Example #1
0
 public void Update(MouseInput mouseInput)
 {
     if (playRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Play;
     }
     else if (loadRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Load;
     }
     else if (helpRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Help;
     }
     else if (editorRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Editor;
     }
     else if (exitRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Exit;
     }
     else
     {
         menuChoice = MenuChoice.Blank;
     }
 }
Example #2
0
 static Menu()
 {
     _prevState     = GameState.Exit;
     CurrentKey     = 0;
     _currentChoice = MenuChoice.Exit;
     _menu          = new Dictionary <int, MenuChoice>();
 }
Example #3
0
        /// <summary>
        /// The entry point of the program, where the program control starts and ends.
        /// </summary>
        /// <param name="args">string[]</param>
        public static void Main(string[] args)
        {
            //TODO: Implement DH logic
            //TODO: Implement double round robin
            //TODO: Refactor TeamGroupTree into Composite-Leaf pattern
            //TODO: Implement full season (162 games)

            ConfigurationManager.Init(Constants.CONFIG_FILE_PATH, Constants.CONFIG_FILE_DELIMITER);
            StoredProcedureManager.Init(ConfigurationManager.GetConfigurationValue("STORED_PROCEDURES_DIRECTORY"));
            VenueManager.Init(ConfigurationManager.GetConfigurationValue("STADIUM_FILE_DIRECTORY"), true);
            SABRMetricsManager.Init(ConfigurationManager.GetConfigurationValue("SABRMETRICS_DIRECTORY"), true);

            ConsoleMenu menu             = new ConsoleMenu(ConfigurationManager.GetConfigurationValue("TITLE"), true);
            MenuChoice  chooseTeam       = new MenuChoice(ViewTeamInformation.Display, "View Team", true);
            MenuChoice  chooseLeague     = new MenuChoice(ViewLeagueInformation.Display, "View League", true);
            MenuChoice  playRoundRobin   = new MenuChoice(PlayRoundRobin.SelectYear, "Play Round Robin!", true);
            MenuChoice  playSeries       = new MenuChoice(PlaySeries.SetUpSeries, "Play Series", true);
            MenuChoice  playWorldSeries  = new MenuChoice(PlayChampionshipSeries.SelectWorldSeries, "Replay Championship Series", true);
            MenuChoice  cleanGamesFolder = new MenuChoice(CleanGamesFolder.LoadCleanGamesFolder, "Clean Games Folder", true);
            MenuChoice  exit             = new MenuChoice(ProgramExit.Exit, "Exit", true);

            menu.AddItem(chooseTeam);
            menu.AddItem(chooseLeague);
            menu.AddItem(playRoundRobin);
            menu.AddItem(playSeries);
            menu.AddItem(playWorldSeries);
            menu.AddItem(cleanGamesFolder);
            menu.AddItem(exit);
            menu.Run();
        }
    IEnumerator UpdateText()
    {
        MenuChoice choice = GetComponentInParent <MenuChoice>();
        bool       useSign;

        //Waits until the next frame to continue. This is necessary because it is unlikely that the building is defined at this time.
        yield return(null);

        switch (type)
        {
        //For the repair type, set the cost to the current repair cost and add a description of the durability to the title.
        case AutofillTarget.Repair:
            ProductionBuilding building = choice.targetTile.GetComponent <ProductionBuilding>();
            useSign = building.RepairCost != 0;
            cost.SetText(useSign ? "-" + building.RepairCost.ToString() : "" + building.RepairCost.ToString());
            title.SetText(title.text + " (" + building.durability + "/" + building.thisBuilding.durability + ")");
            cost.color = useSign ? new Color(0.25f, 0f, 0f) : Color.black;
            break;

        //For the sell type we set the cost field to the amount refuned to the player.
        case AutofillTarget.Sell:
            useSign = choice.targetTile.building.value != 0;
            cost.SetText(useSign ? "+" + choice.targetTile.building.value : "" + choice.targetTile.building.value);
            cost.color = useSign ? new Color(0f, 0.25f, 0f) : Color.black;
            break;
        }

        yield break;
    }
Example #5
0
        /// <summary>
        /// Create a list menu
        /// </summary>
        public ListMenu(string menuDescription, string enumName, OnSelection callback, int X = 500, int Y = 100, int width = 280, int height = 520)
            : base(X, Y, Image.CreateRectangle(width, height))
        {
            //enum magic
            Type enumType = Type.GetType(enumName);

            if (enumType == null)
                throw new ArgumentException("Specified enum type could not be found", nameof(enumName));

