// Implement a method to execute when the user clicks the button. public void ShowAd() { #if UNITY_EDITOR || UNITY_WEBGL || UNITY_STANDALONE _showAdButton.interactable = true; levelSelector.Continue(lives); return; #elif UNITY_IOS || UNITY_ANDROID // Disable the button: _showAdButton.interactable = false; // Then show the ad: Advertisement.Show(_adUnitId, this); #endif }