public void NumberToAlphabetTest() { Console.WriteLine(Magician.NumberToAlphabetByOrder(1) == "A" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(5) == "E" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(7) == "G" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(27) == "AA" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(28) == "AB" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(51) == "AY" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(52) == "AZ" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(53) == "BA" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(54) == "BB" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(341) == "MC" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(702) == "ZZ" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(703) == "AAA" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(704) == "AAB" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(728) == "AAZ" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(983) == "AKU" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(1378) == "AZZ" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(1380) == "BAB" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(2369) == "CMC" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(18279) == "AAAA" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(17603) == "ZAA" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(457003) == "YZAA" ? "true" : "false"); Console.WriteLine(Magician.NumberToAlphabetByOrder(457679) == "ZAAA" ? "true" : "false"); }
public override void UseAbility() { //reset position so it falls to the ground, just juice Magician magician = GetComponentInParent <Magician> (); if (active) { magician.ExitBox(); magician.Reappear(); magician.using_ability = false; this.gameObject.SetActive(false); if (num_inside != 0) { RemoveAllMagicians(); } } else { //transform.position = Vector3.zero; magician.EnterBox(); magician.Disappear(); magician.using_ability = true; } active = !active; }
public ISomeInterface DoMagic <T>(Expression <Func <object> > action, Tuple <string, DateTime, decimal> tuple) where T : ISomeInterface { Magician m = new Magician(); return(m.Magic <T>(() => action, tuple.Item3)); }
public void AlphabetToNumberTest() { Console.WriteLine(Magician.AlphabetToNumberByOrder("A") == 1 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("E") == 5 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("G") == 7 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AA") == 27 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AB") == 28 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AY") == 51 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AZ") == 52 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("BA") == 53 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("BB") == 54 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("MC") == 341 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("ZZ") == 702 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AAA") == 703 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AAB") == 704 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AAZ") == 728 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AKU") == 983 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AZZ") == 1378 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("BAB") == 1380 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("CMC") == 2369 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("AAAA") == 18279 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("ZAA") == 17603 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("YZAA") == 457003 ? "true" : "false"); Console.WriteLine(Magician.AlphabetToNumberByOrder("ZAAA") == 457679 ? "true" : "false"); }
