private bool Body_OnCollision(Fixture sender, Fixture other, Contact contact) { if (other.Tag is ColliderTags tag) { if (tag == ColliderTags.Player) { if (Screen is MainGameScreen mgs) { if (MainGameScreen.LevelExists(mgs.Level + 1)) { Screen.ScreenManager.QueueAddScreen(new MainGameScreen(mgs.Level + 1)); mgs.ExitScreen(); } else { Screen.ScreenManager.QueueAddScreen(new VictoryScreen()); } } else { Debug.LogError($"Goal expected to be on a MainGameScreen, was on a {Screen.GetType()}"); } } } return(true); }
public MainGame() { base.Content.RootDirectory = "Content"; Content = base.Content; this.graphics = new GraphicsDeviceManager(this); this.graphics.PreferredBackBufferWidth = this.previousWindowWidth; this.graphics.PreferredBackBufferHeight = this.previousWindowHeight; base.Window.AllowUserResizing = true; DateTime buildDate = new FileInfo(Assembly.GetExecutingAssembly().Location).LastWriteTime; base.Window.Title = "中华三国志威力加强版(已命名修改版 v.19-dev build-" + buildDate.Year + "-" + buildDate.Month + "-" + buildDate.Day + ")"; System.Windows.Forms.Control control = System.Windows.Forms.Control.FromHandle(base.Window.Handle); GameForm = (System.Windows.Forms.Form)System.Windows.Forms.Form.FromHandle(this.Window.Handle); GameForm.WindowState = System.Windows.Forms.FormWindowState.Maximized; this.GameForm = control as System.Windows.Forms.Form; this.GameForm.KeyDown += new KeyEventHandler(this.GameForm_KeyDown); int uFlags = 0x400; IntPtr systemMenu = GetSystemMenu(base.Window.Handle, false); int menuItemCount = GetMenuItemCount(systemMenu); RemoveMenu(systemMenu, menuItemCount - 1, uFlags); RemoveMenu(systemMenu, menuItemCount - 2, uFlags); Plugin.Plugins.FindPlugins(AppDomain.CurrentDomain.BaseDirectory + "GameComponents"); Plugin.Plugins.FindPlugins(AppDomain.CurrentDomain.BaseDirectory + "GamePlugins"); this.mainGameScreen = new MainGameScreen(this); base.Components.Add(this.mainGameScreen); }
public void Initialize(MainMapLayer mainMapLayer, GameScenario scenario, MainGameScreen mainGameScreen) { this.screen = mainGameScreen; this.mainMapLayer = mainMapLayer; this.Architectures = scenario.Architectures; this.gameScenario = scenario; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // collection of players players = new List <Player>() { new Player(PlayerIndex.One, Content), new Player(PlayerIndex.Two, Content), new Player(PlayerIndex.Three, Content), new Player(PlayerIndex.Four, Content) }; // collection of screens mainMenuScreen = new MainMenuScreen(GameState.OnMainMenu); mainGameScreen = new MainGameScreen(GameState.RunningGame); gameOverScreen = new GameOverScreen(GameState.OnGameOver); screens = new Dictionary <GameState, BaseScreen>() { { mainMenuScreen.GameState, mainMenuScreen }, { mainGameScreen.GameState, mainGameScreen }, { gameOverScreen.GameState, gameOverScreen } }; base.Initialize(); //CREATE THE MEDIA PLAYER MediaPlayer.Volume = 1.0f; MediaPlayer.Play(mainMenuScreen.menuMusic); }
public MainGameScreen CreateMainGameScreen(string mapPathToLoad) { MainGameScreen mainGameScreen = new MainGameScreen(Renderer, content, mapPathToLoad); mainGameScreen.ReturnToMainMenu += (sender, e) => LoadMainMenuScreen(); return(mainGameScreen); }
public static void StartScenario(Scenario scenario, bool save) { var players = scenario.Players.Split(',').RemoveNullOrEmpty().Select(id => int.Parse(id)).NullToEmptyList(); Session.MainGame.loadingScreen = new LoadingScreen(); Session.MainGame.loadingScreen.LoadScreenEvent += (sender0, e0) => { var mainGameScreen = new MainGameScreen(); mainGameScreen.InitializationFileName = scenario.Name; if (save) { mainGameScreen.LoadScenarioInInitialization = false; //CurrentScenario. scenario.ScenarioPath;Session.MainGame.mainGameScreen.InitializationFactionIDs = players; // scenario.SelectedFactionIDs; } else { mainGameScreen.LoadScenarioInInitialization = true; mainGameScreen.InitializationFactionIDs = players; //scenario.SelectedFactionIDs;@"GameData/Scenario/" + CurrentScenario.Name + ".mdb"; // CurrentScenario. scenario.ScenarioPath; } mainGameScreen.Initialize(); Session.MainGame.mainGameScreen = mainGameScreen; }; }
