Example #1
0
    private IEnumerator PlayMajorSoundCoroutine(MajorSoundType type)
    {
        if (currMajorType == MajorSoundType.Walk &&
            audioMajor.isPlaying)
        {
            audioMajor.clip   = walkTail;
            audioMajor.loop   = false;
            audioMajor.volume = 0.3f;
            audioMajor.Play();
            yield return(new WaitForSeconds(walkTail.length));
        }
        currMajorType = type;
        audioMajor.Stop();
        switch (type)
        {
        case MajorSoundType.Walk: yield return(StartCoroutine(StartMoveSoundCoroutine())); break;

        case MajorSoundType.Idle:
        {
            audioMajor.clip   = idle;
            audioMajor.loop   = true;
            audioMajor.volume = 1f;
            audioMajor.Play();
            break;
        }

        case MajorSoundType.Scared:
        {
            audioMajor.clip   = scared;
            audioMajor.loop   = true;
            audioMajor.volume = 0.1f;
            audioMajor.Play();
            break;
        }

        case MajorSoundType.Happy:
        {
            audioMajor.clip   = happy;
            audioMajor.loop   = true;
            audioMajor.volume = 1f;
            audioMajor.Play();
            break;
        }

        default: break;
        }
    }
Example #2
0
 private IEnumerator PlayMajorSoundCoroutine(MajorSoundType type)
 {
     if (currMajorType == MajorSoundType.Walk &&
         audioMajor.isPlaying)
     {
         audioMajor.clip = walkTail;
         audioMajor.loop = false;
         audioMajor.volume = 0.3f;
         audioMajor.Play();
         yield return new WaitForSeconds(walkTail.length);
     }
     currMajorType = type;
     audioMajor.Stop();
     switch (type)
     {
         case MajorSoundType.Walk: yield return StartCoroutine(StartMoveSoundCoroutine()); break;
         case MajorSoundType.Idle:
             {
                 audioMajor.clip = idle;
                 audioMajor.loop = true;
                 audioMajor.volume = 1f;
                 audioMajor.Play();
                 break;
             }
         case MajorSoundType.Scared:
             {
                 audioMajor.clip = scared;
                 audioMajor.loop = true;
                 audioMajor.volume = 0.1f;
                 audioMajor.Play();
                 break;
             }
         case MajorSoundType.Happy:
             {
                 audioMajor.clip = happy;
                 audioMajor.loop = true;
                 audioMajor.volume = 1f;
                 audioMajor.Play();
                 break;
             }
         default: break;
     }
 }
Example #3
0
 public void PlayMajorSound(MajorSoundType type)
 {
     StartCoroutine(PlayMajorSoundCoroutine(type));
 }
Example #4
0
 public void PlayMajorSound(MajorSoundType type)
 {
     StartCoroutine(PlayMajorSoundCoroutine(type));
 }