private void SetEditableForm(Magician magician) { this.NameBox.Text = magician.Name; this.LastnameBox.Text = magician.Lastname; this.BornDate.Value = magician.Borndate; this.House.SelectedItem = magician.House; this.SetKindMagicianForm(magician.Kind); this.SetSubjectsMagicianForm(magician.Subjects); }
public static void Main(string[] args) { Unit unit1 = new Unit(); Unit musketeer = new Musketeer(); Unit magician = new Magician(); unit1.Attack(); musketeer.Attack(); magician.Attack(); }
public void CalculateMagicCost_NotMatch_Testing1() { //Arrange int expectedResult = 100; //Act Magician magObj = new Magician(new MagicianHelperSample2()); int result = magObj.CalculateMagicCost(3); //Assert Assert.AreNotEqual(result, expectedResult); }
public void CalculateMagicCost_Match_Testing1() { //Arrange int expectedResult = 100; //Act Magician magObj = new Magician(); int result = magObj.CalculateMagicCost(4); //Assert Assert.AreEqual(result, expectedResult); }
//removes all magicians from the box on command public void RemoveAllMagicians() { for (int i = 0; i < num_inside; i++) { Magician magician = players_inside [i].GetComponent <Magician> (); magician.touching_box = false; magician.ExitBox(); } num_inside = 0; players_inside.Clear(); }
public void DoMagic_Testing2() { //Arrange int expectedResult = 20; //Act Magician magObj = new Magician(); int result = magObj.DoMagic("XYZ"); //Assert Assert.AreEqual(result, expectedResult); }
public void CalculateMagicCost_Match_Testing(int pTricks, int expectedCost) { //Arrange //int expectedResult = 100; //Act Magician magObj = new Magician(new MagicHelper()); int result = magObj.CalculateMagicCost(pTricks); //Assert Assert.AreEqual(result, expectedCost); }
public void DoMagic_Testing(String data, int expectedResult) { //Arrange //int expectedResult = 10; //Act Magician obj = new Magician(); var r = obj.DoMagic(data); Assert.AreEqual(r, expectedResult); }
public void DoMagic_Testing3() { //Arrange int expectedResult = 30; //Act Magician magObj = new Magician(new MagicHelper()); int result = magObj.DoMagic(""); //Assert Assert.AreEqual(result, expectedResult); }
public void DoMagic_Testing(String inputValue, int expectedResult) { //Arrange //int expectedResult = 10; //Act Magician magObj = new Magician(new MagicHelper()); int result = magObj.DoMagic(inputValue); //Assert Assert.AreEqual(result, expectedResult); }
private void create_Click(object sender, EventArgs e) { this.CurrentMagician = new Magician { Name = this.NameBox.Text.ToString(), Lastname = this.LastnameBox.Text, Borndate = this.BornDate.Value, Kind = this.getKindSelected(), House = this.House.SelectedItem.ToString() }; this.CurrentMagician.Subjects.Add(this.cb0.Checked); this.CurrentMagician.Subjects.Add(this.cb1.Checked); this.CurrentMagician.Subjects.Add(this.cb2.Checked); this.CurrentMagician.Subjects.Add(this.cb3.Checked); this.CurrentMagician.Subjects.Add(this.cb4.Checked); this.CurrentMagician.Subjects.Add(this.cb5.Checked); if (!this.CurrentMagician.Validate()) { MessageBox.Show("El formulario de inscripción a Hogwarts es inválido!"); return; } if (this.magicianId != 0) { this.CurrentMagician.Id = this.magicianId; int i = 0; foreach (Magician magician in this.ParentForm.Magicians) { if (magician.Id == this.CurrentMagician.Id) { break; } i++; } this.ParentForm.Magicians[i] = this.CurrentMagician; this.create.Text = "Crear"; this.create.BackColor = System.Drawing.Color.DarkRed; } else { this.ParentForm.magicianID++; this.CurrentMagician.Id = this.ParentForm.magicianID; this.ParentForm.Magicians.Add(CurrentMagician); } this.cleanBtn_Click(sender, e); BindedList.ResetBindings(); }
