Example #1
0
        public AudioClipPack(LibSequentiaAudioClipDepot depot, params string [] clips)
        {
            //m_depot			= depot;

            m_handleDict = new Dictionary <string, IAudioClipHandle>();
            for (int i = 0; i < clips.Length; i++)
            {
                var path = clips[i];
                m_handleDict[path] = depot.GetHandle(path);
            }
        }
    void Init()
    {
        if (!m_init)
        {
            m_init = true;

            s_instance = this;

            m_automationMgr  = gameObject.AddComponent <LibSequentiaAutomationManager>();
            m_audioClipDepot = gameObject.AddComponent <LibSequentiaAudioClipDepot>();

            InitPlayer();


            // 스텝 컨트롤러 (추가)
            m_stepctrl = new StepControl(m_masterplayer, this);
        }
    }
        public AudioClipPack(LibSequentiaAudioClipDepot depot, params string [] clips)
        {
            //m_depot			= depot;

            m_handleDict	= new Dictionary<string, IAudioClipHandle>();
            for (int i = 0; i < clips.Length; i++)
            {
                var path			= clips[i];
                m_handleDict[path]	= depot.GetHandle(path);
            }
        }
 public AudioClipHandle(LibSequentiaAudioClipDepot depot, string clippath)
 {
     m_depot = depot;
     m_clippath	= clippath;
 }
    void Init()
    {
        if (!m_init)
        {
            m_init				= true;

            s_instance			= this;

            m_automationMgr		= gameObject.AddComponent<LibSequentiaAutomationManager>();
            m_audioClipDepot	= gameObject.AddComponent<LibSequentiaAudioClipDepot>();

            InitPlayer();

            // 스텝 컨트롤러 (추가)
            m_stepctrl			= new StepControl(m_masterplayer, this);
        }
    }
Example #6
0
        int account = 0;                        // 자체 acquire카운터

        public AudioClipHandle(LibSequentiaAudioClipDepot depot, string clippath)
        {
            m_depot    = depot;
            m_clippath = clippath;
        }