public void ChangeScreen(string newScreen) { // UnLoad(); currentScreen = null; switch (newScreen) { case "StartScreen": currentScreen = startScreen; //new StartScreen(); break; case "MainGameScreen": if (gameScreen == null) { gameScreen = new MainGameScreen(); } currentScreen = gameScreen; //new MainGameScreen(); break; case "Exit": exitGame = true; return; } GC.Collect(); currentScreen.Init(); currentScreen.Load(); }
public void Initialize(MainMapLayer mainMapLayer, GameScenario scenario, MainGameScreen mainGameScreen) { this.mainMapLayer = mainMapLayer; this.Architectures = scenario.Architectures; this.gameScenario = scenario; //this.huangditupian = huangditupian; }
void Awake() { MainGameScreen ms = FindObjectOfType <MainGameScreen>(); if (ms != null && tag == "AIPlayer") { AIControlled = ms.SetAI; } }
public void Initialize(MainGameScreen screen) { //this.Conment = new FreeText(screen.GraphicsDevice, new System.Drawing.Font("宋体", 10f), Color.White); this.Conment = new FreeText(new Font("宋体", 10f, ""), Color.White); this.Conment.Align = TextAlign.Middle; this.currentPositionTexture = screen.Textures.TileFrameTextures[0]; this.EffectingAreaTexture = screen.Textures.TileFrameTextures[4]; }
public void Initialize(GameScenario scenario, MainGameScreen screen, GraphicsDevice device) { this.gameScenario = scenario; this.mainMap = scenario.ScenarioMap; this.screen = screen; this.device = device; this.TerrainList.Clear(); for (int i = 0; i < Enum.GetValues(typeof(TerrainKind)).Length; i++) { this.TerrainList.Add(0); } }
public static void StartScenario(Scenario scenario, bool save) { //再加载commondata防止切换mod红字 if (!save) { CommonData.Current = Tools.SimpleSerializer.DeserializeJsonFile <CommonData>(@"Content\Data\Common\CommonData.json", false, false); GameScenario.ProcessCommonData(CommonData.Current); } var players = scenario.Players.Split(',').RemoveNullOrEmpty().Select(id => int.Parse(id)).NullToEmptyList(); Session.MainGame.loadingScreen = new LoadingScreen(save ? "" : "Start", scenario.Name); Session.MainGame.loadingScreen.LoadScreenEvent += (sender0, e0) => { var mainGameScreen = new MainGameScreen(); mainGameScreen.InitializationFileName = scenario.Name; if (save) { mainGameScreen.LoadScenarioInInitialization = false; //CurrentScenario. scenario.ScenarioPath;Session.MainGame.mainGameScreen.InitializationFactionIDs = players; // scenario.SelectedFactionIDs; } else { mainGameScreen.LoadScenarioInInitialization = true; mainGameScreen.InitializationFactionIDs = players; //scenario.SelectedFactionIDs;@"GameData/Scenario/" + CurrentScenario.Name + ".mdb"; // CurrentScenario. scenario.ScenarioPath; } mainGameScreen.Initialize(); Session.MainGame.mainGameScreen = mainGameScreen; mainGameScreen.cloudLayer.Start(); Session.Current.Scenario.AfterInit(); }; }
public void Initialize(MainMapLayer mainMapLayer, GameScenario scenario, MainGameScreen screen) { this.mainMapLayer = mainMapLayer; this.gameScenario = scenario; this.screen = screen; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // collection of players players = new List<Player>() { new Player(PlayerIndex.One, Content), new Player(PlayerIndex.Two, Content), new Player(PlayerIndex.Three, Content), new Player(PlayerIndex.Four, Content) }; // collection of screens mainMenuScreen = new MainMenuScreen(GameState.OnMainMenu); mainGameScreen = new MainGameScreen(GameState.RunningGame); gameOverScreen = new GameOverScreen(GameState.OnGameOver); screens = new Dictionary<GameState, BaseScreen>() { {mainMenuScreen.GameState, mainMenuScreen}, {mainGameScreen.GameState, mainGameScreen}, {gameOverScreen.GameState, gameOverScreen} }; base.Initialize(); //CREATE THE MEDIA PLAYER MediaPlayer.Volume = 1.0f; MediaPlayer.Play(mainMenuScreen.menuMusic); }