            //save callback
            _callback = callback;

            //register callback for scene add
            OnAdded += OnAdd;

            //set enter to blocked on begin to avoid double-entering menus
            _blockedKeys[2] = true;

            //set background
            Graphic.Color = Color.Gray;

            //draw a info text
            _infoText = new Text(menuDescription, 48)
            {
                X = X,
                Color = Color.Black,
                Y = Y - 50
            };

            //define this entity as part of the menu pause group
            Group = (int) PauseGroups.Menu;

            //how to draw a menu follows

            float paddingPercentage = 0.1f;

            //Magic.Cast(how many items are in the enum?)
            int numberOfEnumItems = Enum.GetNames(enumType).Length;

            int paddingHeight = (int) ((height / numberOfEnumItems) * paddingPercentage);
            int paddingWidth = (int) ((width / numberOfEnumItems) * paddingPercentage);

            //height per item
            int itemHeight = ((height - ((paddingHeight * (numberOfEnumItems + 1)))) / numberOfEnumItems);
            int itemWidth = width - paddingWidth * 2;

            //list of the items in the enum
            Array enumList = Enum.GetValues(enumType);//A wild magical unicorn appears

            //add menu item for each enum item
            for (int i = 0; i < enumList.Length; i++){
                MenuChoice newChoice = new MenuChoice(X + paddingWidth,
                    Y + paddingHeight + (i * paddingHeight) + i * itemHeight,
                    itemWidth,
                    itemHeight,
                    enumList.GetValue(i).ToString());
                _choiceList.Add(newChoice);
            }
        }
        /// <summary>
        /// Loads the view team inforamtion.
        /// </summary>
        /// <param name="mainMenu">ConsoleMenu</param>
        public static void LoadChampionshipSeries(ConsoleMenu mainMenu)
        {
            ConsoleMenu playWorldSeriesMenu      = new ConsoleMenu("Play Championship Series Menu", true);
            MenuChoice  promptForWorldSeriesYear = new MenuChoice(SelectWorldSeries, "Display Team Information", true);

            playWorldSeriesMenu.AddItem(promptForWorldSeriesYear);
            mainMenu.AddItem(playWorldSeriesMenu);
        }
        /// <summary>
        /// Loads the view league inforamtion.
        /// </summary>
        /// <param name="mainMenu">ConsoleMenu</param>
        public static void LoadViewLeagueInforamtion(ConsoleMenu mainMenu)
        {
            ConsoleMenu viewTeamInformationMenu  = new ConsoleMenu("View League Information", true);
            MenuChoice  displayLeagueInformation = new MenuChoice(Display, "Display League Information", true);

            viewTeamInformationMenu.AddItem(displayLeagueInformation);
            mainMenu.AddItem(viewTeamInformationMenu);
        }
        /// <summary>
        /// Loads the round robin.
        /// </summary>
        public static void LoadRoundRobin(ConsoleMenu mainMenu)
        {
            ConsoleMenu playRoundRobinMenu      = new ConsoleMenu("Play Round Robin", true);
            MenuChoice  promptForRoundRobinYear = new MenuChoice(SelectYear, "Select Year", true);

            playRoundRobinMenu.AddItem(promptForRoundRobinYear);
            mainMenu.AddItem(playRoundRobinMenu);
        }
 /// <summary>
 /// Loads the view team inforamtion.
 /// </summary>
 /// <param name="mainMenu">ConsoleMenu</param>
 public static void LoadViewTeamInforamtion(ConsoleMenu mainMenu)
 {
     theMenu = mainMenu;
     viewTeamInformationMenu = new ConsoleMenu("View Team Information", true);
     displayTeamInformation  = new MenuChoice(Display, "Display Team Information", true);
     viewTeamInformationMenu.AddItem(displayTeamInformation);
     theMenu.AddItem(viewTeamInformationMenu);
 }
Example #10
0
        public static void Main()
        {
            MenuChoice           optionSelected = Utilities.GetMenuChoice();
            Tuple <bool, string> result         = Utilities.ProcessMenuChoice(optionSelected);

