// Use this for initialization void Start () { if( null == m_PlayerPerfsManager ) { m_PlayerPerfsManager = this.gameObject.GetComponent<AccessPlayerPerfs02>() ; } if( null == m_MessageQueueManager ) { m_MessageQueueManager = this.gameObject.GetComponent<MessageQueueManager01>() ; } }
// Use this for initialization void Start () { GameObject messageQueueManagerObj = GameObject.Find( "MessageQueueManagerObj" ) ; if( null != messageQueueManagerObj ) { m_MessageQueueManagerPtr = messageQueueManagerObj.GetComponent<MessageQueueManager01>() ; } if( null == m_MessageQueueManagerPtr ) { Debug.LogError( "OnCollideSendMessage01:Start() null == m_MessageQueueManagerPtr" ) ; } else { Debug.Log( "OnCollideSendMessage01:Start() end." ) ; } }
// Use this for initialization void Start() { GameObject messageQueueManagerObj = GameObject.Find("MessageQueueManagerObj"); if (null != messageQueueManagerObj) { m_MessageQueueManagerPtr = messageQueueManagerObj.GetComponent <MessageQueueManager01>(); } if (null == m_MessageQueueManagerPtr) { Debug.LogError("OnCollideSendMessage01:Start() null == m_MessageQueueManagerPtr"); } else { Debug.Log("OnCollideSendMessage01:Start() end."); } }
private void InitMessageQueueManager() { if( false == m_OnTriggerEnter ) return ; GameObject messageQueueManagerObj = GameObject.Find( "MessageQueueManagerObj" ) ; if( null != messageQueueManagerObj ) { m_MessageQueueManagerPtr = messageQueueManagerObj.GetComponent<MessageQueueManager01>() ; } if( null == m_MessageQueueManagerPtr ) { Debug.LogError( "OnCollideSendMessage04:InitMessageQueueManager() null == m_MessageQueueManagerPtr" ) ; } else { Debug.Log( "OnCollideSendMessage04:InitMessageQueueManager() end." ) ; } }
private void InitMessageQueueManager() { if (false == m_OnTriggerEnter) { return; } GameObject messageQueueManagerObj = GameObject.Find("MessageQueueManagerObj"); if (null != messageQueueManagerObj) { m_MessageQueueManagerPtr = messageQueueManagerObj.GetComponent <MessageQueueManager01>(); } if (null == m_MessageQueueManagerPtr) { Debug.LogError("OnCollideSendMessage04:InitMessageQueueManager() null == m_MessageQueueManagerPtr"); } else { Debug.Log("OnCollideSendMessage04:InitMessageQueueManager() end."); } }