public void Initialize(MainGameScreen screen) { this.veilTexture = screen.Textures.MapVeilTextures[0]; }
/// Starting a New Session /// Start a new session based on the data provided. public static void StartNewSession(GameStartDescription gameStartDescription, ScreenManager screenManager, MainGameScreen introScreen) { // check the parameters if (gameStartDescription == null) { throw new ArgumentNullException("gameStartDescripton"); } if (screenManager == null) { throw new ArgumentNullException("screenManager"); } if (introScreen == null) { throw new ArgumentNullException("gameplayScreen"); } // end any existing session EndSession(); // create a new singleton singleton = new Session(screenManager); ContentManager sessionContent = screenManager.SessionContent; singleton.player = new Player(gameStartDescription.SaveSlotNumber); PuzzleSet puzzleSet = sessionContent.Load <PuzzleSet>(Path.Combine(@"PuzzleSets", gameStartDescription.PuzzleSetContentName)).Clone() as PuzzleSet; puzzleSet.LoadContent(sessionContent); puzzleSet.ResetPuzzleLocks(); PuzzleEngine.LoadContent(sessionContent, puzzleSet); PuzzleEngine.MainScreen.CreditsPanel.LoadContent(sessionContent); foreach (Puzzle puzzle in puzzleSet.Puzzles) { puzzle.IsRenderPortrait = true; } PuzzleEngine.IsCheckRender = true; // gamer = SignedInGamer.SignedInGamers[InputManager.PlayerIndex]; }
// session load/save stuff /// Start a new session, using the data in the given save game. /// <param name="saveGameDescription">The description of the save game.</param> /// <param name="screenManager">The ScreenManager for the new session.</param> public static void LoadSession(SaveGameDescription saveGameDescription, ScreenManager screenManager, MainGameScreen introScreen) { // check the parameters if (saveGameDescription == null) { throw new ArgumentNullException("saveGameDescription"); } if (screenManager == null) { throw new ArgumentNullException("screenManager"); } if (introScreen == null) { throw new ArgumentNullException("gameplayScreen"); } // end any existing session EndSession(); // create the new session singleton = new Session(screenManager); PuzzleEngine.MainScreen.CreditsPanel.LoadContent(screenManager.SessionContent); StorageManager.Instance.LoadSession(saveGameDescription.FileName); }
public void RegisterMainGameScreen(MainGameScreen mgs) { mainGameScreen = mgs; }
public void LoadContent(ContentManager content, MainGameScreen parentScreen) { sdIndicator.LoadContent(content); this.parentScreen = parentScreen; }
internal void Initialize(MainGameScreen screen) { screen.OnMouseMove += new Screen.MouseMove(this.screen_OnMouseMove); }
/// <summary> /// Main loop to recieve messages from the server /// </summary> public static void RecieveLoop() { NetIncomingMessage inc; while (!_shouldStop) { while ((inc = NetClient.ReadMessage()) != null) { switch (inc.MessageType) { case NetIncomingMessageType.Error: Console.WriteLine(inc.ToString()); break; case NetIncomingMessageType.StatusChanged: Console.WriteLine("Status changed: " + inc.SenderConnection.Status); if (inc.SenderConnection.Status == NetConnectionStatus.Disconnected) { NetClient.Shutdown("Closed"); //ends the receive loop _shouldStop = true; Conn = ""; } break; case NetIncomingMessageType.Data: var type = inc.ReadByte(); if (type == (byte)PacketTypes.Start) { var end = inc.ReadInt32(); MonsterPackets = new MonsterDataPacket[end]; for (var i = 0; i < end; i++) { var json = inc.ReadString(); MonsterPackets[i] = JsonConvert.DeserializeObject <MonsterDataPacket>(json); } LobbyController.StartGame(MonsterPackets); //Makes this thread a STAThread, not sure if necessary... GameLoop = new Thread(Program.Run); GameLoop.SetApartmentState(ApartmentState.STA); GameLoop.Start(); } else if (type == (byte)PacketTypes.Spectate) //The initial message to catch the new spectator up { var end = inc.ReadInt32(); MonsterPackets = new MonsterDataPacket[end]; for (var i = 0; i < end; i++) { var