            Utilities.ProcessResult(result);
            Utilities.ProcessAnotherCertificate();
        }
Example #11
0
        /// <summary>
        /// Loads the view team inforamtion.
        /// </summary>
        /// <param name="mainMenu">ConsoleMenu</param>
        public static void LoadPlaySeries(ConsoleMenu mainMenu)
        {
            ConsoleMenu playSeriesMenu = new ConsoleMenu("Play Series Menu", true);
            MenuChoice  setupTeams     = new MenuChoice(SetUpSeries, "Set up Series", true);

            playSeriesMenu.AddItem(setupTeams);
            mainMenu.AddItem(playSeriesMenu);
        }
Example #12
0
        public bool Start()
        {
            Menu                  menu             = new Menu();
            SubMenu               subMenu          = new SubMenu();
            MemberRegister        memberRegister   = new MemberRegister();
            MemberInputController memberController = new MemberInputController(memberRegister);
            BoatInputController   boatController   = new BoatInputController(memberRegister);

            menu.DisplayMenu();
            MenuChoice menuChoice = menu.GetInput();

            switch (menuChoice)
            {
            case MenuChoice.RegisterMember:
                memberController.AddMember();
                break;

            case MenuChoice.DeleteMember:
                memberController.DeleteMember();
                break;

            case MenuChoice.ShowMemberList:
                subMenu.DisplayMenu();
                MenuChoice subMenuChoice = subMenu.GetInput();
                if (subMenuChoice == MenuChoice.ShowCompactMemberList)
                {
                    memberController.ShowCompactMemberList();
                }
                else if (subMenuChoice == MenuChoice.ShowVerboseMemberList)
                {
                    memberController.ShowVerboseMemberList();
                }
                break;

            case MenuChoice.UpdateMemberInformation:
                memberController.UpdateMember();
                break;

            case MenuChoice.AddBoat:
                boatController.AddBoat();
                break;

            case MenuChoice.RemoveBoat:
                boatController.RemoveBoat();
                break;

            case MenuChoice.UpdateBoat:
                boatController.UpdateBoat();
                break;

            case MenuChoice.ShowMemberInformation:
                memberController.ShowMember();
                break;
            }
            return(menuChoice != MenuChoice.Exit);
        }
Example #13
0
        public static void Main(String[] args)
        {
            var serviceProvider = new ServiceCollection()
                                  .AddTransient <IMovieService, MovieService>()
                                  .BuildServiceProvider();

            var movieService = serviceProvider.GetService <IMovieService>();

            var menu = new MenuChoice(movieService);

            menu.DisplayMenu();
        }
        public bool Run()
        {
            try
            {
                memberView.PresentMenu();
                MenuChoice choice = memberView.SelectChoice();

                switch (choice)
                {
                case MenuChoice.RegisterMember:
                    RegisterMember();
                    return(true);

                case MenuChoice.DeleteMember:
                    DeleteMember();
                    return(true);

                case MenuChoice.ShowMemberList:
                    ShowMemberList();
                    return(true);

                case MenuChoice.SpecificMemberInfo:
                    SpecificMemberInfo();
                    return(true);

                case MenuChoice.ChangeMemberInfo:
                    ChangeMemberInfo();
                    return(true);

                case MenuChoice.RegisterBoat:
                    RegisterBoat();
                    return(true);

                case MenuChoice.DeleteBoat:
                    DeleteBoat();
                    return(true);

                case MenuChoice.ChangeBoatInfo:
                    ChangeBoatInfo();
                    return(true);

                case MenuChoice.Quit:
                default:
                    return(false);
                }
            }
            catch (Exception ex)
            {
                memberView.PresentErrorMessage(ex.Message);
                return(true);
            }
        }
Example #15
0
        /// <summary>
        ///     Adds a new game Windows menu selection that will be available to send as a input for this specific game
        ///     Windows.
        /// </summary>
        /// <param name="action">Method that will be run when the choice is made.</param>
        /// <param name="command">Associated input that will trigger the respective action in the active game Windows.</param>
        /// <param name="description">Text that will be shown to user so they know what the choice means.</param>
        private void AddCommand(Action action, TCommands command, string description)
        {
            // Check to make sure the menu choice does not already exist in out collection.
            var menuChoice = new MenuChoice <TCommands>(command, action, description);

            if (_menuCommands.Contains(menuChoice))
            {
                return;
            }

