void Start()
    {
        livesKeeper = GameObject.Find ("Lives").GetComponent<LivesKeeper> ();

        float distance = transform.position.z - Camera.main.transform.position.z;
        Vector3 leftmost = Camera.main.ViewportToWorldPoint (new Vector3 (0, 0, distance));
        Vector3 rightmost = Camera.main.ViewportToWorldPoint (new Vector3 (1, 0, distance));
        xmin = leftmost.x + padding;
        xmax = rightmost.x - padding;
    }
 // Use this for initialization
 void Start()
 {
     livesKeeper = GameObject.Find ("Lives").GetComponent<LivesKeeper>();
     livesKeeper.Lives (health);
     float distanceFromCamera = transform.position.z - Camera.main.transform.position.z;
     Vector3 rightTop = Camera.main.ViewportToWorldPoint(new Vector3(1,1, distanceFromCamera));
     Vector3 rightBottom = Camera.main.ViewportToWorldPoint(new Vector3(1,0, distanceFromCamera));
     minplayerheightY = rightBottom.y + padding;
     maxplayerheightY = rightTop.y - padding;
 }
Example #3
0
    void Start()
    {
        livesKeeper = GameObject.Find("Lives").GetComponent <LivesKeeper> ();

        float   distance  = transform.position.z - Camera.main.transform.position.z;
        Vector3 leftmost  = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance));
        Vector3 rightmost = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance));

        xmin = leftmost.x + padding;
        xmax = rightmost.x - padding;
    }
    // Use this for initialization
    void Start()
    {
        livesKeeper = GameObject.Find("Lives").GetComponent <LivesKeeper>();
        livesKeeper.Lives(health);
        float   distanceFromCamera = transform.position.z - Camera.main.transform.position.z;
        Vector3 rightTop           = Camera.main.ViewportToWorldPoint(new Vector3(1, 1, distanceFromCamera));
        Vector3 rightBottom        = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distanceFromCamera));

        minplayerheightY = rightBottom.y + padding;
        maxplayerheightY = rightTop.y - padding;
    }
Example #5
0
 void Start()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         Destroy(gameObject);
     }
 }
 private void Start()
 {
     livesKeeper = FindObjectOfType <LivesKeeper>();
 }