json = inc.ReadString(); MonsterPackets[i] = JsonConvert.DeserializeObject <MonsterDataPacket>(json); } LobbyController.StartGame(MonsterPackets); //Makes this thread a STAThread, not sure if necessary... GameLoop = new Thread(Program.Run); GameLoop.SetApartmentState(ApartmentState.STA); GameLoop.Start(); } else if (type == (byte)PacketTypes.Update) { var end = inc.ReadInt32(); MonsterPackets = new MonsterDataPacket[end]; for (var i = 0; i < end; i++) { var json = inc.ReadString(); MonsterPackets[i] = JsonConvert.DeserializeObject <MonsterDataPacket>(json); } MonsterController.AcceptDataPackets(MonsterPackets); if (inc.ReadByte() == (byte)PacketTypes.Dice) { var diceJson = inc.ReadString(); var dice = JsonConvert.DeserializeObject <DiceDataPacket>(diceJson); DiceController.AcceptDataPacket(dice); } else { Console.Error.WriteLine("No Dice! (╯°□°)╯︵ ┻━┻"); } if (inc.ReadByte() == (byte)PacketTypes.Cards) { var cardJson = inc.ReadString(); var cardsDataPackets = JsonConvert.DeserializeObject <CardDataPacket[]>(cardJson); CardController.SetCardsForSale(cardsDataPackets.ToList() .Select(CardController.AcceptDataPacket) .ToList()); } else { Console.Error.WriteLine("No Cards! (╯°□°)╯︵ ┻━┻"); } CanContinue = true; } else if (type == (byte)PacketTypes.Closed) { NetClient.Shutdown("Closed"); isSpectator = false; Conn = ""; break; } else if (type == (byte)PacketTypes.GameOver) { Console.WriteLine("Game Over!"); MainGameScreen.gameOver = true; var winnerName = inc.ReadString(); if (winnerName == NetworkClasses.GetUserValue("_Character").ToString()) { NetworkClasses.AddWin(User.PlayerId); } MainGameScreen.EndGame(winnerName); } else if (type == (byte)PacketTypes.Message) { var message = inc.ReadString(); MessageHistory.Add(message); } else if (type == (byte)PacketTypes.Chat) { ChatHistory.Add(inc.ReadString()); } break; case NetIncomingMessageType.WarningMessage: Console.WriteLine("WARNING"); break; default: //TODO catch attempts to connect non-existing servers Console.WriteLine("Unhandled message of type: " + inc.MessageType); //throw new ArgumentOutOfRangeException(); break; } NetClient.Recycle(inc); } Thread.Sleep(50); } }
public void InitializePlugins(MainGameScreen screen) { IBasePlugin plugin = new HelpPlugin.HelpPlugin(); // Plugin.Plugins.AvailablePlugins.Find("HelpPlugin"); if ((plugin != null) && (plugin.Instance is IHelp)) { this.HelpPlugin = plugin.Instance as IHelp; this.HelpPlugin.SetGraphicsDevice(); this.HelpPlugin.SetScreen(screen); screen.PluginList.Add(this.HelpPlugin.Instance as GameObject); } plugin = new PersonDetailPlugin.PersonDetailPlugin(); // Plugin.Plugins.AvailablePlugins.Find("PersonDetailPlugin"); if ((plugin != null) && (plugin.Instance is IPersonDetail)) { this.PersonDetailPlugin = plugin.Instance as IPersonDetail; this.PersonDetailPlugin.SetGraphicsDevice(); this.PersonDetailPlugin.SetScreen(screen); screen.PluginList.Add(this.PersonDetailPlugin.Instance as GameObject); } plugin = new TroopDetailPlugin.TroopDetailPlugin(); // Plugin.Plugins.AvailablePlugins.Find("TroopDetailPlugin"); if ((plugin != null) && (plugin.Instance is ITroopDetail)) { this.TroopDetailPlugin = plugin.Instance as ITroopDetail; this.TroopDetailPlugin.SetGraphicsDevice(); this.TroopDetailPlugin.SetScreen(screen); screen.PluginList.Add(this.TroopDetailPlugin.Instance as GameObject); } plugin = new ArchitectureDetail.ArchitectureDetailPlugin(); // Plugin.Plugins.AvailablePlugins.Find("ArchitectureDetailPlugin"); if ((plugin != null) && (plugin.Instance is IArchitectureDetail)) { this.ArchitectureDetailPlugin = plugin.Instance as IArchitectureDetail; this.ArchitectureDetailPlugin.SetGraphicsDevice(); this.ArchitectureDetailPlugin.SetScreen(screen); screen.PluginList.Add(this.ArchitectureDetailPlugin.Instance as GameObject); } plugin = new FactionTechniquesPlugin.FactionTechniquesPlugin(); // Plugin.Plugins.AvailablePlugins.Find("FactionTechniquesPlugin"); if ((plugin != null) && (plugin.Instance is IFactionTechniques)) { this.FactionTechniquesPlugin = plugin.Instance as IFactionTechniques; this.FactionTechniquesPlugin.SetScreen(screen); this.FactionTechniquesPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.FactionTechniquesPlugin.Instance as GameObject); } plugin = new TreasureDetailPlugin.TreasureDetailPlugin(); // Plugin.Plugins.AvailablePlugins.Find("TreasureDetailPlugin"); if ((plugin != null) && (plugin.Instance is ITreasureDetail)) { this.TreasureDetailPlugin = plugin.Instance as ITreasureDetail; this.TreasureDetailPlugin.SetGraphicsDevice(); this.TreasureDetailPlugin.SetScreen(screen); screen.PluginList.Add(this.TreasureDetailPlugin.Instance as GameObject); } plugin = new CommentTextPlugin.CommentTextPlugin(); // Plugin.Plugins.AvailablePlugins.Find("CommentTextPlugin"); if ((plugin != null) && (plugin.Instance is IConmentText)) { this.ConmentTextPlugin = plugin.Instance as IConmentText; this.ConmentTextPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.ConmentTextPlugin.Instance as GameObject); } plugin = new ArchitectureSurveyPlugin.ArchitectureSurveyPlugin(); // Plugin.Plugins.AvailablePlugins.Find("ArchitectureSurveyPlugin"); if ((plugin != null) && (plugin.Instance is IArchitectureSurvey)) { this.ArchitectureSurveyPlugin = plugin.Instance as IArchitectureSurvey; this.ArchitectureSurveyPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.ArchitectureSurveyPlugin.Instance as GameObject); } plugin = new TroopSurveyPlugin.TroopSurveyPlugin(); // Plugin.Plugins.AvailablePlugins.Find("TroopSurveyPlugin"); if ((plugin != null) && (plugin.Instance is ITroopSurvey)) { this.TroopSurveyPlugin = plugin.Instance as ITroopSurvey; this.TroopSurveyPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.TroopSurveyPlugin.Instance as GameObject); } plugin = new ContextMenuPlugin.ContextMenuPlugin(); // Plugin.Plugins.AvailablePlugins.Find("ContextMenuPlugin"); if ((plugin != null) && (plugin.Instance is IGameContextMenu)) { this.ContextMenuPlugin = plugin.Instance as IGameContextMenu; this.ContextMenuPlugin.SetScreen(screen); this.ContextMenuPlugin.SetGraphicsDevice(); this.ContextMenuPlugin.SetIHelp(this.HelpPlugin); screen.PluginList.Add(this.ContextMenuPlugin.Instance as GameObject); } plugin = new GameFormFramePlugin.GameFramePlugin(); // Plugin.Plugins.AvailablePlugins.Find("GameFramePlugin"); if ((plugin != null) && (plugin.Instance is IGameFrame)) { this.GameFramePlugin = plugin.Instance as IGameFrame; this.GameFramePlugin.SetScreen(screen); this.GameFramePlugin.SetGraphicsDevice(); screen.PluginList.Add(this.GameFramePlugin.Instance as GameObject); } plugin = new ScreenBlindPlugin.ScreenBlindPlugin(); // Plugin.Plugins.AvailablePlugins.Find("ScreenBlindPlugin"); if ((plugin != null) && (plugin.Instance is IScreenBlind)) { this.ScreenBlindPlugin = plugin.Instance as IScreenBlind; this.ScreenBlindPlugin.SetScreen(screen); this.ScreenBlindPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.ScreenBlindPlugin.Instance as GameObject); } plugin = new MapViewSelectorPlugin.MapViewSelectorPlugin(); // Plugin.Plugins.AvailablePlugins.Find("MapViewSelectorPlugin"); if ((plugin != null) && (plugin.Instance is IMapViewSelector)) { this.MapViewSelectorPlugin = plugin.Instance as IMapViewSelector; this.MapViewSelectorPlugin.SetScreen(screen); this.MapViewSelectorPlugin.SetGraphicsDevice(); this.MapViewSelectorPlugin.SetGameFrame(this.GameFramePlugin); screen.PluginList.Add(this.MapViewSelectorPlugin.Instance as GameObject); } plugin = new TabListPlugin.TabListPlugin(); // Plugin.Plugins.AvailablePlugins.Find("TabListPlugin"); if ((plugin != null) && (plugin.Instance is ITabList)) { this.TabListPlugin = plugin.Instance as