            // Adds the input to the list of possible choices.
            _menuCommands.Add(menuChoice);
        }
Example #16
0
        public ListMenu(string menuDescription, List <string> choiceNames, OnSelection callback, int X = 500, int Y = 100, int width = 280, int height = 520) : base(X, Y, Image.CreateRectangle(width, height))
        {
            //save callback
            _callback = callback;

            //register callback for scene add
            OnAdded += OnAdd;

            //set enter to blocked on begin to avoid double-entering menus
            _blockedKeys[2] = true;

            //set background
            Graphic.Color = Color.Gray;

            //draw a info text
            _infoText = new Text(menuDescription, 48)
            {
                X     = X,
                Color = Color.Black,
                Y     = Y - 50
            };

            //define this entity as part of the menu pause group
            Group = (int)PauseGroups.Menu;

            //how to draw a menu follows

            float paddingPercentage = 0.1f;

            //Magic.Cast(how many items are in the enum?)
            int numberOfEnumItems = choiceNames.Count;

            int paddingHeight = (int)((height / numberOfEnumItems) * paddingPercentage);
            int paddingWidth  = (int)((width / numberOfEnumItems) * paddingPercentage);

            //height per item
            int itemHeight = ((height - ((paddingHeight * (numberOfEnumItems + 1)))) / numberOfEnumItems);
            int itemWidth  = width - paddingWidth * 2;

            //add menu item for each enum item
            for (int i = 0; i < choiceNames.Count; i++)
            {
                MenuChoice newChoice = new MenuChoice(X + paddingWidth,
                                                      Y + paddingHeight + (i * paddingHeight) + i * itemHeight,
                                                      itemWidth,
                                                      itemHeight,
                                                      choiceNames[i]);
                _choiceList.Add(newChoice);
            }
        }
        /// <summary>
        /// Loads the team.
        /// </summary>
        /// <param name="searchTerm">string</param>
        /// <param name="secondPass">bool</param>
        /// <param name="capitalizeNames">If set to <c>true</c> capitalize names.</param>
        private static Team LoadTeam(string searchTerm, bool secondPass = false, bool capitalizeNames = true)
        {
            Team team     = null;
            Db   database = null;

            try
            {
                database = new Db(MainClass.conn);
                team     = DatabaseTeamLoader.LoadTeamFromTeamID(searchTerm, year, database);
                if (team != null)
                {
                    team.CapitalizeNames = capitalizeNames;
                    return(team);
                }
            }
            catch (Exception ex)
            {
                //Eat this one
                ex.Message.ToString();
                //Console.WriteLine($"Unable to load team with search term '{searchTerm}'");
                //Console.WriteLine(ex.Message);
            }
            //First check to see if we get multiple teams
            if (!secondPass)
            {
                keys = DatabaseTeamLoader.GetMultipleKeys(searchTerm, year, database);
                Console.WriteLine($"Found {keys.Count} results for search term '{searchTerm} {year}.'");
                teamChoices = new ConsoleMenu("Teams...", true);

                foreach (string key in keys.Keys)
                {
                    Console.WriteLine(keys[key]);
                    MenuChoice teamChoice = new MenuChoice(ChooseTeam, keys[key], true);
                    teamChoices.AddItem(teamChoice);
                }
                teamChoices.Parent = displayTeamInformation;
                teamChoices.Run();
            }
            else if (keys.Count == 2)
            {
                team = DatabaseTeamLoader.LoadTeamFromFranchiseID(searchTerm, year, database);
                team.CapitalizeNames = capitalizeNames;
            }
            else if (keys.Count == 1)
            {
                team = DatabaseTeamLoader.LoadTeamFromFranchiseID(searchTerm, year, database);
                team.CapitalizeNames = capitalizeNames;
            }
            return(team);
        }
Example #18
0
        // GET: MenuChoice

        public ActionResult Index()
        {
            var today = DateTime.Today;
            var mc    = new MenuChoice();

            var dbmenus = (from s in db.Menus
                           where DbFunctions.TruncateTime(s.Date) == today
                           select s).ToList();
            var test = (from s in db.Menus
                        where DbFunctions.TruncateTime(s.Date) == today
                        select s).FirstOrDefault();

