// Construction public CChatPlayer( EPersistenceID persistence_id, ESessionID session_id, string name, List< EPersistenceID > ignore_list ) { PersistenceID = persistence_id; SessionID = session_id; Name = name; ignore_list.ShallowCopy( m_IgnoreList ); }
// Construction public CAnnouncePlayerToChatServerRequest( ESessionID session_id, EPersistenceID persistence_id, string name, List< EPersistenceID > ignore_list ) : base() { SessionID = session_id; PersistenceID = persistence_id; Name = name; IgnoreList = new List< EPersistenceID >(); ignore_list.ShallowCopy( IgnoreList ); }