Example #1
0
        /// <summary>
        /// Sends attack request to other players and self.
        /// Use only on host!
        /// </summary>
        protected virtual void SendAttackRequest(Unit enemy, int damage, AttackType attackType)
        {
            MatchMessageUnitAttacked message = new MatchMessageUnitAttacked(_unit.Id, _unit.OwnerId, enemy.Id, _unit.Damage, _unit.AttackType);

            MatchCommunicationManager.Instance.SendMatchStateMessage(MatchMessageType.UnitAttacked, message);
            MatchCommunicationManager.Instance.SendMatchStateMessageSelf(MatchMessageType.UnitAttacked, message);
        }
Example #2
0
        /// <summary>
        /// Order unit to show attack given in the match state message
        /// </summary>
        /// <param name="message"></param>
        private void MakeUnitAttack(MatchMessageUnitAttacked message)
        {
            PlayerColor color      = message.OwnerId == NakamaSessionManager.Instance.Session.UserId ? PlayerColor.Black : PlayerColor.Red;
            PlayerColor enemyColor = color == PlayerColor.Black ? PlayerColor.Red : PlayerColor.Black;
            Unit        unit       = _units[color][message.UnitId];
            Unit        enemy      = _units[enemyColor][message.EnemyId];

            unit.Attack(enemy, message.Damage, message.AttackType);
        }
        /// <summary>
        /// Reads match messages sent by other players, and fires locally events basing on opCode.
        /// </summary>
        /// <param name="opCode"></param>
        /// <param name="messageJson"></param>
        public void ReceiveMatchStateHandle(long opCode, string messageJson)
        {
            if (GameStarted == false)
            {
                _incommingMessages.Enqueue(new IncommingMessageState(opCode, messageJson));
                return;
            }

            //Choosing which event should be invoked basing on opCode, then parsing json to MatchMessage class and firing event
            switch ((MatchMessageType)opCode)
            {
            //GAME
            case MatchMessageType.MatchEnded:
                MatchMessageGameEnded matchMessageGameEnded = MatchMessageGameEnded.Parse(messageJson);
                OnGameEnded?.Invoke(matchMessageGameEnded);
                break;

            //UNITS
            case MatchMessageType.UnitSpawned:
                MatchMessageUnitSpawned matchMessageUnitSpawned = MatchMessageUnitSpawned.Parse(messageJson);
                OnUnitSpawned?.Invoke(matchMessageUnitSpawned);
                break;

            case MatchMessageType.UnitMoved:
                MatchMessageUnitMoved matchMessageUnitMoved = MatchMessageUnitMoved.Parse(messageJson);
                OnUnitMoved?.Invoke(matchMessageUnitMoved);
                break;

            case MatchMessageType.UnitAttacked:
                MatchMessageUnitAttacked matchMessageUnitAttacked = MatchMessageUnitAttacked.Parse(messageJson);
                OnUnitAttacked?.Invoke(matchMessageUnitAttacked);
                break;

            //SPELLS
            case MatchMessageType.SpellActivated:
                MatchMessageSpellActivated matchMessageSpellActivated = MatchMessageSpellActivated.Parse(messageJson);
                OnSpellActivated?.Invoke(matchMessageSpellActivated);
                break;

            //CARDS
            case MatchMessageType.CardPlayRequest:
                if (IsHost == true)
                {
                    MatchMessageCardPlayRequest matchMessageCardPlayRequest = MatchMessageCardPlayRequest.Parse(messageJson);
                    OnCardRequested?.Invoke(matchMessageCardPlayRequest);
                }
                break;

            case MatchMessageType.CardPlayed:
                MatchMessageCardPlayed matchMessageCardPlayed = MatchMessageCardPlayed.Parse(messageJson);
                OnCardPlayed?.Invoke(matchMessageCardPlayed);
                break;


            case MatchMessageType.CardCanceled:
                MatchMessageCardCanceled matchMessageCardCancelled = MatchMessageCardCanceled.Parse(messageJson);
                OnCardCancelled?.Invoke(matchMessageCardCancelled);
                break;

            case MatchMessageType.StartingHand:
                MatchMessageStartingHand matchMessageStartingHand = MatchMessageStartingHand.Parse(messageJson);
                OnStartingHandReceived?.Invoke(matchMessageStartingHand);
                break;
            }
        }