void Start() { gameController = GameObject.FindWithTag("GameController"); enemyHealth = 100; damage = 0.0f; levelScript = gameController.GetComponent <LevelCompleteScript>(); }
void Start() { gameController = GameObject.FindWithTag ("GameController"); enemyHealth = 100; damage = 0.0f; levelScript = gameController.GetComponent<LevelCompleteScript>(); }
// Use this for initialization void Start() { int moduleCount = (int)LevelCreator.LengthConverter(LevelCreator.LEVEL_LENGTH); maxScore = moduleCount * 5000; maxZ = (moduleCount * 64) - 32; HitList = new List<HitAccuracy>(); soldierAnim = 0; Screen.lockCursor = false; music.useGlobal = false; started = true; screencountdown = 1f; PERFECT_RUN = true; guin = GetComponent<GUINavigation>(); guin.maxKeys = 0; lcs = GetComponent<LevelCompleteScript>(); lost = false; prescreencountdown = 0f; countdown = 0; if (ObstacleController.PLAYER != null) hm = ObstacleController.PLAYER.GetComponent<HeroMovement>(); }