Example #1
0
 public static void GetAttribute(LopetInfo lInfo, LopetData lData, ref int maxHP, ref int attack, ref int physicDefense, ref int magicDefense)
 {
     if (lInfo == null)
     {
         global::Debug.LogError(new object[]
         {
             "lInfo == null"
         });
         return;
     }
     maxHP = lInfo.MaxHP + lInfo.MaxHPInc * (int)lData.Level;
     attack = lInfo.Attack + lInfo.AttackInc * (int)lData.Level;
     physicDefense = lInfo.PhysicDefense + lInfo.PhysicDefenseInc * (int)lData.Level;
     magicDefense = lInfo.MagicDefense + lInfo.MagicDefenseInc * (int)lData.Level;
     int num = (int)(lData.Awake - 1u);
     if (num >= 0 && num < GameConst.GetInt32(251))
     {
         if (num < lInfo.AwakeAttack.Count)
         {
             attack += lInfo.AwakeAttack[num];
         }
         if (num < lInfo.AwakePhysicDefense.Count)
         {
             physicDefense += lInfo.AwakePhysicDefense[num];
         }
         if (num < lInfo.AwakeMagicDefense.Count)
         {
             magicDefense += lInfo.AwakeMagicDefense[num];
         }
         if (num < lInfo.AwakeMaxHP.Count)
         {
             maxHP += lInfo.AwakeMaxHP[num];
         }
     }
 }
Example #2
0
 public LopetDataEx(LopetData data, LopetInfo info)
 {
     this.Data = data;
     this.Info = info;
 }
Example #3
0
 private void AddLopet(LopetData data)
 {
     LopetInfo info = Globals.Instance.AttDB.LopetDict.GetInfo(data.InfoID);
     if (info == null)
     {
         Debug.LogError(new object[]
         {
             string.Format("LopetDict.GetInfo error, id = {0}", data.InfoID)
         });
         return;
     }
     LopetDataEx lopetDataEx = new LopetDataEx(data, info);
     this.lopets.Add(lopetDataEx.Data.ID, lopetDataEx);
 }