//---------------------------------------------------------------------------------------------------------------------- private static BaseTextureBlitter CreateBlitter(Texture texToBlit) { GameObject blitterGO = new GameObject("Blitter"); #if AT_USE_HDRP HDRPTextureEndFrameBlitter blitter = blitterGO.AddComponent <HDRPTextureEndFrameBlitter>(); blitter.SetTargetCameraType(CameraType.Game); #elif AT_USE_URP URPTextureBlitter blitter = blitterGO.AddComponent <URPTextureBlitter>(); #else LegacyTextureBlitter blitter = blitterGO.AddComponent <LegacyTextureBlitter>(); #endif blitter.SetSrcTexture(texToBlit); blitter.SetCameraDepth(int.MaxValue); return(blitter); }
//---------------------------------------------------------------------------------------------------------------------- private static GameObject CreateBlitter(Texture texToBlit, Color bgColor) { GameObject blitterGO = new GameObject("Blitter"); #if AT_USE_HDRP HDRPTextureEndFrameBlitter blitter = blitterGO.AddComponent <HDRPTextureEndFrameBlitter>(); blitter.SetTargetCameraType(CameraType.Game); #elif AT_USE_URP URPTextureBlitter blitter = blitterGO.AddComponent <URPTextureBlitter>(); #else LegacyTextureBlitter blitter = blitterGO.AddComponent <LegacyTextureBlitter>(); #endif blitter.SetSrcTexture(texToBlit); blitter.SetCameraDepth(int.MaxValue); //Setup blitMaterial Shader blitShader = AssetDatabase.LoadAssetAtPath <Shader>(SISEditorConstants.TRANSPARENT_BG_COLOR_SHADER_PATH); Material blitMaterial = new Material(blitShader); blitMaterial.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; blitMaterial.SetColor(m_bgColorProperty, bgColor); blitter.SetBlitMaterial(blitMaterial); return(blitterGO); }
//---------------------------------------------------------------------------------------------------------------------- internal static IEnumerator UpdateRenderCacheCoroutine(PlayableDirector director, RenderCachePlayableAsset renderCachePlayableAsset) { Assert.IsNotNull(director); Assert.IsNotNull(renderCachePlayableAsset); TimelineClipSISData timelineClipSISData = renderCachePlayableAsset.GetBoundTimelineClipSISData(); if (null == timelineClipSISData) { EditorUtility.DisplayDialog("Streaming Image Sequence", "RenderCachePlayableAsset is not ready", "Ok"); yield break; } TrackAsset track = renderCachePlayableAsset.GetBoundTimelineClipSISData().GetOwner().parentTrack; BaseRenderCapturer renderCapturer = director.GetGenericBinding(track) as BaseRenderCapturer; if (null == renderCapturer) { EditorUtility.DisplayDialog("Streaming Image Sequence", "Please bind an appropriate RenderCapturer component to the track.", "Ok"); yield break; } //begin capture bool canCapture = renderCapturer.BeginCapture(); if (!canCapture) { EditorUtility.DisplayDialog("Streaming Image Sequence", renderCapturer.GetLastErrorMessage(), "Ok"); yield break; } //Check output folder string outputFolder = renderCachePlayableAsset.GetFolder(); if (string.IsNullOrEmpty(outputFolder) || !Directory.Exists(outputFolder)) { EditorUtility.DisplayDialog("Streaming Image Sequence", "Invalid output folder", "Ok"); yield break; } Texture capturerTex = renderCapturer.GetInternalTexture(); //Show progress in game view GameObject progressGo = new GameObject("Blitter"); LegacyTextureBlitter blitter = progressGo.AddComponent <LegacyTextureBlitter>(); blitter.SetTexture(capturerTex); blitter.SetCameraDepth(int.MaxValue); TimelineClip timelineClip = timelineClipSISData.GetOwner(); double nextDirectorTime = timelineClip.start; double timePerFrame = 1.0f / track.timelineAsset.editorSettings.fps; int fileCounter = 0; int numFiles = (int)Math.Ceiling(timelineClip.duration / timePerFrame) + 1; int numDigits = MathUtility.GetNumDigits(numFiles); string prefix = $"{timelineClip.displayName}_"; List <string> imageFileNames = new List <string>(numFiles); //Store old files that has the same pattern string[] existingFiles = Directory.GetFiles(outputFolder, $"*.png"); HashSet <string> filesToDelete = new HashSet <string>(existingFiles); bool cancelled = false; while (nextDirectorTime <= timelineClip.end && !cancelled) { string fileName = $"{prefix}{fileCounter.ToString($"D{numDigits}")}.png"; string outputFilePath = Path.Combine(outputFolder, fileName); SISPlayableFrame playableFrame = timelineClipSISData.GetPlayableFrame(fileCounter); bool captureFrame = (!timelineClipSISData.AreFrameMarkersRequested() || //if markers are not requested, capture !File.Exists(outputFilePath) || //if file doesn't exist, capture (null != playableFrame && playableFrame.IsUsed() && !playableFrame.IsLocked()) ); if (filesToDelete.Contains(outputFilePath)) { filesToDelete.Remove(outputFilePath); } imageFileNames.Add(fileName); if (captureFrame) { SetDirectorTime(director, nextDirectorTime); //Need at least two frames in order to wait for the TimelineWindow to be updated ? yield return(null); yield return(null); yield return(null); //Unload texture because it may be overwritten StreamingImageSequencePlugin.UnloadImageAndNotify(outputFilePath); renderCapturer.CaptureToFile(outputFilePath); } nextDirectorTime += timePerFrame; ++fileCounter; cancelled = EditorUtility.DisplayCancelableProgressBar( "StreamingImageSequence", "Caching render results", ((float)fileCounter / numFiles)); } if (!cancelled) { renderCachePlayableAsset.SetImageFileNames(imageFileNames); //Delete old files if (AssetDatabase.IsValidFolder(outputFolder)) { foreach (string oldFile in filesToDelete) { AssetDatabase.DeleteAsset(oldFile); } } else { foreach (string oldFile in filesToDelete) { File.Delete(oldFile); } } } //Notify FolderContentsChangedNotifier.GetInstance().Notify(outputFolder); //Cleanup EditorUtility.ClearProgressBar(); renderCapturer.EndCapture(); ObjectUtility.Destroy(progressGo); AssetDatabase.Refresh(); yield return(null); }