public ScreenKeySelectDialog(MainPanelController controller) { _controller = controller; InitializeComponent(); List <string> Keys = Enum.GetNames(typeof(Keys)).ToList(); cbKey.DataSource = Keys; }
// Start is called before the first frame update void Start() { conveyer = (ConveyerController)FindObjectOfType(typeof(ConveyerController)); chefController = (ChefController)FindObjectOfType(typeof(ChefController)); mainPanel = (MainPanelController)FindObjectOfType(typeof(MainPanelController)); startPos = transform.position; back = false; sphere = null; isDraggable = true; isTiming = false; timer = time; }
public MainPanel() { InitializeComponent(); _controller = UnityConfig.UnityContainer.Resolve <MainPanelController>(); _controller._mainPanel = this; if (Globals.debugEnabled) { Globals.debugWindow = new DebugWindow(); Globals.debugWindow.Show(); } this.Closing += Shutdown; }
public override void Init(IModule module) { base.Init(module); var viewScript = InstantiateView <MainPanelView>("GameMain/Prefabs/MainPanel"); _mainControl = new MainPanelController(); _mainControl.view = viewScript; _userInfoController = new UserInfoController(); _userInfoController.View = viewScript.UserInfoView; RegisterController(_mainControl); RegisterController(_userInfoController); RegisterModel <ActivityPopupWindowModel>(); _mainControl.Start(); // if (GuideManager.GetRemoteGuideStep(GuideTypePB.MainGuide) < GuideConst.MainStep_MainStory1_6_Fail) // { // viewScript.ShowAll(false); // } }