            if (test == null)
            {
                return(Redirect("~/menuchoice/Create"));
            }
            {
                var dbmc = (from s in db.MenuChoices
                            select s).ToList();
            }

            var menus = from left in db.MenuChoices
                        join right in db.Choices on left.ChoiceId equals right.Id into temp
                        from right in temp.DefaultIfEmpty()
                        select new { left, right };

            var choices = from right in db.Choices
                          join left in db.MenuChoices on right.Id equals left.ChoiceId
                          into temp
                          from left in temp.DefaultIfEmpty()
                          select new { left, right };

            var f = menus.Union(choices);
            List <MenuChoice> mclist = new List <MenuChoice>(dbmenus.ToList().Count());

            for (int i = 0; i < dbmenus.Count; i++)
            {
                int j = dbmenus[i].Id;
                mc.Menu    = dbmenus[i];
                mc.Choices = (from right in db.Choices
                              join left in db.MenuChoices on right.Id equals left.ChoiceId
                              into temp
                              from left in temp.DefaultIfEmpty()
                              where left.MenuId == j
                              select right).ToList();
                mclist.Add(new MenuChoice(mc.Menu, mc.Choices));
            }
            return(View(mclist));
        }
        static void Main(string[] args)
        {
            // Seance march 9th

            //Console.WriteLine("\n-------------------------------------------------------\n");

            // test of class Chauffeur, Bus et Voyages
            Console.WriteLine("# Exam 2012 #\n");

            showMenu();
            MenuChoice menuChoice = GetChoice();

            while (menuChoice != MenuChoice.Quit)
            {
                switch (menuChoice)
                {
                case MenuChoice.AddBus:
                    AddBus();
                    break;

                case MenuChoice.AddVoyage:
                    AddVoyage();
                    break;

                case MenuChoice.ListAllVoyage:
                    ListAllVoyages();
                    break;

                case MenuChoice.ListAllVoyageBetweenTwoDates:
                    foreach (var v in ListAllVoyageBetweenTwoDates())
                    {
                        Console.WriteLine(v.ToString());
                    }
                    break;

                case MenuChoice.NbrVoyageurCurrentYear:
                    Console.WriteLine("Nbr de voyageurs dans l'annees en cours est {0}.", NbrVoyageurCurrentYear());
                    break;
                }

                showMenu();
                menuChoice = GetChoice();
            }

            Console.WriteLine("Good Bye!");
        }
    public GameObject roundOverviewObj;     // Set via inspector

    // Use this for initialization
    void Start()
    {
        Master.getInstance().Log("Level select scene starts");
        if (Master.getInstance().multiplayer)
        {
            AppWarp.connectionStatusEvent += connectionStatusHandler;
            AppWarp.initialize();
            status = StatusCode.CONNECTING;
            mode   = MenuMode.MP_WAITING;
        }
        else
        {
            status = StatusCode.CONNECTED;
            mode   = MenuMode.SP_SETUP;
        }
        customChoice = new MenuChoice();
    }
Example #21
0
        /// <summary>
        /// Prompts the user to input a choice for the main menu and returns a valid choice.
        /// </summary>
        /// <returns>The MenuChoice corresponding to the input.</returns>
        static MenuChoice GetMenuChoice()
        {
            const string invalidChoiceMessage = "ERROR: Invalid choice";

            Console.WriteLine(string.Empty.PadLeft(40, '#'));
            Console.WriteLine("Welcome to Ship Hunter!");
            Console.WriteLine(string.Empty.PadLeft(40, '#'));
            bool       choiceMade = false;
            MenuChoice choice     = MenuChoice.Classic;

            do
            {
                Console.WriteLine();
                Console.WriteLine(string.Empty.PadLeft(30, '='));
                Console.WriteLine(" 1) Classic");
                Console.WriteLine(" 2) Versus");
                Console.WriteLine(" 3) Load Replay");
                Console.WriteLine(string.Empty.PadLeft(30, '='));
                Console.Write("Enter a number: ");
                char input = Console.ReadKey().KeyChar;
                switch (input)
                {
                case '1':
                    choice     = MenuChoice.Classic;
                    choiceMade = true;
                    break;

                case '2':
                    choice     = MenuChoice.Versus;
                    choiceMade = true;
                    break;

                case '3':
                    choice     = MenuChoice.LoadReplay;
                    choiceMade = true;
                    break;

