private void CompileBallData()
 {
     BallObject[] data = levelData.GetBalls();
     for (int i = data.Length - 1; i > -1; i--)
     {
         ballQueue.Add(data[i]);
     }
 }
 void Start()
 {
     ballData = levelData.GetBalls();
     RenderPreviewObjects();
 }