// Start is called before the first frame update void Start() { //Clase Character hero = new Character(); //Creo una instancia de la clase Character. Constructor por Defecto Character heroine = new Character("Lara Craft"); //Constructor personalizado Character archer = new Character("Ojo de Gavilán", 3); //Uso del tercer constructor //Estrucutura Weapon sword = new Weapon("Espada roma", 5); Weapon sword2 = sword; //Character es una clase con la variable que se crea apunta a un puntero de memoria. //hero2 y hero apuntan al mismo puntero. Si se modifica una, se cambia el otro. Character hero2 = hero; hero.PrintCharacterStats(); hero2.PrintCharacterStats(); hero.name = "Terence Hill"; hero2.PrintCharacterStats(); Debug.Log("*****************"); //Prueba con estructura sword2.PrintWeaponStats(); sword2.name = "Excalibur"; sword2.damage = 255; sword.PrintWeaponStats(); //Espada roma - 5 daño sword2.PrintWeaponStats(); //Excalibur - 255 daño Debug.Log("*****************"); hero.PrintCharacterStats(); heroine.PrintCharacterStats(); archer.PrintCharacterStats(); Debug.Log("*** Prueba de Herencia ***"); Paladin palad = new Paladin("Gilman", sword); palad.PrintCharacterStats(); Archer arquero = new Archer("Legolas", new Weapon("Arco de los bosques", 8)); arquero.PrintCharacterStats(); Magician mago = new Magician("Gandalf", 5); mago.PrintCharacterStats(); }
public void SolveSampleCaseTwo() { Grid grid1 = new Grid(new string[] { "1 2 3 4", "5 6 7 8", "9 10 11 12", "13 14 15 16" }); Magician magician = new Magician(); var result = magician.Resolve(2, grid1, 2, grid1); Assert.AreEqual("Bad magician!", result); }
public void SolveSampleCaseThree() { Grid grid1 = new Grid(new string[] { "1 2 3 4", "5 6 7 8", "9 10 11 12", "13 14 15 16" }); Magician magician = new Magician(); var result = magician.Resolve(2, grid1, 3, grid1); Assert.AreEqual("Volunteer cheated!", result); }
//action function called when a player uses the magical box public void Action(GameObject mag) { Magician magician = mag.GetComponent <Magician> (); if (magician.in_box) { magician.ExitBox(); RemoveMagician(mag); num_inside--; } else { magician.EnterBox(); num_inside++; players_inside.Add(mag); } }
private void remove_Click(object sender, EventArgs e) { if (null == this.dgvMagicians.CurrentRow) { return; } Object objectSelected; objectSelected = this.dgvMagicians.CurrentRow.DataBoundItem; Magician selectedMagician = (Magician)objectSelected; this.ParentForm.Magicians.Remove(selectedMagician); this.cleanBtn_Click(sender, e); BindedList.ResetBindings(); }
private void edit_Click(object sender, EventArgs e) { if (null == this.dgvMagicians.CurrentRow) { return; } Object objectSelected; objectSelected = this.dgvMagicians.CurrentRow.DataBoundItem; Magician selectedMagician = (Magician)objectSelected; this.magicianId = selectedMagician.Id; this.create.Text = "Editar"; this.create.BackColor = System.Drawing.SystemColors.Desktop; this.SetEditableForm(selectedMagician); BindedList.ResetBindings(); }
public static Character CreateNewCharacter(Class characterClass, string name) { var character = new Character(); using (var context = new ConsoleWorldContext()) { if (characterClass.ToString() == "Archer") { character = new Archer(); } else if (characterClass.ToString() == "Knight") { character = new Knight(); } else if (characterClass.ToString() == "Magician") { character = new Magician(); } else if (characterClass.ToString() == "Robot") { character = new Robot(); } else if (characterClass.ToString() == "Thief") { character = new Thief(); } else if (characterClass.ToString() == "Viking") { character = new Viking(); } character.Name = name; context.Characters.Add(character); context.SaveChanges(); var id = context.Characters.FirstOrDefault(c => c.Name == name).Id; context.CharacterItems.Add(new CharacterItem(id, 10, 10)); // 28 - normal key context.SaveChanges(); } return(character); }