                default:
                    PrintError(invalidChoiceMessage);
                    break;
                }
            }while (!choiceMade);

            return(choice);
        }
Example #22
0
        public void Run(double elapsedSeconds)
        {
            if (game.Input.KeyDown == System.Windows.Forms.Keys.Enter)
            {   if (userChoice == MenuChoice.Restart)
                {   stateManager.ChangeGameState(GameStates.Main);
                    ((MainState)stateManager.CurrentGameState).CurrentLevel = levelManager.GetCurrentLevel();
                }
                else if (userChoice == MenuChoice.BackToGame)
                {   userChoice = MenuChoice.Restart;
                    stateManager.ChangeGameState(GameStates.Main);
                }
            }
            else if ((game.Input.KeyDown == System.Windows.Forms.Keys.Up || game.Input.KeyDown == System.Windows.Forms.Keys.Down))
            {   if (userChoice == MenuChoice.BackToGame)
                {   userChoice = MenuChoice.Restart;
                }
                else
                {   userChoice = MenuChoice.BackToGame;
                }

                Color temp = continueColor;
                continueColor = restartColor;
                restartColor = temp;
            }

            if (!menuForm.Visible) { menuForm.ShowDialog(); }

            // AHH, ugly

            //game.FillRectangle(new SolidBrush(Color.FromArgb(15, 50, 50, 50)), new Rectangle(0, 0, game.Width, game.Height));
            game.DrawString(
                "Continue",
                new Font("Arial", 16),
                new SolidBrush(continueColor),
                new Rectangle(0, 0, game.Width, game.Height - 50),
                stringFormat);

            game.DrawString("Restart",
                new Font("Arial", 16),
                new SolidBrush(restartColor),
                new Rectangle(0, 0, game.Width, game.Height),
                stringFormat);
        }
Example #23
0
        static void Main(string[] args)
        {
            MenuChoice choice = GetMenuChoice();

            switch (choice)
            {
            case MenuChoice.Classic:
                PlayClassicGame();
                break;

            case MenuChoice.Versus:
                PlayVersusGame();
                break;

            case MenuChoice.LoadReplay:
                // TODO
                break;
            }
        }
Example #24
0
        public static void MenuGenerator() //      !!!ДОПИСАТЬ!!!
        {
            //юзает состояние игры в целом
            if (_prevState == GameStates.GameState)
            {
                return;
            }
            _menu.Clear();

            switch (GameStates.GameState)
            {
            case GameState.MainMenu:
            {
                _menu.Add(0, MenuChoice.StartGame);
                _menu.Add(1, MenuChoice.Settings);
                _menu.Add(2, MenuChoice.Exit);
                break;
            }

            case GameState.Pause:
            {
                _menu.Add(0, MenuChoice.Resume);
                _menu.Add(1, MenuChoice.ExitToMenu);
                _menu.Add(2, MenuChoice.Exit);
                break;
            }

            case GameState.GameOver:
            {
                _menu.Add(0, MenuChoice.StartGame);
                _menu.Add(1, MenuChoice.ExitToMenu);
                _menu.Add(2, MenuChoice.Exit);
                break;
            }
            }
            if (_menu.Count > 0)
            {
                _currentChoice = _menu[0];
                CurrentKey     = 0;
            }
            _prevState = GameStates.GameState;
        }
        public void Write(StringBuilder builder, MenuChoice menuChoice)
        {
            if (builder == null || menuChoice == null)
            {
                return;
            }


            var persistentMenuChoice = menuChoice as PersistentMenuChoice;

            Write(builder, persistentMenuChoice);

            var ConsumableMenuChoice = menuChoice as ConsumableMenuChoice;

            Write(builder, ConsumableMenuChoice);

            var ContinuingMenuChoice = menuChoice as ContinuingMenuChoice;

