// Use this for initialization
 void Start()
 {
     health = maxHealth;
     _lifeSupportEngine = FindObjectOfType<LifeSupportEngine>();
 }
 // Use this for initialization
 void Start()
 {
     foodEngine = GetComponent<FoodEngine>();
     fuelEngine = GetComponent<FuelEngine>();
     lifeSupportEngine = GetComponent<LifeSupportEngine>();
 }