public void UpdateStars(LoadLevelButton button)
    {
        if (mySprite == null)
        {
            mySprite = GetComponent <UISprite>();
        }

        if (button.levelIdx > LoadLevelButton.lastUnlockedLevel)
        {
            mySprite.enabled = false;
            return;
        }

        int count = UserManagerCloud.Instance.GetStarsForLevel(button.levelIdx);

        mySprite.enabled = count > 0;

        if (count == 1)
        {
            mySprite.spriteName = "star_map_01";
        }
        else if (count == 2)
        {
            mySprite.spriteName = "star_map_02";
        }
        else if (count == 3)
        {
            mySprite.spriteName = "star_map_03";
        }
    }
Example #2
0
	public void UpdateStars(LoadLevelButton button) 
	{
		if (mySprite == null) {
			mySprite = GetComponent<UISprite>();
		}
		
		if (button.levelIdx > LoadLevelButton.lastUnlockedLevel) {
			mySprite.enabled = false;
			return;
		}
		
		int count = UserManagerCloud.Instance.GetStarsForLevel(button.levelIdx);
		
		mySprite.enabled = count > 0;
		
		if (count == 1) {
			mySprite.spriteName = "star_map_01";
		}
		else if (count == 2) {
			mySprite.spriteName = "star_map_02";
		}
		else if (count == 3) {
			mySprite.spriteName = "star_map_03";
		}
	}
Example #3
0
    void GetCustomLevels()
    {
        if (levelButtons.Count > 0)
        {
            foreach (GameObject go in levelButtons)
            {
                Destroy(go);
            }
            levelButtons.Clear();
        }

        if (Directory.Exists(customLevelsDirectory))
        {
            customLevelsFiles = Directory.GetFiles(customLevelsDirectory);
        }

        foreach (string file in customLevelsFiles)
        {
            GameObject      go        = Instantiate(customLevelButtonPrefab, buttonsContainer);
            LoadLevelButton llb       = go.GetComponent <LoadLevelButton>();
            string          levelName = file.Remove(0, file.LastIndexOf("/") + 1);
            llb.Setup(levelName, file);
            levelButtons.Add(go);
        }
    }
 public void RegisterButton(LoadLevelButton button, int levelIndex)
 {
     if (levelButtons[levelIndex * 2] == null)
     {
         levelButtons[levelIndex * 2] = button;
     }
     else
     {
         levelButtons[levelIndex * 2 + 1] = button;
     }
 }
Example #5
0
    public void UpdateButtonStatus()
    {
        if (UserManagerCloud.Instance == null)
        {
            return;
        }

        //lastUnlockedLevel = User.CurrentUser.LastFinishedLvl == maxLevels ? User.CurrentUser.LastFinishedLvl : User.CurrentUser.LastFinishedLvl + 1;
        UserCloud currentUser = UserManagerCloud.Instance.CurrentUser;

        lastUnlockedLevel = currentUser.LastFinishedLvl == maxLevels ? currentUser.LastFinishedLvl : currentUser.LastFinishedLvl + 1;

        if (stars != null)
        {
            stars.UpdateStars(this);
        }

        if (levelIdx == maxLevels + 1 && maxLevels == lastUnlockedLevel && UserManagerCloud.Instance.GetScoreForLevel(lastUnlockedLevel) > 0)
        {
            SetButtonActive(true);
            //gameObject.SetActive(true);
            return;
        }
        else if (levelIdx > lastUnlockedLevel)
        {
            //wenming modify 如果级别关卡大于上次解锁的关卡,则不显示
            SetButtonActive(false);
//			gameObject.SetActive(false); //TODO TALIN: DECOMMENT THIS
            return;
        }

        SetButtonActive(true);
//		gameObject.SetActive(true); //TODO TALIN: AND THIS!

