public static void OpenWindow(Level level) { m_oLevel = level; LevelDetailEditor myWindow = (LevelDetailEditor)EditorWindow.GetWindow(typeof(LevelDetailEditor), false, "关卡编辑", true); myWindow.Show(); }
public void LevelListDrawCallback(Rect rect, int index, bool isactive, bool isfocused) { const float GAP = 5; Level level = config.levels[index]; rect.y++; Rect r = rect; r.width = 16; r.height = 18; level.valid = GUI.Toggle(r, level.valid, GUIContent.none); r.xMin = r.xMax + GAP; r.xMax = r.xMax + 200; GUI.enabled = false; level.levelId = EditorGUI.IntField(r, "关卡Id", level.levelId); GUI.enabled = true; r.xMin = r.xMax + GAP; r.width = 100; if (GUI.Button(r, "选择保存路径")) { var path = SelectFolder(); if (path != null) { level.levelPath = path; } } r.xMin = r.xMax + GAP; r.width = 50; if (GUI.Button(r, "编辑")) { LevelDetailEditor.OpenWindow(level); } r.xMin = r.xMax + GAP; r.width = 200; level.levelGold = EditorGUI.IntField(r, "关卡奖励", level.levelGold); r.xMin = r.xMax + GAP; r.xMax = rect.xMax; level.levelName = GUI.TextField(r, level.levelName); }