// Use this for initialization
	void Start () 
	{
		if( null == m_PlayerPerfsManager )
		{
			m_PlayerPerfsManager = this.gameObject.GetComponent<AccessPlayerPerfs02>() ;
		}
		
		if( null == m_MessageQueueManager )
		{
			m_MessageQueueManager = this.gameObject.GetComponent<MessageQueueManager01>() ;
		}
	
	}
	// Use this for initialization
	void Start () {
		GameObject messageQueueManagerObj = GameObject.Find( "MessageQueueManagerObj" ) ;
		if( null != messageQueueManagerObj )
		{
			m_MessageQueueManagerPtr = messageQueueManagerObj.GetComponent<MessageQueueManager01>() ;
		}
		
		if( null == m_MessageQueueManagerPtr )
		{
			Debug.LogError( "OnCollideSendMessage01:Start() null == m_MessageQueueManagerPtr" ) ;
		}
		else
		{
			Debug.Log( "OnCollideSendMessage01:Start() end." ) ;
		}		
	}
Example #3
0
    // Use this for initialization
    void Start()
    {
        GameObject messageQueueManagerObj = GameObject.Find("MessageQueueManagerObj");

        if (null != messageQueueManagerObj)
        {
            m_MessageQueueManagerPtr = messageQueueManagerObj.GetComponent <MessageQueueManager01>();
        }

        if (null == m_MessageQueueManagerPtr)
        {
            Debug.LogError("OnCollideSendMessage01:Start() null == m_MessageQueueManagerPtr");
        }
        else
        {
            Debug.Log("OnCollideSendMessage01:Start() end.");
        }
    }
	private void InitMessageQueueManager()
	{
		if( false == m_OnTriggerEnter )
			return ;		
		GameObject messageQueueManagerObj = GameObject.Find( "MessageQueueManagerObj" ) ;
		if( null != messageQueueManagerObj )
		{
			m_MessageQueueManagerPtr = messageQueueManagerObj.GetComponent<MessageQueueManager01>() ;
		}
		
		if( null == m_MessageQueueManagerPtr )
		{
			Debug.LogError( "OnCollideSendMessage04:InitMessageQueueManager() null == m_MessageQueueManagerPtr" ) ;
		}
		else
		{
			Debug.Log( "OnCollideSendMessage04:InitMessageQueueManager() end." ) ;
		}		
	}
Example #5
0
    private void InitMessageQueueManager()
    {
        if (false == m_OnTriggerEnter)
        {
            return;
        }
        GameObject messageQueueManagerObj = GameObject.Find("MessageQueueManagerObj");

        if (null != messageQueueManagerObj)
        {
            m_MessageQueueManagerPtr = messageQueueManagerObj.GetComponent <MessageQueueManager01>();
        }

        if (null == m_MessageQueueManagerPtr)
        {
            Debug.LogError("OnCollideSendMessage04:InitMessageQueueManager() null == m_MessageQueueManagerPtr");
        }
        else
        {
            Debug.Log("OnCollideSendMessage04:InitMessageQueueManager() end.");
        }
    }