Example #1
0
    [Client] MessageFromChat ProcessMessage(string message)
    {
        MessageFromChat result = new MessageFromChat();

        if (message.StartsWith("/"))
        {
            // Contains a Command, find out which one.
            result.channelType = (int) GetMessageChannelType(message.Substring(0, message.IndexOf(" ")));

            if (result.channelType != (int) ChatChannelType.Command)
            {
                // Remove the first word of our message for further processing.
                result.message = message.Substring(message.IndexOf(" "), message.Length);
            }
        }
        else
        {
            result.channelType = (int) ChatChannelType.All;
            result.message = message;
        }

        // #TODO: Something something player names something.
        result.sender = "Player " + SuperNetworkManager.connectionID.ToString();

        return result;
    }
Example #2
0
 [ClientRpc] void RpcReceiveAllMessage(MessageFromChat message)
 {
     // Just print that little piece of ... text.
     PrintChatMessage(message);
 }
Example #3
0
 [Command] void CmdDoSomethingWithThisMessage(MessageFromChat message)
 {
     // #TODO: Send Message to receivers
 }
Example #4
0
    [Client] void PrintChatMessage(MessageFromChat message)
    {
        // #TODO: Display Chat Message in a nice way.
        Debug.Log("[" + message.channelType + "]" + message.sender + ": " + message.message);

        // #NiceToHave: Log Message
    }