public AudioClipPack(LibSequentiaAudioClipDepot depot, params string [] clips) { //m_depot = depot; m_handleDict = new Dictionary <string, IAudioClipHandle>(); for (int i = 0; i < clips.Length; i++) { var path = clips[i]; m_handleDict[path] = depot.GetHandle(path); } }
void Init() { if (!m_init) { m_init = true; s_instance = this; m_automationMgr = gameObject.AddComponent <LibSequentiaAutomationManager>(); m_audioClipDepot = gameObject.AddComponent <LibSequentiaAudioClipDepot>(); InitPlayer(); // 스텝 컨트롤러 (추가) m_stepctrl = new StepControl(m_masterplayer, this); } }
public AudioClipPack(LibSequentiaAudioClipDepot depot, params string [] clips) { //m_depot = depot; m_handleDict = new Dictionary<string, IAudioClipHandle>(); for (int i = 0; i < clips.Length; i++) { var path = clips[i]; m_handleDict[path] = depot.GetHandle(path); } }
public AudioClipHandle(LibSequentiaAudioClipDepot depot, string clippath) { m_depot = depot; m_clippath = clippath; }
void Init() { if (!m_init) { m_init = true; s_instance = this; m_automationMgr = gameObject.AddComponent<LibSequentiaAutomationManager>(); m_audioClipDepot = gameObject.AddComponent<LibSequentiaAudioClipDepot>(); InitPlayer(); // 스텝 컨트롤러 (추가) m_stepctrl = new StepControl(m_masterplayer, this); } }
int account = 0; // 자체 acquire카운터 public AudioClipHandle(LibSequentiaAudioClipDepot depot, string clippath) { m_depot = depot; m_clippath = clippath; }