ITabList; this.TabListPlugin.SetScreen(screen); this.TabListPlugin.SetGraphicsDevice(); this.TabListPlugin.SetPersonDetailDialog(this.PersonDetailPlugin); this.TabListPlugin.SetTroopDetailDialog(this.TroopDetailPlugin); this.TabListPlugin.SetArchitectureDetailDialog(this.ArchitectureDetailPlugin); this.TabListPlugin.SetFactionTechniquesDialog(this.FactionTechniquesPlugin); this.TabListPlugin.SetTreasureDetailDialog(this.TreasureDetailPlugin); this.TabListPlugin.SetGameFrame(this.GameFramePlugin); this.TabListPlugin.SetMapViewSelector(this.MapViewSelectorPlugin); screen.PluginList.Add(this.TabListPlugin.Instance as GameObject); } plugin = new OptionDialogPlugin.OptionDialogPlugin(); // Plugin.Plugins.AvailablePlugins.Find("OptionDialogPlugin"); if ((plugin != null) && (plugin.Instance is IOptionDialog)) { this.OptionDialogPlugin = plugin.Instance as IOptionDialog; this.OptionDialogPlugin.SetScreen(screen); this.OptionDialogPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.OptionDialogPlugin.Instance as GameObject); } plugin = new SimpleTextDialogPlugin.SimpleTextDialogPlugin(); // Plugin.Plugins.AvailablePlugins.Find("SimpleTextDialogPlugin"); if ((plugin != null) && (plugin.Instance is ISimpleTextDialog)) { this.SimpleTextDialogPlugin = plugin.Instance as ISimpleTextDialog; this.SimpleTextDialogPlugin.SetScreen(screen); this.SimpleTextDialogPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.SimpleTextDialogPlugin.Instance as GameObject); } plugin = new tupianwenziPlugin.tupianwenziPlugin(); // Plugin.Plugins.AvailablePlugins.Find("tupianwenziPlugin"); if ((plugin != null) && (plugin.Instance is Itupianwenzi)) { this.tupianwenziPlugin = plugin.Instance as Itupianwenzi; this.tupianwenziPlugin.SetScreen(screen); this.tupianwenziPlugin.SetGraphicsDevice(); this.tupianwenziPlugin.SetContextMenu(this.ContextMenuPlugin); screen.PluginList.Add(this.tupianwenziPlugin.Instance as GameObject); } plugin = new ConfirmationDialogPlugin.ConfirmationDialogPlugin(); // Plugin.Plugins.AvailablePlugins.Find("ConfirmationDialogPlugin"); if ((plugin != null) && (plugin.Instance is IConfirmationDialog)) { this.ConfirmationDialogPlugin = plugin.Instance as IConfirmationDialog; this.ConfirmationDialogPlugin.SetScreen(screen); this.ConfirmationDialogPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.ConfirmationDialogPlugin.Instance as GameObject); } plugin = new ToolBarPlugin.ToolBarPlugin(); // Plugin.Plugins.AvailablePlugins.Find("ToolBarPlugin"); if ((plugin != null) && (plugin.Instance is IToolBar)) { this.ToolBarPlugin = plugin.Instance as IToolBar; this.ToolBarPlugin.SetScreen(screen); this.ToolBarPlugin.SetGraphicsDevice(); this.ToolBarPlugin.SetContextMenuPlugin(this.ContextMenuPlugin); screen.PluginList.Add(this.ToolBarPlugin.Instance as GameObject); } if (this.ToolBarPlugin != null) { plugin = new DateRunnerPlugin.DateRunnerPlugin(); // Plugin.Plugins.AvailablePlugins.Find("DateRunnerPlugin"); if ((plugin != null) && (plugin.Instance is IDateRunner)) { this.DateRunnerPlugin = plugin.Instance as IDateRunner; this.DateRunnerPlugin.SetScreen(screen); this.DateRunnerPlugin.SetGraphicsDevice(); this.DateRunnerPlugin.SetGameDate(Session.Current.Scenario.Date); this.ToolBarPlugin.AddTool(this.DateRunnerPlugin.ToolInstance); screen.PluginList.Add(this.DateRunnerPlugin.Instance as GameObject); } } if (this.ToolBarPlugin != null) { plugin = new GameRecordPlugin.GameRecordPlugin(); // Plugin.Plugins.AvailablePlugins.Find("GameRecordPlugin"); if ((plugin != null) && (plugin.Instance is IGameRecord)) { this.GameRecordPlugin = plugin.Instance as IGameRecord; this.GameRecordPlugin.SetScreen(screen); this.GameRecordPlugin.SetGraphicsDevice(); this.ToolBarPlugin.AddTool(this.GameRecordPlugin.ToolInstance); screen.PluginList.Add(this.GameRecordPlugin.Instance as GameObject); } } if (this.ToolBarPlugin != null) { plugin = new MapLayerPlugin.MapLayerPlugin(); // Plugin.Plugins.AvailablePlugins.Find("MapLayerPlugin"); if ((plugin != null) && (plugin.Instance is IMapLayer)) { this.MapLayerPlugin = plugin.Instance as