protected void Start() { MVRTools.Log(4, "[>] VR Manager Start."); m_Kernel.DeleteLateObjects(); #if !UNITY_3_4 && !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 m_AllowRenderTargetAA = true; #endif // Reset Manager's position so text display is correct. transform.position = new UnityEngine.Vector3(0, 0, 0); transform.rotation = new Quaternion(); transform.localScale = new UnityEngine.Vector3(1, 1, 1); m_Wand = GameObject.Find("VRWand"); m_VRMenu = GameObject.Find("VRMenu"); ShowWandGeometry(ShowWand); _EnableProximityWarning(m_ShowScreenProximityWarnings); _EnableFPSDisplay(m_ShowFPS); _EnableNavigationFly(m_Fly); _EnableNavigationCollision(m_NavigationCollisions); _EnableManipulationReturnObjects(m_ManipulationReturnObjects); _EnableVRMenu(m_UseVRMenu); if (ForceQuality) { QualitySettings.SetQualityLevel(ForceQualityIndex); } // Manage VSync after the quality settings MVRTools.ManageVSync(); // Set AA from vrx configuration file QualitySettings.antiAliasing = m_AntiAliasingLevel; // Check if MiddleVR Reset is needed if (!Application.isEditor && (ForceQuality || QualitySettings.antiAliasing > 1)) { bool useOpenGLQuadbuffer = m_DisplayMgr.GetActiveViewport(0).GetStereo() && (m_DisplayMgr.GetActiveViewport(0).GetStereoMode() == 0); //VRStereoMode_QuadBuffer = 0 if (useOpenGLQuadbuffer || m_ClusterMgr.GetForceOpenGLConversion()) { m_NeedDelayedRenderingReset = true; m_RenderingResetDelay = 1; } } m_QuitCommand = new vrCommand("VRManager.QuitApplicationCommand", _QuitApplicationCommandHandler); MVRTools.Log(4, "[<] End of VR Manager Start."); }
protected void Start() { MVRTools.Log(4, "[>] VR Manager Start."); m_Kernel.DeleteLateObjects(); // Reset Manager's position so text display is correct. transform.position = new UnityEngine.Vector3(0, 0, 0); transform.rotation = new Quaternion(); transform.localScale = new UnityEngine.Vector3(1, 1, 1); m_Wand = GameObject.Find("VRWand"); m_VRMenu = GameObject.Find("VRMenu"); ShowWandGeometry(ShowWand); _EnableProximityWarning(m_ShowScreenProximityWarnings); _EnableFPSDisplay(m_ShowFPS); _EnableNavigationFly(m_Fly); _EnableNavigationCollision(m_NavigationCollisions); _EnableManipulationReturnObjects(m_ManipulationReturnObjects); _EnableVRMenu(m_UseVRMenu); if (ForceQuality) { QualitySettings.SetQualityLevel(ForceQualityIndex); } // Manage VSync after the quality settings MVRTools.ManageVSync(); // Set AA from vrx configuration file QualitySettings.antiAliasing = m_AntiAliasingLevel; MVRTools.RegisterCommands(this); MVRTools.Log(4, "[<] End of VR Manager Start."); }