        if (Match3BoardRenderer.levelIdx == levelIdx)
        {
            CompanionsManager.Instance.UpdateCenterButtonPosition(transform.localPosition);
        }

        if (levelIdx == lastUnlockedLevel)
        {
            lastButton = this;
//			Debug.Log("LAST UNLOCKED BUTTON: " + name + " " + transform.parent.name);
            CompanionsManager.Instance.UpdateAvatarPosition(transform.localPosition, userAvatarPos);
            if (newUnlockedLevel || Match3BoardRenderer.levelIdx == 0)
            {
                CompanionsManager.Instance.UpdateCenterButtonPosition(transform.localPosition);
            }
        }
        else if (newUnlockedLevel && levelIdx == lastUnlockedLevel - 1)
        {
            CompanionsManager.Instance.UpdateOldAvatarPosition(transform.localPosition, userAvatarPos);
        }
    }
    public void UpdateFriendNameInMap()
    {
        Dictionary <int, FriendData> dataDict = HighScoreModel.Instance.getLevelFriendDict();

        for (int i = 0; i < LoadLevelButton.maxLevels; i++)
        {
            if (!dataDict.ContainsKey(i + 1))
            {
                continue;
            }

            FriendData data       = dataDict[i + 1];
            string     buttonName = (i + 1).ToString() + " Level Button";
            if (i + 1 < 10)
            {
                buttonName = "0" + buttonName;
            }

            Debug.Log("Level = " + (i + 1).ToString());
            Debug.Log("buttonName = " + buttonName);

            GameObject buttonObj = GameObject.Find("Map Panel Portrait/Contents/" + buttonName);
            if (buttonObj != null)
            {
                /*
                 * GameObject boardObj = buttonObj.transform.Find("NameBoard").gameObject;
                 * boardObj.transform.localScale = new Vector3(155, 56, 1);
                 *
                 * GameObject labelObj = buttonObj.transform.Find("NameLabel").gameObject;
                 * labelObj.transform.localScale = new Vector3(24, 24, 1);
                 *
                 * UILabel labelCom = labelObj.GetComponent<UILabel>();
                 * labelCom.text = data.userName.ToString();
                 */
                //buttonObj.SendMessage("AddFriendNameLabel",
                LoadLevelButton buttonCom = buttonObj.GetComponent <LoadLevelButton>();
                buttonCom.AddFriendNameLabel(data.userName.ToString());
            }
        }
    }
	public void UpdateButtonStatus()
	{
		if (UserManagerCloud.Instance == null) {
			return;
		}
		
		//lastUnlockedLevel = User.CurrentUser.LastFinishedLvl == maxLevels ? User.CurrentUser.LastFinishedLvl : User.CurrentUser.LastFinishedLvl + 1;
		UserCloud currentUser = UserManagerCloud.Instance.CurrentUser;
		lastUnlockedLevel = currentUser.LastFinishedLvl == maxLevels ? currentUser.LastFinishedLvl : currentUser.LastFinishedLvl + 1;
		
		if (stars != null) {
			stars.UpdateStars(this);
		}
		
		if (levelIdx == maxLevels + 1 && maxLevels == lastUnlockedLevel && UserManagerCloud.Instance.GetScoreForLevel(lastUnlockedLevel) > 0)
		{
			SetButtonActive(true);
			//gameObject.SetActive(true);
			return;
		}
		else if (levelIdx > lastUnlockedLevel) {
			
			//wenming modify 如果级别关卡大于上次解锁的关卡,则不显示
			SetButtonActive(false);
//			gameObject.SetActive(false); //TODO TALIN: DECOMMENT THIS
			return;
		}
		
		SetButtonActive(true);
//		gameObject.SetActive(true); //TODO TALIN: AND THIS!
		
		if (Match3BoardRenderer.levelIdx == levelIdx) {
			CompanionsManager.Instance.UpdateCenterButtonPosition(transform.localPosition);
		}
		
		if (levelIdx == lastUnlockedLevel) 
		{
			lastButton = this;
//			Debug.Log("LAST UNLOCKED BUTTON: " + name + " " + transform.parent.name);
			CompanionsManager.Instance.UpdateAvatarPosition(transform.localPosition, userAvatarPos);
			if (newUnlockedLevel || Match3BoardRenderer.levelIdx == 0) {
				CompanionsManager.Instance.UpdateCenterButtonPosition(transform.localPosition);
			}
		}
		else if (newUnlockedLevel && levelIdx == lastUnlockedLevel - 1) 
		{
			CompanionsManager.Instance.UpdateOldAvatarPosition(transform.localPosition, userAvatarPos);
		}
	}
	public void RegisterButton(LoadLevelButton button, int levelIndex) 
	{
		if (levelButtons[levelIndex * 2] == null) {
			levelButtons[levelIndex * 2] = button;
		}
		else {
			levelButtons[levelIndex * 2 + 1] = button;
		}
	}
	public void UpdateOldAvatarPosition(Vector3 pos, LoadLevelButton.AvatarPos avatarPos)
	{
		avatarOldPosition = pos + GetPositionOnButton(avatarPos);
	}
	public void UpdateAvatarPosition(Vector3 pos, LoadLevelButton.AvatarPos avatarPos)
	{
		avatarPosition = pos + GetPositionOnButton(avatarPos);
		avatarScale = avatarPos == LoadLevelButton.AvatarPos.Right ? new Vector3(-1f, 1f, 1f) : Vector3.one;
	}
//	void Start()
//	{
//		if (UserManager.Instance != null) {
//			UserManager.Instance.GetFacebookFriends(true, FriendsReceived/*(args) => {
//				friendsArgs = args;
//			}*/);
//	//		StartCoroutine(CheckFriendsReceived());
//		}
//	}
	