IMapLayer; this.MapLayerPlugin.SetScreen(screen); this.MapLayerPlugin.SetGraphicsDevice(); this.ToolBarPlugin.AddTool(this.MapLayerPlugin.ToolInstance); screen.PluginList.Add(this.MapLayerPlugin.Instance as GameObject); } } if (this.ToolBarPlugin != null) { plugin = new GameSystemPlugin.GameSystemPlugin(); // Plugin.Plugins.AvailablePlugins.Find("GameSystemPlugin"); if ((plugin != null) && (plugin.Instance is IGameSystem)) { this.GameSystemPlugin = plugin.Instance as IGameSystem; this.GameSystemPlugin.SetScreen(screen); this.GameSystemPlugin.SetGraphicsDevice(); this.GameSystemPlugin.SetOptionDialog(this.OptionDialogPlugin); this.ToolBarPlugin.AddTool(this.GameSystemPlugin.ToolInstance); screen.PluginList.Add(this.GameSystemPlugin.Instance as GameObject); } } if (this.ToolBarPlugin != null) { plugin = new AirViewPlugin.AirViewPlugin(); // Plugin.Plugins.AvailablePlugins.Find("AirViewPlugin"); if ((plugin != null) && (plugin.Instance is IAirView)) { this.AirViewPlugin = plugin.Instance as IAirView; this.AirViewPlugin.SetScreen(screen); this.AirViewPlugin.SetGraphicsDevice(); this.ToolBarPlugin.AddTool(this.AirViewPlugin.ToolInstance); screen.PluginList.Add(this.AirViewPlugin.Instance as GameObject); } } plugin = new PersonPortraitPlugin.PersonPortraitPlugin(); // Plugin.Plugins.AvailablePlugins.Find("PersonPortraitPlugin"); if ((plugin != null) && (plugin.Instance is IPersonPortrait)) { this.PersonPortraitPlugin = plugin.Instance as IPersonPortrait; this.PersonPortraitPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.PersonPortraitPlugin.Instance as GameObject); } plugin = new PersonBubble.PersonBubblePlugin(); // Plugin.Plugins.AvailablePlugins.Find("PersonBubblePlugin"); if ((plugin != null) && (plugin.Instance is IPersonBubble)) { this.PersonBubblePlugin = plugin.Instance as IPersonBubble; this.PersonBubblePlugin.SetScreen(screen); this.PersonBubblePlugin.SetGraphicsDevice(); screen.PluginList.Add(this.PersonBubblePlugin.Instance as GameObject); } plugin = new TroopTitlePlugin.TroopTitlePlugin(); // Plugin.Plugins.AvailablePlugins.Find("TroopTitlePlugin"); if ((plugin != null) && (plugin.Instance is ITroopTitle)) { this.TroopTitlePlugin = plugin.Instance as ITroopTitle; this.TroopTitlePlugin.SetGraphicsDevice(); screen.PluginList.Add(this.TroopTitlePlugin.Instance as GameObject); } plugin = new RoutewayEditorPlugin.RoutewayEditorPlugin(); // Plugin.Plugins.AvailablePlugins.Find("RoutewayEditorPlugin"); if ((plugin != null) && (plugin.Instance is IRoutewayEditor)) { this.RoutewayEditorPlugin = plugin.Instance as IRoutewayEditor; this.RoutewayEditorPlugin.SetScreen(screen); this.RoutewayEditorPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.RoutewayEditorPlugin.Instance as GameObject); } plugin = new NumberInputerPlugin.NumberInputerPlugin(); // Plugin.Plugins.AvailablePlugins.Find("NumberInputerPlugin"); if ((plugin != null) && (plugin.Instance is INumberInputer)) { this.NumberInputerPlugin = plugin.Instance as INumberInputer; this.NumberInputerPlugin.SetScreen(screen); this.NumberInputerPlugin.SetGraphicsDevice(); screen.PluginList.Add(this.NumberInputerPlugin.Instance as GameObject); } plugin = new TransportDialogPlugin.TransportDialogPlugin(); // Plugin.Plugins.AvailablePlugins.Find("TransportDialogPlugin"); if ((plugin != null) && (plugin.Instance is ITransportDialog)) { this.TransportDialogPlugin = plugin.Instance as ITransportDialog; this.TransportDialogPlugin.SetScreen(screen); this.TransportDialogPlugin.SetGraphicsDevice(); this.TransportDialogPlugin.SetGameFrame(this.GameFramePlugin); this.TransportDialogPlugin.SetTabList(this.TabListPlugin); this.TransportDialogPlugin.SetNumberInputer(this.NumberInputerPlugin); screen.PluginList.Add(this.TransportDialogPlugin.Instance as GameObject); } plugin = new CreateTroopPlugin.CreateTroopPlugin(); // Plugin.Plugins.AvailablePlugins.Find("CreateTroopPlugin"); if ((plugin != null) && (plugin.Instance is ICreateTroop)) { this.CreateTroopPlugin = plugin.Instance as