public void Init(int index, int configId = 0) { this.index = index; switch (showType) { case ShowType.UI: achievem = LevelAchievemCtrl.GetAchievement(configId).achieves[index]; break; case ShowType.Battle: achievem = LevelAchievemCtrl.instance.GetAchievem(index); break; default: Debug.Log("----------please add "); break; } }
static public int ShowValueByAchieveType(LevelAchievem.ParamType pt, int id) { switch (pt) { case LevelAchievem.ParamType.Hero: return PopupHeroIds(id); case LevelAchievem.ParamType.Enemy: return PopupEnemies(id); case LevelAchievem.ParamType.NPC: break; case LevelAchievem.ParamType.Number: return EditorGUILayout.IntSlider(id, 1, 100); default: Debug.Log("----------please add to -----"); break; } return 0; }
private void CheckHasHero(LevelAchievem la) { if (MonoInstancePool.getInstance<HeroManager>().fightHeroList.hasHeroTemplateId(la.param1)) { la.Finished(); } else { la.Losed(); } }
/// <summary> /// 取成就所在数组的位置 /// </summary> /// <param name="ach"></param> /// <returns></returns> private int GetIndex(LevelAchievem ach) { List<LevelAchievem> achs = new List<LevelAchievem>(achieves); return achs.IndexOf(ach); }