void Start() { Debug.Log("===================== Strategy Pattern ====================="); Mob AllRounder = new Knight(new MoveLand(), new Attack()); AllRounder.Move(); AllRounder.Attack(); AllRounder = new Magician(new MoveSky(), new Attack()); AllRounder.Move(); AllRounder.Attack(); AllRounder = new Healer(new MoveLand(), new NoAttack()); AllRounder.Move(); AllRounder.Attack(); AllRounder = new Healer(new MoveLand(), new SpecialAttack()); AllRounder.Move(); AllRounder.Attack(); }
//Реализация интерфейса IMagic (выполнения заклинания) public void Cast(Magician initiator, Character character, uint power) { if (initiator.Condition == Character.ConditionType.dead) { throw new ArgumentException("Инициатор не может быть мёртв!"); } if (Cost * power > initiator.Mana) { throw new ArgumentException("Недостаточно маны"); } if (this.IsMotor && (!character.IsMovable || character.Condition == Character.ConditionType.paralyzed)) { throw new ArgumentException("Персонаж должен уметь двигаться для использования этого заклинания!"); } if (this.IsVerbal && !character.IsTalkable) { throw new ArgumentException("Персонаж должен уметь говорить для использования этого заклинания!"); } OnCast(character, power); initiator.Mana -= Cost * power; }
public void SolveSampleCaseOne() { Grid grid1 = new Grid(new string[] { "1 2 3 4", "5 6 7 8", "9 10 11 12", "13 14 15 16" }); Grid grid2 = new Grid(new string[] { "1 2 5 4", "3 11 6 15", "9 10 7 12", "13 14 8 16" }); Magician magician = new Magician(); var result = magician.Resolve(2, grid1, 3, grid2); Assert.AreEqual(7, result); }
//occurs when a magician presses action 2 public void Action2(GameObject magician) { Magician mag = magician.GetComponent <Magician> (); if (!open) { return; } else { if (!mag.Hiding()) { mag.EnterCloset(); eyes_rend.sprite = sprites [++num_inside]; } else { mag.ExitCloset(); eyes_rend.sprite = sprites [--num_inside]; } } }
public static void Main(string[] args) { string inputname = args[0]; string outputname = args[1]; string[] lines = File.ReadAllLines(inputname); int ncases = int.Parse(lines[0]); IList<string> results = new List<string>(); Magician magician = new Magician(); for (int k = 0; k < ncases; k++) { int nline = k * 10 + 1; int nrow1 = int.Parse(lines[nline]); Grid grid1 = new Grid(new string[] { lines[nline+1], lines[nline+2], lines[nline+3], lines[nline+4] }); int nrow2 = int.Parse(lines[nline+5]); Grid grid2 = new Grid(new string[] { lines[nline+6], lines[nline+7], lines[nline+8], lines[nline+9] }); results.Add(string.Format("Case #{0}: {1}", k + 1, magician.Resolve(nrow1, grid1, nrow2, grid2))); } File.WriteAllLines(outputname, results.ToArray()); }
void Speak() { var voice = comboBox1.SelectedItem?.ToString(); voice = voice == trnd ? null : voice; if (textBox1.Text.Length == 0) { textBox1.Text = Example(); } Task.Run(() => { try { Magician.ParseAndPlay(textBox1.Text, voice); } catch (Exception ex) { MessageBox.Show(this, ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Stop); } }); }
static void Main(string[] args) { ILuptator mag1 = new Magician("Gigi"); ILuptator mag2 = new Razboinic("Zizi"); Arcas magg = new Arcas("zzzz"); magg.Test(mag2); ILupta lupta = new Lupta1vs1(mag1, mag2); ILuptator castigator = lupta.Desfasurare(); Console.WriteLine($"Meciul a fost castigat de {castigator.Rasa} {castigator.Nume}"); ILupta turnament = new Turnament(mag1, mag2, mag1, mag2); ILuptator castigatorturnament = turnament.Desfasurare(); Console.WriteLine($"Meciul a fost castigat de {castigatorturnament.Rasa} {castigatorturnament.Nume}"); ILupta turnament16 = new Turnament(new List <ILuptator>(), TipTurnament.Luptatori16); ILuptator castigatorturnament16 = turnament16.Desfasurare(); Console.WriteLine($"Meciul a fost castigat de {castigatorturnament16.Rasa} {castigatorturnament16.Nume}"); }