//	UserFriendsDelegateEventArgs friendsArgs = null;
//	IEnumerator CheckFriendsReceived()
//	{
//		Debug.Log("Start checking friends received");
//		while (friendsArgs == null) {
//			yield return null;
//		}
//		Debug.Log("Friends received, calling function");
//		FriendsReceived(friendsArgs);
//		friendsArgs = null;
//	}
	
//	void FriendsReceived(UserFriendsDelegateEventArgs args) 
//	{
//		foreach (LoadLevelButton button in levelButtons) {
//			if (button != null && button.friend != null) {
//				Destroy(button.friend.gameObject);
//				button.friend = null;
//			}
//		}
//#if UNITY_EDITOR
//		CreateFriendAvatar(null);
//#endif
//		
//		if (args.FriendsList == null || args.FriendsList.Count == 0) {
//			return;
//		}
//		
//		foreach (User user in args.FriendsList) {
//			CreateFriendAvatar(user);
//		}
//	}
//	
//	void CreateFriendAvatar(User friend)
//	{
//		LoadLevelButton button1 = null;
//		LoadLevelButton button2 = null;
//
//#if UNITY_EDITOR
//		button1 = levelButtons[18 * 2];
//		button2 = levelButtons[18 * 2 + 1];
//#else	
//		Debug.Log("Creating friend avatar: " + friend.FBName + " level: " + friend.LastFinishedLvl);
//		
//		if (friend.LastFinishedLvl < LoadLevelButton.maxLevels) {
//			button1 = levelButtons[(friend.LastFinishedLvl + 1) * 2]; //last unlocked level is +1
//			button2 = levelButtons[(friend.LastFinishedLvl + 1) * 2 + 1];
//		}
//		else if (friend.LastFinishedLvl == LoadLevelButton.maxLevels) {
//			button1 = levelButtons[friend.LastFinishedLvl * 2]; //all levels finished so last unlocked level is the last finished level
//			button2 = levelButtons[friend.LastFinishedLvl * 2 + 1];
//		}
//#endif
//
//		if (button1 != null && button1.friend == null) {
//			SetFriendAvatar(button1, friend);
//			SetFriendAvatar(button2, friend);
//		}
//	}
//	
//	void SetFriendAvatar(LoadLevelButton button, User friend) 
//	{
//		GameObject friendAvatarObj = GameObject.Instantiate(friendAvatarPrefab) as GameObject;
//		Transform friendTransform = friendAvatarObj.transform;
//		friendTransform.parent = button.transform;
//		friendTransform.localPosition = GetPositionOnButton(button.friendAvatarPos);
//		friendTransform.localScale = Vector3.one;
//	
//		button.friend = friendAvatarObj.GetComponent<FriendAvatar>();
//		button.friend.friend = friend;
//		button.friend.Refresh();
//	}
	
	Vector3 GetPositionOnButton(LoadLevelButton.AvatarPos avatarPos)
	{
		if (avatarPos == LoadLevelButton.AvatarPos.Left) {
			return new Vector3(-73f, 0f, -2f);
		}
		else if (avatarPos == LoadLevelButton.AvatarPos.Right) {
			return new Vector3(73f, 0f, -2f);
		}
		else if (avatarPos == LoadLevelButton.AvatarPos.Top) {
			return new Vector3(0f, 57f, -2f);
		}
		else if (avatarPos == LoadLevelButton.AvatarPos.Bottom) {
			return new Vector3(0f, -50f, -2f);
		}	
		
		return Vector3.zero;
	}