ICreateTroop; this.CreateTroopPlugin.SetGraphicsDevice(); this.CreateTroopPlugin.SetScreen(screen); this.CreateTroopPlugin.SetGameFrame(this.GameFramePlugin); this.CreateTroopPlugin.SetTabList(this.TabListPlugin); this.CreateTroopPlugin.SetNumberInputer(this.NumberInputerPlugin); screen.PluginList.Add(this.CreateTroopPlugin.Instance as GameObject); } plugin = new MarshalSectionDialogPlugin.MarshalSectionDialogPlugin(); // Plugin.Plugins.AvailablePlugins.Find("MarshalSectionDialogPlugin"); if ((plugin != null) && (plugin.Instance is IMarshalSectionDialog)) { this.MarshalSectionDialogPlugin = plugin.Instance as IMarshalSectionDialog; this.MarshalSectionDialogPlugin.SetGraphicsDevice(); this.MarshalSectionDialogPlugin.SetScreen(screen); this.MarshalSectionDialogPlugin.SetGameFrame(this.GameFramePlugin); this.MarshalSectionDialogPlugin.SetTabList(this.TabListPlugin); screen.PluginList.Add(this.MarshalSectionDialogPlugin.Instance as GameObject); } plugin = new youcelanPlugin.TabListPlugin(); // Plugin.Plugins.AvailablePlugins.Find("youcelanPlugin"); if ((plugin != null) && (plugin.Instance is Iyoucelan)) { this.youcelanPlugin = plugin.Instance as Iyoucelan; this.youcelanPlugin.SetScreen(screen); this.youcelanPlugin.SetGraphicsDevice(); this.youcelanPlugin.SetPersonDetailDialog(this.PersonDetailPlugin); this.youcelanPlugin.SetTroopDetailDialog(this.TroopDetailPlugin); this.youcelanPlugin.SetArchitectureDetailDialog(this.ArchitectureDetailPlugin); this.youcelanPlugin.SetFactionTechniquesDialog(this.FactionTechniquesPlugin); this.youcelanPlugin.SetTreasureDetailDialog(this.TreasureDetailPlugin); this.youcelanPlugin.SetGameFrame(this.GameFramePlugin); this.youcelanPlugin.SetMapViewSelector(this.MapViewSelectorPlugin); screen.PluginList.Add(this.youcelanPlugin.Instance as GameObject); } plugin = new BianduiLiebiaoChajian.TabListPlugin(); // Plugin.Plugins.AvailablePlugins.Find("BianduiLiebiaoChajian"); if ((plugin != null) && (plugin.Instance is IBianduiLiebiao)) { this.BianduiLiebiao = plugin.Instance as IBianduiLiebiao; this.BianduiLiebiao.SetScreen(screen); this.BianduiLiebiao.SetGraphicsDevice(); this.BianduiLiebiao.SetPersonDetailDialog(this.PersonDetailPlugin); this.BianduiLiebiao.SetTroopDetailDialog(this.TroopDetailPlugin); this.BianduiLiebiao.SetArchitectureDetailDialog(this.ArchitectureDetailPlugin); this.BianduiLiebiao.SetFactionTechniquesDialog(this.FactionTechniquesPlugin); this.BianduiLiebiao.SetTreasureDetailDialog(this.TreasureDetailPlugin); this.BianduiLiebiao.SetGameFrame(this.GameFramePlugin); this.BianduiLiebiao.SetMapViewSelector(this.MapViewSelectorPlugin); screen.PluginList.Add(this.BianduiLiebiao.Instance as GameObject); } }
public void Initialize(MainMapLayer mainMapLayer, GameScenario scenario,MainGameScreen mainGameScreen) { this.screen = mainGameScreen; this.mainMapLayer = mainMapLayer; this.Architectures = scenario.Architectures; this.gameScenario = scenario; }
internal void Initialize(MainGameScreen screen) { screen.OnMouseMove += new Screen.MouseMove(this.screen_OnMouseMove); screen.OnMouseLeftDown += new Screen.MouseLeftDown(this.screen_OnMouseLeftDown); screen.OnMouseLeftUp += new Screen.MouseLeftUp(this.screen_OnMouseLeftUP); }
public void Initialize(MainMapLayer mainMapLayer, MainGameScreen screen) { this.mainMapLayer = mainMapLayer; this.screen = screen; //this.Conment = new FreeText(screen.GraphicsDevice, new System.Drawing.Font("宋体", 10f), Color.White); this.Conment = new FreeText(screen.GraphicsDevice,new System.Drawing.Font("宋体", 10f), Color.White); this.Conment.Align = TextAlign.Middle; this.currentPositionTexture = screen.Textures.TileFrameTextures[0]; this.EffectingAreaTexture = screen.Textures.TileFrameTextures[4]; }
public void Initialize(MainMapLayer mainMapLayer, GameScenario scenario,MainGameScreen mainGameScreen) { this.mainMapLayer = mainMapLayer; this.Architectures = scenario.Architectures; this.gameScenario = scenario; //this.huangditupian = huangditupian; }