5+W2, L6-L4}, {L3+L5+W2, L6}, {L3+L5+L2-W2, L6}, {L3+L5+L2-W2, L6-L4}, {L3+L5+L2+L5+W2, L6-L4}, {L3+L5+L2+L5+W2, L6}, {L3+L5+L2+L5+L2-W2, L6}, {L3+L5+L2+L5+L2-W2, L6-L1}, {L3+L5+L2+L5+L2, L6-L1}, {L3+L5+L2+L5+L2, L6+W2}, {L3+L5+L2+L5, L6+W2}, {L3+L5+L2+L5, L6-L4+W2}, {L3+L5+L2, L6-L4+W2}, {L3+L5+L2, L6+W2}, {L3+L5, L6+W2}, {L3+L5, L6-L4+W2}, {L3, L6-L4+W2}, {L3, L6+W2}, {0, L6+W2} }; m_antenna = new LinearPolygon(null, copper, priority, normDir, 0.0, points, thickness); m_antenna.Move(-feedPoint); this.Add(m_antenna); }
public Planet(int id, string name, Position position, Metal metal, Crystal crystal, Deuterium deuterium) : base(id, name, position, metal, crystal, deuterium) { }
protected bool Equals(Metal other) { return(Radius == other.Radius && Thickness == other.Thickness && Weight == other.Weight); }
static void ExportAntenna_Small_15x6mm() { double thickness = 0.01; double airBox = 5.0; double innerResolution = 0.5; double outerResolution = 5.0; var antenna = new CSXCAD.Antenna.Small_15x6mm_2400MHz(thickness); const double pcbThickness = 1.5; var lumpedPort = new LumpedPort(90, 1, 50, new Vector3D(0.0, 0.0, -pcbThickness), new Vector3D(0.0, 0.0, 0), ENormDir.Z, true); antenna.Add(lumpedPort); double margin = 2.0; double groundWidth = 5.0; var p1 = new Vector3D(antenna.BoundingBox.P1.x - margin, -groundWidth - margin, -pcbThickness); var p2 = new Vector3D(antenna.BoundingBox.P2.x + margin, antenna.BoundingBox.P2.y + margin, 0); double epsRel = 4.88; var substrate = new Dielectric("pcb", epsRel, 1e-3 * 2 * Math.PI * 2.45e9 * epsRel * Material.Eps0); substrate.EdgeColor = new Material.Color(10, 255, 10, 128); substrate.FillColor = new Material.Color(10, 255, 10, 128); var pcb = new CSXCAD.Box(null, substrate, 60, p1, p2); antenna.Add(pcb); var bottomGround = new Metal("bottom-ground"); bottomGround.EdgeColor = new Material.Color(235, 148, 7, 255); bottomGround.FillColor = bottomGround.EdgeColor; var bottomGroundPlane = new CSXCAD.Box(null, bottomGround, 100, new Vector3D(antenna.BoundingBox.P1.x - antenna.D1, antenna.D4 / 2, -pcbThickness), new Vector3D(antenna.BoundingBox.P2.x + antenna.D3, -groundWidth, -pcbThickness - 0.01)); antenna.Add(bottomGroundPlane); var topGround = new Metal("top-ground"); topGround.EdgeColor = new Material.Color(235, 148, 7, 255); topGround.FillColor = topGround.EdgeColor; var topGroundPlane = new CSXCAD.Box(null, topGround, 100, new Vector3D(antenna.BoundingBox.P1.x - antenna.D1, -antenna.D4 / 2, 0), new Vector3D(antenna.BoundingBox.P2.x + antenna.D3, -groundWidth, 0.01)); antenna.Add(topGroundPlane); var viaMetal = new Metal("via"); viaMetal.EdgeColor = new Material.Color(235, 148, 7, 255); viaMetal.FillColor = viaMetal.EdgeColor; var via = new Cylinder(null, viaMetal, 100, new Vector3D(-(antenna.W1 / 2 + antenna.D5 + antenna.W2 / 2), 0, -pcbThickness), new Vector3D(-(antenna.W1 / 2 + antenna.D5 + antenna.W2 / 2), 0, 0), 0.25); antenna.Add(via); Simulation fdtd = new Simulation(); fdtd.Excitation = new GaussExcitation(2450e6, 500e6); RectilinearGrid grid = new RectilinearGrid();; grid.Add(new Vector3D(0, 0, 