private static void PersistFriendStateChanged(object source, MessengerFriendEventArgs e)
        {
            switch (e.Type)
            {
            case FriendUpdateType.Added:
            {
                break;
            }

            case FriendUpdateType.Removed:
            {
                break;
            }
            }
        }
Example #2
0
 private static void Messenger_OnMessengerFriendStateChanged(object source, MessengerFriendEventArgs e)
 {
     (source as MessengerObject).GetWaitingUpdateMessage().FriendUpdates.Add(e);
 }