public void AddPlayerAndGroupLobbyTest() { var lobby = new Lobby(new LobbyConfig()); var player = new BasePlayer(); lobby.AddPlayers(new BasePlayerGroup(player)); var group = CreateXPlayerGroup(2); lobby.AddPlayers(group); Assert.AreEqual(3, lobby.PlayerList.Count); }
public void AddPlayerLobbyTest() { var lobby = new Lobby(new LobbyConfig()); var player = new BasePlayer(); lobby.AddPlayers(new BasePlayerGroup(player)); Assert.IsTrue(lobby.PlayerList.Contains(player)); }
private Lobby CreateXPersonLobby(int numberOfPlayers = 4, int numberOfGroups = 1) { var lobby = new Lobby(new LobbyConfig()); for (var i = 0; i < numberOfGroups; i++) { lobby.AddPlayers(CreateXPlayerGroup(numberOfPlayers)); } return(lobby); }
private static string CallServerAndCreateLobby(string lobbyName) { Controller.Instance().CreateLobby(lobbyName); Lobby lobby = Controller.Instance().GetLobbyInstance(Guid.NewGuid().ToString(), lobbyName); lobby.AddPlayers ( characterFactory.Create(CharacterClass.BattleMage), characterFactory.Create(CharacterClass.Necromancer), characterFactory.Create(CharacterClass.Wizard), characterFactory.Create(CharacterClass.Paladin) ); Controller.Instance().PrintAllPlayers(); Character target = Controller.Instance().GetLobbyInstance(lobby.Id, lobby.Name).GetFirstPlayer(); foreach (Character player in lobby.Characters) { Console.WriteLine($"Actions of {player.Name}"); if (player is INecromancer necromancer) { necromancer.Resurrect(target); } if (player is IAttacker attacker) { attacker.Attack(target); } if (player is IMagician magician) { magician.ThrowSpell(target); } if (player is IStunner stunner) { stunner.Stun(target); } Console.WriteLine(); } return(lobby.Id); }