            Write(builder, ContinuingMenuChoice);
        }
Example #26
0
 private void PresentMenuChoice()
 {
     if (CurrentMenuChoice == 1)
     {
         menuChoiceSwitch = MenuChoice.play;
     }
     else if (CurrentMenuChoice == 2)
     {
         menuChoiceSwitch = MenuChoice.settings;
     }
     else if (CurrentMenuChoice == 3)
     {
         menuChoiceSwitch = MenuChoice.highscore;
     }
     else if (CurrentMenuChoice == 4)
     {
         menuChoiceSwitch = MenuChoice.credits;
     }
     else if (CurrentMenuChoice == 5)
     {
         menuChoiceSwitch = MenuChoice.quit;
     }
 }
Example #27
0
 public void Update(MouseInput mouseInput)
 {
     if (resumeRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Resume;
     }
     else if (saveRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Save;
     }
     else if (loadRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Load;
     }
     else if (menuRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y))
     {
         menuChoice = MenuChoice.Menu;
     }
     else
     {
         menuChoice = MenuChoice.Blank;
     }
 }
Example #28
0
 // 위 방향 버튼을 누른 경우
 public void HandleUp()
 {
     currentMenuChoice = currentMenuChoice.Previous();
 }
Example #29
0
 // 아래 방향 버튼을 누른 경우
 public void HandleDown()
 {
     currentMenuChoice = currentMenuChoice.Next();
 }
Example #30
0
        public ListMenu(string menuDescription, List<string> choiceNames, OnSelection callback, int X = 500, int Y = 100, int width = 280, int height = 520)
            : base(X, Y, Image.CreateRectangle(width, height))
        {
            //save callback
            _callback = callback;

            //register callback for scene add
            OnAdded += OnAdd;

            //set enter to blocked on begin to avoid double-entering menus
            _blockedKeys[2] = true;

            //set background
            Graphic.Color = Color.Gray;

            //draw a info text
            _infoText = new Text(menuDescription, 48)
            {
                X = X,
                Color = Color.Black,
                Y = Y - 50
            };

            //define this entity as part of the menu pause group
            Group = (int)PauseGroups.Menu;

            //how to draw a menu follows

            float paddingPercentage = 0.1f;

            //Magic.Cast(how many items are in the enum?)
            int numberOfEnumItems = choiceNames.Count;

            int paddingHeight = (int)((height / numberOfEnumItems) * paddingPercentage);
            int paddingWidth = (int)((width / numberOfEnumItems) * paddingPercentage);

            //height per item
            int itemHeight = ((height - ((paddingHeight * (numberOfEnumItems + 1)))) / numberOfEnumItems);
            int itemWidth = width - paddingWidth * 2;

            //add menu item for each enum item
            for (int i = 0; i < choiceNames.Count; i++)
            {
                MenuChoice newChoice = new MenuChoice(X + paddingWidth,
                    Y + paddingHeight + (i * paddingHeight) + i * itemHeight,
                    itemWidth,
                    itemHeight,
                    choiceNames[i]);
                _choiceList.Add(newChoice);
            }
        }
Example #31
0
 public Menu()
 {
     this.menuChoice = MenuChoice.Blank;
 }
Example #32
0
 // 초기에는 게임시작 버튼 하이라이트
 void Start()
 {
     currentMenuChoice = MenuChoice.Start;
     Show();
 }
Example #33
0
        public void Run()
        {
            Console.OutputEncoding = Encoding.UTF8;

            Console.BackgroundColor = ConsoleColor.DarkGreen;
            Console.ForegroundColor = ConsoleColor.White;
            Console.Clear();

            _activeDeck = ShuffleDeck(_activeDeck);

            while (true)
            {
                MenuChoice menuChoice = ShowMainMenu();

                if (menuChoice == MenuChoice.PlayGame)
                {
                    PlayerSelectionScreen();

                    Console.Clear();

                    while (true)
                    {
                        LetPlayerPlaceBet();

                        DealHand(_activeDeck, _currentPlayer, _dealer);

                        PlayerPlayHand();

                        if (_currentPlayer.HandValue <= 21)
                        {
                            PlayDealerHand();
                        }

                        HandResult handResult = CheckHandResult();

                        DisplayHandResult(handResult);

                        UpdatePlayerChipCount(handResult);

                        _dataAccess.UpdatePlayer(_currentPlayer);

                        ClearHand();

                        if (_activeDeck.PlayingCards.Count < 10)
                        {
                            ReshuffleDeck();
                        }

                        if (!PlayAnotherHand())
                        {
                            break;
                        }
                    }
                }
                else if (menuChoice == MenuChoice.ShowHighscore)
                {
                    ShowHighscore();
                }
                else if (menuChoice == MenuChoice.ExitGame)
                {
                    ShowExitScreen();
                    break;
                }
            }
        }