using LuaInterface; // create a Lua VM Lua lua = new Lua(); // define the Lua function lua.DoString("function add(a, b) return a + b end"); // get a reference to the Lua function LuaFunction addFunction = lua.GetFunction("add"); // call the function and get the result double result = (double) addFunction.Call(2, 3)[0]; // print the result Console.WriteLine("Result: " + result); // Output: 5
using LuaInterface; // create a Lua VM Lua lua = new Lua(); // define a global variable lua["count"] = 0; // define a Lua function that increments the count lua.DoString("function increment_count() count = count + 1 end"); // get a reference to the Lua function LuaFunction incrementFunction = lua.GetFunction("increment_count"); // call the function incrementFunction.Call(); // print the current value of the count variable Console.WriteLine("Count: " + lua["count"]); // Output: Count: 1In this example, we create a Lua VM and define a global variable called "count". We then define a Lua function called "increment_count" that increments the value of the count variable. We get a reference to this function and call it using the `Call` method. Finally, we print the current value of the count variable. Package library: LuaInterface