0)); grid.Add(pcb.P1); grid.Add(pcb.P2); /* * foreach (var v in antenna.antennaPoly) * { * grid.Add(new Vector3D(v.x, v.y, 0)); * } */ grid.SmoothMesh(innerResolution); grid.AddAirbox(airBox); grid.SmoothMesh(outerResolution); var nf2ff = new NF2FFBox("nf2ff", new Vector3D(grid.XLines.First(), grid.YLines.First(), grid.ZLines.First()), new Vector3D(grid.XLines.Last(), grid.YLines.Last(), grid.ZLines.Last())); antenna.Add(nf2ff); grid.AddPML(8); XDocument doc = new XDocument( new XDeclaration("1.0", "utf-8", "yes"), new XComment("Test XML file for CyPhy generated openEMS simulations"), new XElement("openEMS", fdtd.ToXElement(), new XElement("ContinuousStructure", new XAttribute("CoordSystem", 0), antenna.ToXElement(), grid.ToXElement() ) ) ); doc.Save("Small_15x6mm.xml"); }
public override string GetInteractionName(Sim actor, Metal target, InteractionObjectPair iop) { return(base.GetInteractionName(actor, target, new InteractionObjectPair(sOldSingleton, target))); }
private static IMaterial CreateRandomMaterial(Random random) { IMaterial material = null; switch (random.Next(1, 3)) { case 1: material = new Wood(); switch (random.Next(1, 3)) { case 1: ((Wood)material).Type = WoodType.Oak; break; case 2: ((Wood)material).Type = WoodType.Birch; break; case 3: ((Wood)material).Type = WoodType.Aspen; break; } break; case 2: material = new Metal(); switch (random.Next(1, 3)) { case 1: ((Metal)material).Type = MetalType.Alluminium; break; case 2: ((Metal)material).Type = MetalType.Ferrum; break; case 3: ((Metal)material).Type = MetalType.Steel; break; } break; case 3: material = new Textile(); break; } switch (random.Next(1, 3)) { case 1: material.Color = MaterialColor.Black; break; case 2: material.Color = MaterialColor.Red; break; case 3: material.Color = MaterialColor.White; break; } switch (random.Next(1, 3)) { case 1: material.Sort = MaterialSort.High; break; case 2: material.Sort = MaterialSort.Middle; break; case 3: material.Sort = MaterialSort.Low; break; } material.Price = random.Next(1000, 3000) / 10; return(material); }
public Sample(int sampleId, Metal firstLayer, Metal secondLayer, int electrodeWidth, bool isDry, string solvent, string molecule, bool isRefabricated, bool isAfetrPirnha, string comments) { m_id = sampleId; m_firstLayerMetal = firstLayer; m_secondLayerMetal = secondLayer; m_electrodeWidth = electrodeWidth; m_isDry = isDry; m_solvent = solvent; m_molecule = molecule; m_isRefabricated = isRefabricated; m_isAfterPirnha = isAfetrPirnha; m_commentss = comments; }
public BullionAccount(long id, decimal sum, decimal cource, Metal metalOfAccount) : base(id, sum) { MetalOfAccount = metalOfAccount; Cource = cource; }
public override void AddInteractions(InteractionObjectPair iop, Sim actor, Metal target, List <InteractionObjectPair> results) { results.Add(new InteractionObjectPair(new Definition(), target)); uint stackNumber = actor.Inventory.GetStackNumber(target); if (stackNumber != 0x0) { List <IGameObject> stackObjects = actor.Inventory.GetStackObjects(stackNumber, true); results.Add(new InteractionObjectPair(new Definition(stackObjects), target)); } }