private void Awake() { _archerScript = GameObject.FindObjectOfType <Archer>(); _magicianScript = GameObject.FindObjectOfType <Magician>(); _bossScript = GameObject.FindObjectOfType <Boss>(); }
public void Cast(Magician initiator, Character character) { throw new NotImplementedException("Инициатор не нужен!"); }
public static void SelectChampions(Champion champion) { int cNumber = 0; bool check = true; var items = GetItems(); switch (champion.Type) { case TypeEnum.Adc: Adc adc = new Adc(); adc.Name = champion.Name; adc.Type = TypeEnum.Adc; do { foreach (var item in items) { Console.WriteLine("{0}-{1}", item.Id, item.Name); } Console.WriteLine("Lütfen Şampiyon Ekipmanlarını Seçiniz!"); do { Tuple <bool, int> adcCheck = CheckNumber(1, 9); check = adcCheck.Item1; cNumber = adcCheck.Item2; } while (check); check = true; var selectedItem = items.FirstOrDefault(x => x.Id == cNumber); if (selectedItem == null) { Environment.Exit(0); } adc.AddItem(selectedItem); Console.WriteLine("Şampiyon Ekipmanı seçimine devam edilsin mi! Y:Evet N:Hayır"); string result = string.Empty; do { result = Console.ReadLine(); if (result != "N" && result != "Y") { Console.WriteLine("Yanlış seçim yaptınız!Şampiyon Ekipmanı seçimine devam edilsin mi! Y:Evet N:Hayır"); } else { check = false; } } while (check); check = true; if (result == "N") { if (adc.CheckItem()) { check = false; adc.WriteProperties(); } else { Console.WriteLine("Şampiyon Ekipmanı tamamlanmamıştır ekipman eklemeye devam ediniz."); } } }while (check); break; case TypeEnum.Support: Support support = new Support(); support.Name = champion.Name; support.Type = TypeEnum.Support; do { foreach (var item in items) { Console.WriteLine("{0}-{1}", item.Id, item.Name); } Console.WriteLine("Lütfen Şampiyon Ekipmanlarını Seçiniz!"); do { Tuple <bool, int> supCheck = CheckNumber(1, 9); check = supCheck.Item1; cNumber = supCheck.Item2; } while (check); check = true; var selectedItem = items.FirstOrDefault(x => x.Id == cNumber); if (selectedItem == null) { Environment.Exit(0); } support.AddItem(selectedItem); Console.WriteLine("Şampiyon Ekipmanı seçimine devam edilsin mi! Y:Evet N:Hayır"); string result = string.Empty; do { result = Console.ReadLine(); if (result != "N" && result != "Y") { Console.WriteLine("Yanlış seçim yaptınız!Şampiyon Ekipmanı seçimine devam edilsin mi! Y:Evet N:Hayır"); } else { check = false; } } while (check); check = true; if (result == "N") { if (support.CheckItem()) { check = false; support.WriteProperties(); } else { Console.WriteLine("Şampiyon Ekipmanı tamamlanmamıştır ekipman eklemeye devam ediniz."); } } }while (check); break; case TypeEnum.Magician: Magician magician = new Magician(); magician.Name = champion.Name; magician.Type = TypeEnum.Magician; do { foreach (var item in items) { Console.WriteLine("{0}-{1}", item.Id, item.Name); } Console.WriteLine("Lütfen Şampiyon Ekipmanlarını Seçiniz!"); do { Tuple <bool, int> magCheck = CheckNumber(1, 9); check = magCheck.Item1; cNumber = magCheck.Item2; } while (check); check = true; var selectedItem = items.FirstOrDefault(x => x.Id == cNumber); if (selectedItem == null) { Environment.Exit(0); } magician.AddItem(selectedItem); Console.WriteLine("Şampiyon Ekipmanı seçimine devam edilsin mi! Y:Evet N:Hayır"); string result = string.Empty; do { result = Console.ReadLine(); if (result != "N" && result != "Y") { Console.WriteLine("Yanlış seçim yaptınız!Şampiyon Ekipmanı seçimine devam edilsin mi! Y:Evet N:Hayır"); } else { check = false; } } while (check); check = true; if (result == "N") { if (magician.CheckItem()) { check = false; magician.WriteProperties(); } else { Console.WriteLine("Şampiyon Ekipmanı tamamlanmamıştır ekipman eklemeye devam ediniz."); } } }while (check); break; } }
