void Start() { livesKeeper = GameObject.Find ("Lives").GetComponent<LivesKeeper> (); float distance = transform.position.z - Camera.main.transform.position.z; Vector3 leftmost = Camera.main.ViewportToWorldPoint (new Vector3 (0, 0, distance)); Vector3 rightmost = Camera.main.ViewportToWorldPoint (new Vector3 (1, 0, distance)); xmin = leftmost.x + padding; xmax = rightmost.x - padding; }
// Use this for initialization void Start() { livesKeeper = GameObject.Find ("Lives").GetComponent<LivesKeeper>(); livesKeeper.Lives (health); float distanceFromCamera = transform.position.z - Camera.main.transform.position.z; Vector3 rightTop = Camera.main.ViewportToWorldPoint(new Vector3(1,1, distanceFromCamera)); Vector3 rightBottom = Camera.main.ViewportToWorldPoint(new Vector3(1,0, distanceFromCamera)); minplayerheightY = rightBottom.y + padding; maxplayerheightY = rightTop.y - padding; }
void Start() { livesKeeper = GameObject.Find("Lives").GetComponent <LivesKeeper> (); float distance = transform.position.z - Camera.main.transform.position.z; Vector3 leftmost = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance)); Vector3 rightmost = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance)); xmin = leftmost.x + padding; xmax = rightmost.x - padding; }
// Use this for initialization void Start() { livesKeeper = GameObject.Find("Lives").GetComponent <LivesKeeper>(); livesKeeper.Lives(health); float distanceFromCamera = transform.position.z - Camera.main.transform.position.z; Vector3 rightTop = Camera.main.ViewportToWorldPoint(new Vector3(1, 1, distanceFromCamera)); Vector3 rightBottom = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distanceFromCamera)); minplayerheightY = rightBottom.y + padding; maxplayerheightY = rightTop.y - padding; }
void Start() { if (instance == null) { instance = this; DontDestroyOnLoad(this); } else { Destroy(gameObject); } }
private void Start() { livesKeeper = FindObjectOfType <LivesKeeper>(); }