public IGame GetGame(string gameName) { if (gameName == "MainGame") { MainGame game = new MainGame(); Position startingPositionOfOuterBorder = new Position(0, 0); addBoxToGame(game, startingPositionOfOuterBorder, Constants.BoxWidth, Constants.BoxHeight); //// TODO: implement abstract logic for this int outerBoxWidthMiddle = Constants.BoxWidth / 2; int outerBoxHeightMiddle = Constants.BoxHeight / 2; int innerBoxPreferedWidth = Constants.BoxWidth / 10 + 1; int innerBoxPreferedHeight = Constants.BoxHeight / 10 + 1; int innerBoxStartingWidthCoo = outerBoxWidthMiddle - (innerBoxPreferedWidth / 2) - 1; int innerBoxStartingHeightCoo = outerBoxHeightMiddle - (innerBoxPreferedHeight / 2) - 1; Position innerBoxStarterPosition = new Position(innerBoxStartingWidthCoo, innerBoxStartingHeightCoo); addBoxToGame(game, innerBoxStarterPosition, innerBoxPreferedWidth, innerBoxPreferedHeight); game.SetInitPositionOfBorderAroundWinArea(innerBoxStarterPosition); Position winAreaTopLeft = new Position(innerBoxStarterPosition.GetWidthCoo() + 1, innerBoxStarterPosition.GetDebthCoo() + 1); IDisplayPiece winArea = new WinArea(winAreaTopLeft); game.AddBoardElement(winArea); Position playerStartingPosition = new Position(Constants.PlayerStartingX, Constants.PlayerStartingY); AbstractHero player; int randNum = Generator.GetRandomNumber(1, 3); if (randNum == 1) { player = new Priest(playerStartingPosition); } else { player = new Magician(playerStartingPosition); } player.Id = this.UseCurrentID(); game.AddBoardElement(player); //// TODO: add more quests List <Position> bombPositions = new List <Position>(); var questNames = new List <string> { "QuizQuest", "FallingRocks", "FlappyBird", "GuessTheNumber", "Hangman" }; var questsCount = questNames.Count; for (int j = 0; j < 4; j++) { var xRand1 = 0; var xRand2 = 0; var yRand1 = 0; var yRand2 = 0; switch (j) { case 0: xRand1 = 1; xRand2 = innerBoxStartingWidthCoo - 1; yRand1 = 1; yRand2 = innerBoxStartingHeightCoo - 1; break; case 1: xRand1 = innerBoxStartingWidthCoo + innerBoxPreferedWidth + 1; xRand2 = Constants.BoxWidth - 1; yRand1 = 1; yRand2 = innerBoxStartingHeightCoo - 1; break; case 2: xRand1 = 1; xRand2 = innerBoxStartingWidthCoo - 1; yRand1 = innerBoxStartingHeightCoo + innerBoxPreferedHeight + 1; yRand2 = Constants.BoxHeight - 1; break; case 3: xRand1 = innerBoxStartingWidthCoo + innerBoxPreferedWidth + 1; xRand2 = Constants.BoxWidth - 1; yRand1 = innerBoxStartingHeightCoo + innerBoxPreferedHeight + 1; yRand2 = Constants.BoxHeight - 1; break; default: break; } for (int i = 0; i < 3; i++) { IDisplayPiece quizQuest = QuestFactory.GetQuest( questNames[Generator.GetRandomNumber(0, questsCount)], this.UseCurrentID(), Generator.GetRandomNumber(xRand1, xRand2), Generator.GetRandomNumber(yRand1, yRand2)); game.AddBoardElement(quizQuest); } for (int k = 0; k < 5; k++) { Position bombPosition = new Position(Generator.GetRandomNumber(xRand1, xRand2), Generator.GetRandomNumber(yRand1, yRand2)); Bomb bomb = new Bomb(bombPosition, Generator.GetRandomNumber(1, 4)); bomb.Id = this.UseCurrentID(); game.AddBoardElement(bomb); } } PointsItem scoreShower = new PointsItem(new Position(Constants.PlayerScoreWidth, Constants.PlayerScoreDebth)); scoreShower.MainGame = game; scoreShower.TypeOfPoints = "points"; scoreShower.Id = this.UseCurrentID(); scoreShower.Color = System.ConsoleColor.White; game.AddBoardElement(scoreShower); game.SetMinimumWinScore(1); return(game); } return(null); }
public SpellsList(Characters.Magician owner) { Spells = new List <Spell>(); Owner = owner; }